1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Michael Wirth |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "NewHumanController.h" |
---|
30 | |
---|
31 | #include <cmath> |
---|
32 | #include <OgreRay.h> |
---|
33 | #include <OgreSceneQuery.h> |
---|
34 | #include <OgreCamera.h> |
---|
35 | #include <OgreSceneManager.h> |
---|
36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
---|
37 | |
---|
38 | #include "core/CoreIncludes.h" |
---|
39 | #include "core/ConsoleCommand.h" |
---|
40 | #include "worldentities/ControllableEntity.h" |
---|
41 | #include "worldentities/pawns/Pawn.h" |
---|
42 | #include "infos/PlayerInfo.h" |
---|
43 | #include "overlays/OrxonoxOverlay.h" |
---|
44 | #include "graphics/Camera.h" |
---|
45 | #include "sound/SoundManager.h" |
---|
46 | #include "tools/BulletConversions.h" |
---|
47 | #include "Scene.h" |
---|
48 | |
---|
49 | namespace orxonox |
---|
50 | { |
---|
51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
---|
52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
---|
53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
---|
54 | SetConsoleCommand(NewHumanController, unfire, true).keybindMode(KeybindMode::OnRelease); |
---|
55 | |
---|
56 | CreateUnloadableFactory(NewHumanController); |
---|
57 | |
---|
58 | NewHumanController* NewHumanController::localController_s = 0; |
---|
59 | |
---|
60 | NewHumanController::NewHumanController(BaseObject* creator) |
---|
61 | : HumanController(creator) |
---|
62 | , crossHairOverlay_(NULL) |
---|
63 | , centerOverlay_(NULL) |
---|
64 | , damageOverlayTop_(NULL) |
---|
65 | , damageOverlayRight_(NULL) |
---|
66 | , damageOverlayBottom_(NULL) |
---|
67 | , damageOverlayLeft_(NULL) |
---|
68 | , damageOverlayTT_(0) |
---|
69 | , arrowsOverlay1_(NULL) |
---|
70 | , arrowsOverlay2_(NULL) |
---|
71 | , arrowsOverlay3_(NULL) |
---|
72 | , arrowsOverlay4_(NULL) |
---|
73 | { |
---|
74 | RegisterObject(NewHumanController); |
---|
75 | |
---|
76 | overlaySize_ = 0.08f; |
---|
77 | arrowsSize_ = 0.4f; |
---|
78 | |
---|
79 | damageOverlayTime_ = 0.6f; |
---|
80 | |
---|
81 | controlMode_ = 0; |
---|
82 | acceleration_ = 0; |
---|
83 | accelerating_ = false; |
---|
84 | firemode_ = -1; |
---|
85 | |
---|
86 | showArrows_ = true; |
---|
87 | showOverlays_ = false; |
---|
88 | showDamageOverlay_ = true; |
---|
89 | |
---|
90 | //currentPitch_ = 1; |
---|
91 | //currentYaw_ = 1; |
---|
92 | |
---|
93 | if (GameMode::showsGraphics()) |
---|
94 | { |
---|
95 | crossHairOverlay_ = new OrxonoxOverlay(this); |
---|
96 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
---|
97 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
---|
98 | crossHairOverlay_->hide(); |
---|
99 | //crossHairOverlay_->setAspectCorrection(true); not working |
---|
100 | |
---|
101 | centerOverlay_ = new OrxonoxOverlay(this); |
---|
102 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
---|
103 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
104 | centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
105 | centerOverlay_->hide(); |
---|
106 | |
---|
107 | if (showDamageOverlay_) |
---|
108 | { |
---|
109 | damageOverlayTop_ = new OrxonoxOverlay(this); |
---|
110 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
---|
111 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
112 | damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
113 | damageOverlayTop_->hide(); |
---|
114 | |
---|
115 | damageOverlayRight_ = new OrxonoxOverlay(this); |
---|
116 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
---|
117 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
118 | damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
119 | damageOverlayRight_->hide(); |
---|
120 | |
---|
121 | damageOverlayBottom_ = new OrxonoxOverlay(this); |
---|
122 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
---|
123 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
124 | damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
125 | damageOverlayBottom_->hide(); |
---|
126 | |
---|
127 | damageOverlayLeft_ = new OrxonoxOverlay(this); |
---|
128 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
