1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Jan Bernegger |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "MeshLodInformation.h" |
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30 | |
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31 | #include <OgreEntity.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/GameMode.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "Scene.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | CreateFactory(MeshLodInformation); |
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41 | |
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42 | MeshLodInformation::MeshLodInformation(BaseObject* creator) |
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43 | : BaseObject(creator), lodLevel_(-1), bEnabled_(true) |
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44 | { |
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45 | RegisterObject(MeshLodInformation); |
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46 | } |
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47 | |
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48 | MeshLodInformation::~MeshLodInformation() |
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49 | { } |
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50 | |
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51 | void MeshLodInformation::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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52 | { |
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53 | SUPER(MeshLodInformation, XMLPort, xmlelement, mode); |
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54 | |
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55 | XMLPortParam(MeshLodInformation, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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56 | XMLPortParam(MeshLodInformation, "lodQuality", setLodLevel, getLodLevel, xmlelement, mode); |
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57 | XMLPortParam(MeshLodInformation, "enabled", setEnabled, getEnabled, xmlelement, mode); |
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58 | } |
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59 | |
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60 | std::string MeshLodInformation::getMeshName() |
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61 | { |
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62 | return MeshLodInformation::getMeshSource(); |
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63 | } |
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64 | |
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65 | void MeshLodInformation::setLodLevel(float lodLevel) |
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66 | { |
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67 | if(lodLevel>=0) |
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68 | lodLevel_=lodLevel; |
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69 | } |
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70 | float MeshLodInformation::getLodLevel() |
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71 | { |
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72 | return lodLevel_; |
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73 | } |
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74 | void MeshLodInformation::setMeshSource(std::string meshSource) |
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75 | { |
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76 | meshSource_ = meshSource; |
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77 | } |
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78 | std::string MeshLodInformation::getMeshSource() |
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79 | { |
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80 | return meshSource_; |
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81 | } |
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82 | |
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83 | } |
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