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source: code/branches/presentation3/src/orxonox/graphics/MeshLodInformation.h @ 6937

Last change on this file since 6937 was 6926, checked in by scheusso, 15 years ago

merging lod branch into presentation3 merger branch

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Jan Bernegger
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _MeshLodInformation_H__
30#define _MeshLodInformation_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include "tools/Mesh.h"
36#include "worldentities/StaticEntity.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport MeshLodInformation : public BaseObject
41    {
42                private:
43                        void setLodLevel(float lodLevel);
44                        void setMeshSource(std::string meshSource);
45                        std::string getMeshSource();
46                        std::string meshSource_;
47                        float lodLevel_;
48               
49        public:
50            MeshLodInformation(BaseObject* creator);
51            virtual ~MeshLodInformation();
52           
53                        float getLodLevel();
54            std::string getMeshName();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57    };
58}
59
60#endif /* _MeshLodInformation_H__ */
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