---|
129 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
130 | damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
131 | damageOverlayLeft_->hide(); |
---|
132 | } |
---|
133 | |
---|
134 | if (showArrows_) |
---|
135 | { |
---|
136 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
---|
137 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
---|
138 | arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_)); |
---|
139 | arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
140 | arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f)); |
---|
141 | arrowsOverlay1_->hide(); |
---|
142 | |
---|
143 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
---|
144 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
---|
145 | arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_)); |
---|
146 | arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
147 | arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f)); |
---|
148 | arrowsOverlay2_->hide(); |
---|
149 | |
---|
150 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
---|
151 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
---|
152 | arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_)); |
---|
153 | arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
154 | arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f)); |
---|
155 | arrowsOverlay3_->hide(); |
---|
156 | |
---|
157 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
---|
158 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
---|
159 | arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_)); |
---|
160 | arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
161 | arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f)); |
---|
162 | arrowsOverlay4_->hide(); |
---|
163 | } |
---|
164 | } |
---|
165 | |
---|
166 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
---|
167 | this->targetMask_.exclude(ClassByString("BaseObject")); |
---|
168 | this->targetMask_.include(ClassByString("WorldEntity")); |
---|
169 | this->targetMask_.exclude(ClassByString("Projectile")); |
---|
170 | |
---|
171 | NewHumanController::localController_s = this; |
---|
172 | |
---|
173 | controlPaused_ = false; |
---|
174 | |
---|
175 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
---|
176 | } |
---|
177 | |
---|
178 | NewHumanController::~NewHumanController() |
---|
179 | { |
---|
180 | if (this->isInitialized()) |
---|
181 | { |
---|
182 | if (this->crossHairOverlay_) |
---|
183 | this->crossHairOverlay_->destroy(); |
---|
184 | if (this->centerOverlay_) |
---|
185 | this->centerOverlay_->destroy(); |
---|
186 | |
---|
187 | if (this->arrowsOverlay1_) |
---|
188 | this->arrowsOverlay1_->destroy(); |
---|
189 | if (this->arrowsOverlay2_) |
---|
190 | this->arrowsOverlay2_->destroy(); |
---|
191 | if (this->arrowsOverlay3_) |
---|
192 | this->arrowsOverlay3_->destroy(); |
---|
193 | if (this->arrowsOverlay4_) |
---|
194 | this->arrowsOverlay4_->destroy(); |
---|
195 | if (this->damageOverlayTop_) |
---|
196 | this->damageOverlayTop_->destroy(); |
---|
197 | if (this->damageOverlayLeft_) |
---|
198 | this->damageOverlayLeft_->destroy(); |
---|
199 | if (this->damageOverlayRight_) |
---|
200 | this->damageOverlayRight_->destroy(); |
---|
201 | if (this->damageOverlayBottom_) |
---|
202 | this->damageOverlayBottom_->destroy(); |
---|
203 | } |
---|
204 | } |
---|
205 | |
---|
206 | void NewHumanController::tick(float dt) |
---|
207 | { |
---|
208 | if (GameMode::showsGraphics()) |
---|
209 | { |
---|
210 | |
---|
211 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
---|
212 | { |
---|
213 | this->updateTarget(); |
---|
214 | |
---|
215 | if (!controlPaused_ ) |
---|
216 | { |
---|
217 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
---|
218 | this->showOverlays(); |
---|
219 | |
---|
220 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2)); |
---|
221 | |
---|
222 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) |
---|
223 | { |
---|
224 | if (this->showOverlays_ && this->showArrows_) |
---|
225 | alignArrows(); |
---|
226 | } |
---|
227 | else |
---|
228 | hideArrows(); |
---|
229 | |
---|
