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source: code/branches/presentation3/src/orxonox/interfaces/Rewardable.h @ 7094

Last change on this file since 7094 was 6996, checked in by dafrick, 15 years ago

Loads of changes.
1) PickupInventory should now be working even for extreme cases.
2) Added support for inactive Spawnpoints in Gametype.
3) Made Pickupable rewardble. meaning from now on any Pickupable can be given as a reward for completing Quests.
4) Added some keybinds to KeybindMenu, such as PickupInventory, QuestGUI and Chat.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3158]30    @file
[2662]31    @brief Definition of the Rewardable class.
[2261]32*/
33
[1996]34#ifndef _Rewardable_H__
35#define _Rewardable_H__
36
[2095]37#include "OrxonoxPrereqs.h"
[3180]38#include "core/OrxonoxClass.h"
[2095]39
[2662]40namespace orxonox
41{
[1996]42    /**
43    @brief
[2261]44        Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.)
[6417]45
[2261]46        It just needs to inherit form Rewardable, and implement the reward() method.
[1996]47    @author
48        Damian 'Mozork' Frick
49    */
[6996]50    class _OrxonoxExport Rewardable : virtual public OrxonoxClass
[1996]51    {
[2093]52        public:
[3180]53            Rewardable();
54            virtual ~Rewardable() {}
[2092]55
[2261]56            /**
57            @brief
58                Method to transcribe a rewardable object to the player.
59                Must be implemented by every class inheriting from Rewardable.
[2662]60            @param player
[6996]61                A pointer to the PlayerInfo, do whatever you want with it.
[2662]62            @return
[2261]63                Return true if successful.
64            */
[2662]65            virtual bool reward(PlayerInfo* player) = 0;
[2092]66
[1996]67    };
68}
69
70#endif /* _Rewardable_H__ */
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