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source: code/branches/presentation3/src/orxonox/interfaces/RadarViewable.cc @ 7002

Last change on this file since 7002 was 6961, checked in by scheusso, 14 years ago

fixed to make everything network-compliant again

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[1818]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
[2662]30
[3280]31#include "util/StringUtils.h"
[1818]32#include "core/CoreIncludes.h"
[6961]33#include "core/GameMode.h"
[5738]34#include "worldentities/WorldEntity.h"
35#include "Radar.h"
[5929]36#include "Scene.h"
[1818]37
38namespace orxonox
39{
40    /**
41        @brief Constructor.
42    */
[6942]43    RadarViewable::RadarViewable(BaseObject* creator)
44        : isHumanShip_(false)
[6417]45        , bVisibility_(true)
[6942]46        , bInitialized_(false)
47        , creator_(creator)
[3089]48        , radarObjectCamouflage_(0.0f)
[2662]49        , radarObjectShape_(Dot)
[1818]50        , radarObjectDescription_("staticObject")
51    {
52        RegisterRootObject(RadarViewable);
[3064]53
[3089]54        this->uniqueId_=getUniqueNumberString();
[6961]55        if( GameMode::showsGraphics() )
56        {
57            this->radar_ = this->creator_->getScene()->getRadar();
58            this->radar_->addRadarObject(this);
59        }
[6942]60        this->bInitialized_ = true;
[1818]61    }
62
[3089]63
64    RadarViewable::~RadarViewable()
65    {
[6961]66       
[6942]67        if( this->bInitialized_ )
[6961]68        {
69            if( GameMode::showsGraphics() )
70            {
71                this->radar_->removeRadarObject(this);
72            }
73        }
[3089]74    }
75
[6942]76//     void RadarViewable::setRadarObjectDescription(const std::string& str)
77//     {
78//         Radar* radar = this->getWorldEntity()->getScene()->getRadar();
79//         if (radar)
80//             this->radarObjectShape_ = radar->addObjectDescription(str);
81//         else
82//         {
83//             CCOUT(2) << "Attempting to access the radar, but the radar is non existent." << std::endl;
84//         }
85//         this->radarObjectDescription_ = str;
86//     }
[3089]87
[2662]88    const Vector3& RadarViewable::getRVWorldPosition() const
[1818]89    {
[2662]90        const WorldEntity* object = this->getWorldEntity();
91        validate(object);
92        return object->getWorldPosition();
[1818]93    }
94
[2662]95    Vector3 RadarViewable::getRVOrientedVelocity() const
[1818]96    {
[2662]97        const WorldEntity* object = this->getWorldEntity();
98        validate(object);
99        return object->getWorldOrientation() * object->getVelocity();
[1818]100    }
[3182]101
102    void RadarViewable::validate(const WorldEntity* object) const
103    {
104        if (!object)
105        {
[6417]106            COUT(1) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl;
[3182]107            assert(0);
108        }
109    }
[6942]110   
111    void RadarViewable::settingsChanged()
112    {
[6961]113        if( GameMode::showsGraphics() )
114        {
115            this->radar_->radarObjectChanged(this);
116        }
[6942]117    }
[1818]118}
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