230 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) |
---|
231 | { |
---|
232 | this->damageOverlayTT_ -= dt; |
---|
233 | this->damageOverlayTR_ -= dt; |
---|
234 | this->damageOverlayTB_ -= dt; |
---|
235 | this->damageOverlayTL_ -= dt; |
---|
236 | if (this->damageOverlayTT_ <= 0) |
---|
237 | this->damageOverlayTop_->hide(); |
---|
238 | if (this->damageOverlayTR_ <= 0) |
---|
239 | this->damageOverlayRight_->hide(); |
---|
240 | if (this->damageOverlayTB_ <= 0) |
---|
241 | this->damageOverlayBottom_->hide(); |
---|
242 | if (this->damageOverlayTL_ <= 0) |
---|
243 | this->damageOverlayLeft_->hide(); |
---|
244 | } |
---|
245 | } |
---|
246 | } |
---|
247 | else |
---|
248 | this->hideOverlays(); |
---|
249 | |
---|
250 | if (this->acceleration_ > 0) |
---|
251 | { |
---|
252 | if (this->accelerating_) |
---|
253 | HumanController::moveFrontBack(Vector2(1, 0)); |
---|
254 | else |
---|
255 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
---|
256 | this->accelerating_ = false; |
---|
257 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
---|
258 | } |
---|
259 | } |
---|
260 | |
---|
261 | // Reset pitch and yaw rates |
---|
262 | // TODO: Reactivate this to fix the game pad problem with 0 input |
---|
263 | //this->currentPitch_ = 0; |
---|
264 | //this->currentYaw_ = 0; |
---|
265 | |
---|
266 | HumanController::tick(dt); |
---|
267 | } |
---|
268 | |
---|
269 | void NewHumanController::doFire(unsigned int firemode) |
---|
270 | { |
---|
271 | if (!this->controllableEntity_) |
---|
272 | return; |
---|
273 | |
---|
274 | this->firemode_ = firemode; |
---|
275 | |
---|
276 | if (firemode == 1 && this->controlMode_ == 1) |
---|
277 | { |
---|
278 | //unlocked steering, steer on right mouse click |
---|
279 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
---|
280 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
---|
281 | } |
---|
282 | else |
---|
283 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
---|
284 | |
---|
285 | } |
---|
286 | |
---|
287 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
---|
288 | { |
---|
289 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
---|
290 | { |
---|
291 | Vector3 posA; |
---|
292 | if (originator) |
---|
293 | posA = originator->getWorldPosition(); |
---|
294 | else |
---|
295 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
---|
296 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
---|
297 | //posA and posB are almost identical |
---|
298 | |
---|
299 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
---|
300 | |
---|
301 | //back is z positive |
---|
302 | //x is left positive |
---|
303 | //y is down positive |
---|
304 | relativeHit.normalise(); |
---|
305 | |
---|
306 | float threshold = 0.3f; |
---|
307 | if (relativeHit.x > threshold) // Left |
---|
308 | { |
---|
309 | this->damageOverlayLeft_->show(); |
---|
310 | this->damageOverlayTL_ = this->damageOverlayTime_; |
---|
311 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
---|
312 | } |
---|
313 | if (relativeHit.x < -threshold) //Right |
---|
314 | { |
---|
315 | this->damageOverlayRight_->show(); |
---|
316 | this->damageOverlayTR_ = this->damageOverlayTime_; |
---|
317 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
---|
318 | } |
---|
319 | if (relativeHit.y > threshold) //Top |
---|
320 | { |
---|
321 | this->damageOverlayBottom_->show(); |
---|
322 | this->damageOverlayTB_ = this->damageOverlayTime_; |
---|
323 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
---|
324 | } |
---|
325 | if (relativeHit.y < -threshold) //Bottom |
---|
326 | { |
---|
327 | this->damageOverlayTop_->show(); |
---|
328 | this->damageOverlayTT_ = this->damageOverlayTime_; |
---|
329 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
---|
330 | } |
---|
331 | } |
---|
332 | } |
---|
333 | |
---|
334 | void NewHumanController::unfire() |
---|
335 | { |
---|
336 | if (NewHumanController::localController_s) |
---|
337 | NewHumanController::localController_s->doUnfire(); |
---|
338 | } |
---|
339 | |
---|
340 | void NewHumanController::doUnfire() |
---|
341 | { |
---|
342 | this->firemode_ = -1; |
---|
343 | hideArrows(); |
---|
344 | } |
