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source: code/branches/presentation3/src/orxonox/gamestates/GSGraphics.cc @ 7147

Last change on this file since 7147 was 6942, checked in by scheusso, 15 years ago

merging hudelements into presentation3 and reducing (or increasing) output level of lod debug output

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29/**
30@file
31@brief
32    Implementation of Graphics GameState class.
33 */
34
35#include "GSGraphics.h"
36
37#include "core/CommandExecutor.h"
38#include "core/ConsoleCommand.h"
39#include "core/Game.h"
40#include "core/GUIManager.h"
41
42namespace orxonox
43{
44    DeclareGameState(GSGraphics, "graphics", false, true);
45
46    GSGraphics::GSGraphics(const GameStateInfo& info)
47        : GameState(info)
48    {
49    }
50
51    GSGraphics::~GSGraphics()
52    {
53    }
54
55    /**
56    @brief
57        This function is called when we enter this game state.
58
59        There is only one thing to do here:
60        \li create console command to toggle GUI
61    */
62    void GSGraphics::activate()
63    {
64
65    }
66
67    /**
68    @brief
69        This function is called when the game state is left
70    */
71    void GSGraphics::deactivate()
72    {
73
74    }
75
76    void GSGraphics::update(const Clock& time)
77    {
78        if (this->getActivity().topState)
79        {
80            // This state can not 'survive' on its own.
81            // Load a user interface therefore
82            Game::getInstance().requestState("mainMenu");
83        }
84    }
85}
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