[5979] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[5981] | 23 | * Michael Wirth |
---|
[5979] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[6120] | 29 | #ifndef _NewNewHumanController_H__ |
---|
[5979] | 30 | #define _NewNewHumanController_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
[6149] | 34 | #include "util/Math.h" |
---|
| 35 | |
---|
[6055] | 36 | #include "core/ClassTreeMask.h" |
---|
[5979] | 37 | #include "HumanController.h" |
---|
| 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
[5993] | 41 | class _OrxonoxExport NewHumanController : public HumanController |
---|
[5979] | 42 | { |
---|
| 43 | public: |
---|
| 44 | NewHumanController(BaseObject* creator); |
---|
| 45 | virtual ~NewHumanController(); |
---|
| 46 | |
---|
[6001] | 47 | virtual void tick(float dt); |
---|
[6045] | 48 | |
---|
[6149] | 49 | virtual void frontback(const Vector2& value); |
---|
[5993] | 50 | virtual void yaw(const Vector2& value); |
---|
| 51 | virtual void pitch(const Vector2& value); |
---|
[5979] | 52 | |
---|
[6149] | 53 | static void accelerate(); |
---|
| 54 | static void decelerate(); |
---|
| 55 | |
---|
[6033] | 56 | virtual void doFire(unsigned int firemode); |
---|
| 57 | |
---|
[6295] | 58 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); |
---|
| 59 | |
---|
[6210] | 60 | static void unfire(); |
---|
| 61 | virtual void doUnfire(); |
---|
| 62 | |
---|
[6091] | 63 | static void changeMode(); |
---|
[6149] | 64 | |
---|
[6115] | 65 | virtual void changedControllableEntity(); |
---|
[6195] | 66 | virtual void doPauseControl(); |
---|
| 67 | virtual void doResumeControl(); |
---|
[6045] | 68 | |
---|
[6951] | 69 | |
---|
[6091] | 70 | protected: |
---|
[6111] | 71 | void updateTarget(); |
---|
[6210] | 72 | void alignArrows(); |
---|
[6236] | 73 | void showOverlays(); |
---|
| 74 | void hideOverlays(); |
---|
[6210] | 75 | void hideArrows(); |
---|
[6149] | 76 | |
---|
[6091] | 77 | unsigned int controlMode_; |
---|
[6115] | 78 | static NewHumanController* localController_s; |
---|
[6377] | 79 | |
---|
[5979] | 80 | private: |
---|
[5993] | 81 | float currentYaw_; |
---|
| 82 | float currentPitch_; |
---|
[6055] | 83 | OrxonoxOverlay* crossHairOverlay_; |
---|
[6195] | 84 | OrxonoxOverlay* centerOverlay_; |
---|
[6310] | 85 | |
---|
| 86 | OrxonoxOverlay* damageOverlayTop_; |
---|
| 87 | OrxonoxOverlay* damageOverlayRight_; |
---|
| 88 | OrxonoxOverlay* damageOverlayBottom_; |
---|
| 89 | OrxonoxOverlay* damageOverlayLeft_; |
---|
| 90 | float damageOverlayTime_; |
---|
| 91 | float damageOverlayTT_; |
---|
| 92 | float damageOverlayTR_; |
---|
| 93 | float damageOverlayTB_; |
---|
| 94 | float damageOverlayTL_; |
---|
| 95 | |
---|
[6210] | 96 | OrxonoxOverlay* arrowsOverlay1_; |
---|
| 97 | OrxonoxOverlay* arrowsOverlay2_; |
---|
| 98 | OrxonoxOverlay* arrowsOverlay3_; |
---|
| 99 | OrxonoxOverlay* arrowsOverlay4_; |
---|
[6310] | 100 | |
---|
[6115] | 101 | float overlaySize_; |
---|
[6210] | 102 | float arrowsSize_; |
---|
[6173] | 103 | bool accelerating_; |
---|
[6149] | 104 | float acceleration_; |
---|
[6210] | 105 | int firemode_; |
---|
| 106 | bool showArrows_; |
---|
[6310] | 107 | bool showDamageOverlay_; |
---|
[6236] | 108 | bool showOverlays_; |
---|
[6055] | 109 | ClassTreeMask targetMask_; |
---|
[5979] | 110 | }; |
---|
| 111 | } |
---|
| 112 | |
---|
| 113 | #endif /* _NewHumanController_H__ */ |
---|