---|
345 | |
---|
346 | void NewHumanController::updateTarget() |
---|
347 | { |
---|
348 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
---|
349 | |
---|
350 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f); |
---|
351 | |
---|
352 | rsq->setRay(mouseRay); |
---|
353 | rsq->setSortByDistance(true); |
---|
354 | |
---|
355 | /* |
---|
356 | Distance of objects: |
---|
357 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
---|
358 | |
---|
359 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
---|
360 | they vanish only after a distance of 10'000 |
---|
361 | */ |
---|
362 | |
---|
363 | |
---|
364 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
---|
365 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
---|
366 | WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity()); |
---|
367 | |
---|
368 | Ogre::RaySceneQueryResult::iterator itr; |
---|
369 | for (itr = result.begin(); itr != result.end(); ++itr) |
---|
370 | { |
---|
371 | // CCOUT(0) << "testing object as target" << endl; |
---|
372 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" /*&& itr->distance > 500*/) |
---|
373 | { |
---|
374 | // Try to cast the user pointer |
---|
375 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny())); |
---|
376 | |
---|
377 | // make sure we don't shoot ourselves |
---|
378 | if( wePtr==myWe ) |
---|
379 | continue; |
---|
380 | |
---|
381 | if (wePtr) |
---|
382 | { |
---|
383 | // go through all parents of object and look whether they are sightable or not |
---|
384 | bool isSightable = false; |
---|
385 | WorldEntity* parent = wePtr->getParent(); |
---|
386 | while (parent) |
---|
387 | { |
---|
388 | if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe) |
---|
389 | { |
---|
390 | parent = parent->getParent(); |
---|
391 | continue; |
---|
392 | } |
---|
393 | else |
---|
394 | { |
---|
395 | isSightable = true; |
---|
396 | break; |
---|
397 | } |
---|
398 | } |
---|
399 | if (!isSightable) |
---|
400 | continue; |
---|
401 | } |
---|
402 | |
---|
403 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) |
---|
404 | this->getControllableEntity()->setTarget(wePtr); |
---|
405 | |
---|
406 | if (pawn) |
---|
407 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
---|
408 | |
---|
409 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
---|
410 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
---|
411 | return; |
---|
412 | } |
---|
413 | } |
---|
414 | |
---|
415 | if (pawn) |
---|
416 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
---|
417 | |
---|
418 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
---|
419 | this->getControllableEntity()->setTarget( 0 ); |
---|
420 | |
---|
421 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
---|
422 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
---|
423 | } |
---|
424 | |
---|
425 | void NewHumanController::frontback(const Vector2& value) |
---|
426 | { |
---|
427 | this->accelerating_ = true; |
---|
428 | |
---|
429 | //if (this->acceleration_ == 0) |
---|
430 | HumanController::frontback(value); |
---|
431 | } |
---|
432 | |
---|
433 | void NewHumanController::yaw(const Vector2& value) |
---|
434 | { |
---|
435 | //SUPER(NewHumanController, yaw, value); |
---|
436 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
---|
437 | HumanController::yaw(value); |
---|
438 | |
---|
439 | this->currentYaw_ = value.x; |
---|
440 | } |
---|
441 | |
---|
442 | void NewHumanController::pitch(const Vector2& value) |
---|
443 | { |
---|
444 | //SUPER(NewHumanController, pitch, value); |
---|
445 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
---|
446 | HumanController::pitch(value); |
---|
447 | |
---|
448 | this->currentPitch_ = value.x; |
---|
449 | } |
---|
450 | |
---|
451 | void NewHumanController::changeMode() |
---|
452 | { |
---|
453 | if (NewHumanController::localController_s) |
---|
454 | { |
---|
455 | if (NewHumanController::localController_s->controlMode_ == 0) |
---|
456 | { |
---|
457 | NewHumanController::localController_s->controlMode_ = 1; |
---|
458 | NewHumanController::localController_s->hideArrows(); |
---|
459 | } |
---|
460 | else |
---|
