[6937] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin de Capitani |
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| 24 | * |
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[7027] | 25 | * |
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[6937] | 26 | */ |
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[7027] | 27 | |
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| 28 | #include "AnimatedModel.h" |
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[7112] | 29 | |
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[7027] | 30 | #include <OgreEntity.h> |
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[7112] | 31 | #include <OgreAnimationState.h> |
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[6937] | 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/XMLPort.h" |
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| 36 | #include "Scene.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateFactory(AnimatedModel); |
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| 41 | |
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| 42 | AnimatedModel::AnimatedModel(BaseObject* creator) : Model(creator) |
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| 43 | { |
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| 44 | RegisterObject(AnimatedModel); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | AnimatedModel::~AnimatedModel() |
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| 49 | { |
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| 50 | if (this->isInitialized() && this->mesh_.getEntity()) |
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| 51 | this->detachOgreObject(this->mesh_.getEntity()); |
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| 52 | } |
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| 53 | |
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| 54 | void AnimatedModel::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 55 | { |
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| 56 | SUPER(AnimatedModel, XMLPort, xmlelement, mode); |
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| 57 | XMLPortParam(AnimatedModel,"anims",setAnims,getAnims, xmlelement,mode).defaultValues(""); |
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| 58 | XMLPortParam(AnimatedModel,"loop", setAnimLoop,getAnimLoop, xmlelement,mode).defaultValues(true); |
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| 59 | XMLPortParam(AnimatedModel,"enabled", setAnimEnabled,getAnimEnabled, xmlelement,mode).defaultValues(true); |
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| 60 | } |
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| 61 | |
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| 62 | |
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| 63 | void AnimatedModel::changedMesh() |
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| 64 | { |
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| 65 | if (GameMode::showsGraphics()) |
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| 66 | { |
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| 67 | if (this->mesh_.getEntity()) |
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| 68 | this->detachOgreObject(this->mesh_.getEntity()); |
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| 69 | |
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| 70 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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| 71 | |
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| 72 | if (this->mesh_.getEntity()) |
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| 73 | { |
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| 74 | this->attachOgreObject(this->mesh_.getEntity()); |
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| 75 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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| 76 | this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); |
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| 77 | this->mesh_.setVisible(this->isVisible()); |
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| 78 | } |
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| 79 | } |
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| 80 | } |
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| 81 | |
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| 82 | void AnimatedModel::changedAnimationState() |
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| 83 | { |
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| 84 | this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); |
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| 85 | } |
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| 86 | void AnimatedModel::setAnimationState(bool loop, bool enabled, const std::string& state) |
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| 87 | { |
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| 88 | if(state!="") |
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| 89 | { |
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| 90 | if(this->mesh_.getEntity()->getAnimationState(state)) |
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| 91 | { |
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| 92 | Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(state); |
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| 93 | as->setLoop(loop); |
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| 94 | as->setEnabled(enabled); |
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| 95 | this->anims_ = state; |
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| 96 | } |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | void AnimatedModel::setAnimLoop(bool loop) |
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| 101 | { |
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| 102 | this->bAnimLoop_ = loop; |
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| 103 | } |
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| 104 | void AnimatedModel::setAnimEnabled(bool enabled) |
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| 105 | { |
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| 106 | this->bAnimEnabled_ = enabled; |
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| 107 | } |
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| 108 | void AnimatedModel::tick(float dt) |
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| 109 | { |
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| 110 | if(this->mesh_.getEntity()->getAnimationState(anims_)) |
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| 111 | { |
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| 112 | // Test to change Material at runtime! |
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| 113 | |
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| 114 | // Ogre::MaterialPtr mat = this->mesh_.getEntity()->getSubEntity(0)->getMaterial(); |
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| 115 | // mat->setDiffuse(0.4, 0.3, 0.1, 0.1); |
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| 116 | // mat->setAmbient(0.3, 0.7, 0.8); |
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| 117 | // mat->setSpecular(0.5, 0.5, 0.5, 0.1); |
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| 118 | // Ogre::SceneBlendType sbt = Ogre::SBT_ADD; |
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| 119 | // |
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| 120 | // mat->setSceneBlending(sbt); |
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| 121 | |
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| 122 | Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(anims_); |
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| 123 | as->addTime(dt); |
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| 124 | } |
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| 125 | } |
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| 126 | } |
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