[6937] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _AnimatedModel_H__ |
---|
| 30 | #define _AnimatedModel_H__ |
---|
| 31 | #include "Model.h" |
---|
| 32 | #include "tools/interfaces/Tickable.h" |
---|
| 33 | #include "OrxonoxPrereqs.h" |
---|
| 34 | #include <deque> |
---|
| 35 | #include <string> |
---|
| 36 | #include "tools/Mesh.h" |
---|
| 37 | #include "worldentities/StaticEntity.h" |
---|
| 38 | |
---|
| 39 | namespace orxonox |
---|
| 40 | { |
---|
| 41 | class _OrxonoxExport AnimatedModel : public Model, public Tickable |
---|
| 42 | { |
---|
| 43 | public: |
---|
| 44 | AnimatedModel(BaseObject* creator); |
---|
| 45 | virtual ~AnimatedModel(); |
---|
| 46 | |
---|
| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 48 | void registerVariables(); |
---|
| 49 | |
---|
| 50 | virtual void changedAnimationState(); |
---|
| 51 | virtual void setAnimationState(bool loop, bool enabled, const std::string& state); |
---|
| 52 | virtual void setAnimEnabled(bool enabled); |
---|
| 53 | virtual void setAnimLoop(bool loop); |
---|
| 54 | virtual void tick(float dt); |
---|
| 55 | virtual void changedMesh(); |
---|
| 56 | |
---|
| 57 | |
---|
| 58 | inline void setAnims(const std::string& anims) |
---|
| 59 | { this->anims_ = anims; this->changedAnimationState(); } |
---|
| 60 | inline const std::string& getAnims() const |
---|
| 61 | { return this->anims_; } |
---|
| 62 | |
---|
| 63 | inline const std::string& getAnimationState() const |
---|
| 64 | { return this->anims_; } |
---|
| 65 | inline const bool& getAnimLoop() const |
---|
| 66 | { return this->bAnimLoop_; } |
---|
| 67 | inline const bool& getAnimEnabled() const |
---|
| 68 | { return this->bAnimEnabled_; } |
---|
| 69 | |
---|
| 70 | private: |
---|
| 71 | std::string anims_; |
---|
| 72 | bool bAnimEnabled_; |
---|
| 73 | bool bAnimLoop_; |
---|
| 74 | }; |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | #endif /* _AnimatedModel_H__ */ |
---|