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source: code/branches/presentation3/src/orxonox/controllers/DroneController.cc @ 7039

Last change on this file since 7039 was 7038, checked in by dafrick, 14 years ago

Updated pickups level and template and include file to properly include the DronePickup.
Additionally adjusted the level of output generated by the PickupSpawner.

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33#include "core/CoreIncludes.h"
34#include "core/Executor.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    CreateFactory(DroneController);
44
45    static const float ACTION_INTERVAL = 1.0f;
46
47    DroneController::DroneController(BaseObject* creator) : ArtificialController(creator)
48    {
49        RegisterObject(DroneController);
50
51        this->owner_ = 0;
52        this->drone_ = 0;
53
54        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this)));
55
56        this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this));
57    }
58
59    DroneController::~DroneController()
60    {
61    }
62
63    void DroneController::setOwner(Pawn* owner){
64        this->owner_ = owner;
65    } 
66
67    void DroneController::setDrone(Drone* drone)
68    {
69        this->drone_ = drone;
70        this->setControllableEntity(drone);
71    }
72   
73    void DroneController::action()
74    {
75        float random;
76        float maxrand = 100.0f / ACTION_INTERVAL;
77
78        // const Vector3& ownerPosition = getOwner()->getWorldPosition();
79        // const Vector3& dronePosition = getDrone()->getWorldPosition();
80
81        // const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(ownerPosition-dronePosition); //Vector from Drone To Owner out of drones local coordinate system
82
83        random = rnd(maxrand);
84        if ( random < 30 && (!this->target_))
85            this->searchNewTarget();
86
87        if (random < 50 && this->target_)
88        {
89            this->isShooting_ = true;
90            this->aimAtTarget();
91            drone_->rotateYaw(targetPosition_.x);   //face target
92            drone_->rotatePitch(targetPosition_.y);
93            drone_->fire(0);
94            this->isShooting_ = false;
95        }
96
97    }
98
99    /**
100    @brief
101        The controlling happens here. This method defines what the controller has to do each tick.
102    @param dt
103        The duration of the tick.
104    */
105    void DroneController::tick(float dt)
106    {
107        // Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
108        float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner();
109        float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner();
110        if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength()  > maxDistanceSquared) { 
111            this->moveToPosition(this->getOwner()->getWorldPosition());
112        }
113        else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) {
114            this->moveToPosition(-this->getOwner()->getWorldPosition());
115        }
116        else if(!isShooting_) {
117            float random = rnd(2.0f);
118            float randomSelection = rnd(6.0f);
119            if((int)randomSelection==0) drone_->moveUpDown(random);
120            else if((int)randomSelection==1) drone_->moveRightLeft(random);
121            else if((int)randomSelection==2) drone_->moveFrontBack(random);
122            else if((int)randomSelection==3) drone_->rotateYaw(random);
123            else if((int)randomSelection==4) drone_->rotatePitch(random);
124            else if((int)randomSelection==5) drone_->rotateRoll(random);
125        }
126       
127        SUPER(AIController, tick, dt);
128
129    }
130
131    void DroneController::ownerDied()
132    {
133        if (this->drone_)
134            this->drone_->destroy();
135        else
136            this->destroy();
137    }
138}
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