461 | NewHumanController::localController_s->controlMode_ = 0; |
---|
462 | } |
---|
463 | } |
---|
464 | |
---|
465 | void NewHumanController::changedControllableEntity() |
---|
466 | { |
---|
467 | this->controlMode_ = 0; |
---|
468 | this->currentYaw_ = 0; |
---|
469 | this->currentPitch_ = 0; |
---|
470 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
---|
471 | { |
---|
472 | this->showOverlays_ = true; |
---|
473 | if (!this->controlPaused_) |
---|
474 | { |
---|
475 | this->showOverlays(); |
---|
476 | this->alignArrows(); |
---|
477 | } |
---|
478 | } |
---|
479 | else |
---|
480 | { |
---|
481 | this->showOverlays_ = false; |
---|
482 | this->hideOverlays(); |
---|
483 | } |
---|
484 | } |
---|
485 | |
---|
486 | void NewHumanController::accelerate() |
---|
487 | { |
---|
488 | if (NewHumanController::localController_s) |
---|
489 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
---|
490 | } |
---|
491 | |
---|
492 | void NewHumanController::decelerate() |
---|
493 | { |
---|
494 | if (NewHumanController::localController_s) |
---|
495 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
---|
496 | } |
---|
497 | |
---|
498 | void NewHumanController::doResumeControl() |
---|
499 | { |
---|
500 | this->controlPaused_ = false; |
---|
501 | if (this->showOverlays_) |
---|
502 | this->showOverlays(); |
---|
503 | } |
---|
504 | |
---|
505 | void NewHumanController::doPauseControl() |
---|
506 | { |
---|
507 | this->controlPaused_ = true; |
---|
508 | this->hideOverlays(); |
---|
509 | } |
---|
510 | |
---|
511 | void NewHumanController::alignArrows() |
---|
512 | { |
---|
513 | if (showArrows_) |
---|
514 | { |
---|
515 | hideArrows(); |
---|
516 | |
---|
517 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
---|
518 | |
---|
519 | if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f ) |
---|
520 | { |
---|
521 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
522 | this->arrowsOverlay1_->show(); |
---|
523 | } |
---|
524 | else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f ) |
---|
525 | { |
---|
526 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
527 | this->arrowsOverlay2_->show(); |
---|
528 | } |
---|
529 | else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f) |
---|
530 | { |
---|
531 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
532 | this->arrowsOverlay3_->show(); |
---|
533 | } |
---|
534 | else if (distance > arrowsSize_ / 2.0f) |
---|
535 | { |
---|
536 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
---|
537 | this->arrowsOverlay4_->show(); |
---|
538 | } |
---|
539 | } |
---|
540 | } |
---|
541 | |
---|
542 | void NewHumanController::showOverlays() |
---|
543 | { |
---|
544 | if (!GameMode::showsGraphics()) |
---|
545 | return; |
---|
546 | this->crossHairOverlay_->show(); |
---|
547 | this->centerOverlay_->show(); |
---|
548 | |
---|
549 | if (showArrows_) |
---|
550 | { |
---|
551 | this->arrowsOverlay1_->show(); |
---|
552 | this->arrowsOverlay2_->show(); |
---|
553 | this->arrowsOverlay3_->show(); |
---|
554 | this->arrowsOverlay4_->show(); |
---|
555 | } |
---|
556 | } |
---|
557 | |
---|
558 | void NewHumanController::hideOverlays() |
---|
559 | { |
---|
560 | if (!GameMode::showsGraphics()) |
---|
561 | return; |
---|
562 | this->crossHairOverlay_->hide(); |
---|
563 | this->centerOverlay_->hide(); |
---|
564 | |
---|
565 | if (showDamageOverlay_) |
---|
566 | { |
---|
567 | this->damageOverlayTop_->hide(); |
---|
568 | this->damageOverlayRight_->hide(); |
---|
569 | this->damageOverlayBottom_->hide(); |
---|
570 | this->damageOverlayLeft_->hide(); |
---|
571 | } |
---|
572 | |
---|
573 | this->hideArrows(); |
---|
574 | } |
---|
575 | |
---|
576 | void NewHumanController::hideArrows() |
---|
577 | { |
---|
578 | if(!GameMode::showsGraphics()) |
---|
579 | return; |
---|
580 | if (showArrows_) |
---|
581 | { |
---|
582 | this->arrowsOverlay1_->hide(); |
---|
583 | this->arrowsOverlay2_->hide(); |
---|
584 | this->arrowsOverlay3_->hide(); |
---|
585 | this->arrowsOverlay4_->hide(); |
---|
586 | } |
---|
587 | } |
---|
588 | |
---|
589 | |
---|
590 | |
---|
591 | |
---|
592 | |
---|
593 | } |
---|