[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Model_H__ |
---|
| 30 | #define _Model_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
[3196] | 33 | |
---|
| 34 | #include <string> |
---|
| 35 | #include "tools/Mesh.h" |
---|
[5737] | 36 | #include "worldentities/StaticEntity.h" |
---|
[2072] | 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
[2662] | 40 | class _OrxonoxExport Model : public StaticEntity |
---|
[2072] | 41 | { |
---|
| 42 | public: |
---|
| 43 | Model(BaseObject* creator); |
---|
| 44 | virtual ~Model(); |
---|
| 45 | |
---|
| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 47 | void registerVariables(); |
---|
| 48 | |
---|
| 49 | virtual void changedVisibility(); |
---|
| 50 | |
---|
| 51 | inline const Mesh& getMesh() const |
---|
| 52 | { return this->mesh_; } |
---|
| 53 | |
---|
| 54 | inline void setMeshSource(const std::string& meshname) |
---|
| 55 | { this->meshSrc_ = meshname; this->changedMesh(); } |
---|
| 56 | inline const std::string& getMeshSource() const |
---|
| 57 | { return this->meshSrc_; } |
---|
| 58 | |
---|
| 59 | inline void setCastShadows(bool bCastShadows) |
---|
| 60 | { this->bCastShadows_ = bCastShadows; this->changedShadows(); } |
---|
| 61 | inline bool getCastShadows() const |
---|
| 62 | { return this->bCastShadows_; } |
---|
[7127] | 63 | |
---|
[6937] | 64 | protected: |
---|
[2072] | 65 | void changedMesh(); |
---|
| 66 | void changedShadows(); |
---|
[7127] | 67 | |
---|
[6926] | 68 | //LoD |
---|
| 69 | inline void setLodLevel(float lodLevel) |
---|
| 70 | { this->lodLevel_ = lodLevel; } |
---|
| 71 | inline float getLodLevel() const |
---|
| 72 | { return this->lodLevel_; } |
---|
| 73 | float getBiggestScale(Vector3 scale3d); |
---|
[2072] | 74 | |
---|
| 75 | std::string meshSrc_; |
---|
| 76 | Mesh mesh_; |
---|
| 77 | bool bCastShadows_; |
---|
[7127] | 78 | |
---|
[6926] | 79 | //LoD |
---|
| 80 | float lodLevel_; |
---|
[7036] | 81 | bool bLodEnabled_; |
---|
| 82 | unsigned int numLodLevels_; |
---|
| 83 | float lodReductionRate_; |
---|
[7127] | 84 | |
---|
[2072] | 85 | }; |
---|
| 86 | } |
---|
| 87 | |
---|
[2662] | 88 | #endif /* _Model_H__ */ |
---|