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source: code/branches/presentation3/src/orxonox/controllers/DroneController.cc @ 7155

Last change on this file since 7155 was 7093, checked in by landauf, 15 years ago

Fixed strange movements of the Drone while shooting. Also the drone shoots now every tick instead of every second. It's a real killer-drone!

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33#include "core/CoreIncludes.h"
34#include "core/Executor.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    CreateFactory(DroneController);
44
45    static const float ACTION_INTERVAL = 1.0f;
46
47    DroneController::DroneController(BaseObject* creator) : ArtificialController(creator)
48    {
49        RegisterObject(DroneController);
50
51        this->owner_ = 0;
52        this->drone_ = 0;
53        this->isShooting_ = false;
54
55        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this)));
56
57        this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this));
58    }
59
60    DroneController::~DroneController()
61    {
62    }
63
64    void DroneController::setOwner(Pawn* owner){
65        this->owner_ = owner;
66    }
67
68    void DroneController::setDrone(Drone* drone)
69    {
70        this->drone_ = drone;
71        this->setControllableEntity(drone);
72    }
73
74    void DroneController::action()
75    {
76        float random;
77        float maxrand = 100.0f / ACTION_INTERVAL;
78        float distanceToTargetSquared = 0;
79
80        if (this->target_)
81            distanceToTargetSquared = (getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength();
82
83        random = rnd(maxrand);
84        if ( random < 30 || (!this->target_) || distanceToTargetSquared > (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange()))
85            this->searchNewTarget();
86    }
87
88    /**
89    @brief
90        The controlling happens here. This method defines what the controller has to do each tick.
91    @param dt
92        The duration of the tick.
93    */
94    void DroneController::tick(float dt)
95    {
96        if (this->getDrone() && this->getOwner())
97        {
98            if (this->target_)
99            {
100                float distanceToTargetSquared = (this->getDrone()->getWorldPosition() - this->target_->getWorldPosition()).squaredLength();
101                if (distanceToTargetSquared < (this->getDrone()->getMaxShootingRange()*this->getDrone()->getMaxShootingRange()))
102                {
103                    this->isShooting_ = true;
104                    this->aimAtTarget();
105                    this->getDrone()->fire(0);
106                }
107            }
108
109            float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner();
110            float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner();
111            if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength()  > maxDistanceSquared)
112            {
113                this->moveToPosition(this->getOwner()->getWorldPosition()); //fly towards owner
114            }
115            else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared)
116            {
117                this->moveToPosition(-this->getOwner()->getWorldPosition()); //fly away from owner
118            }
119            else if (!this->isShooting_)
120            {
121                float random = rnd(2.0f);
122                float randomSelection = rnd(6.0f);
123                if((int)randomSelection==0) drone_->moveUpDown(random);
124                else if((int)randomSelection==1) drone_->moveRightLeft(random);
125                else if((int)randomSelection==2) drone_->moveFrontBack(random);
126                else if((int)randomSelection==3) drone_->rotateYaw(random);
127                else if((int)randomSelection==4) drone_->rotatePitch(random);
128                else if((int)randomSelection==5) drone_->rotateRoll(random);
129            }
130
131            this->isShooting_ = false;
132        }
133
134        SUPER(AIController, tick, dt);
135
136    }
137
138    void DroneController::ownerDied()
139    {
140//         if (this->target_) {            //Drone has some kind of Stockholm-Syndrom --> gets attached to Owners Killer
141//             this->setOwner(target_);
142//             this->searchNewTarget();
143//         }
144        if (this->drone_)
145            this->drone_->destroy();
146        else
147            this->destroy();
148    }
149}
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