[10078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Jump.cc |
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| 31 | @brief This is the gametype for the awesome minigame. Here the level is randomly created, the camera is shifted, ... |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Jump.h" |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/EventIncludes.h" |
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| 37 | #include "core/command/Executor.h" |
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| 38 | #include "core/config/ConfigValueIncludes.h" |
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| 39 | #include "gamestates/GSLevel.h" |
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| 40 | #include "chat/ChatManager.h" |
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| 41 | #include "JumpCenterpoint.h" |
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| 42 | #include "JumpPlatform.h" |
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| 43 | #include "JumpPlatformStatic.h" |
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| 44 | #include "JumpPlatformHMove.h" |
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| 45 | #include "JumpPlatformVMove.h" |
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| 46 | #include "JumpPlatformDisappear.h" |
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| 47 | #include "JumpPlatformTimer.h" |
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| 48 | #include "JumpPlatformFake.h" |
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| 49 | #include "JumpProjectile.h" |
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| 50 | #include "JumpEnemy.h" |
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| 51 | #include "JumpFigure.h" |
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| 52 | #include "JumpItem.h" |
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| 53 | #include "JumpSpring.h" |
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| 54 | #include "JumpRocket.h" |
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| 55 | #include "JumpPropeller.h" |
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| 56 | #include "JumpBoots.h" |
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| 57 | #include "JumpShield.h" |
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| 58 | #include "infos/PlayerInfo.h" |
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| 59 | |
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| 60 | namespace orxonox |
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| 61 | { |
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| 62 | RegisterUnloadableClass(Jump); |
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| 63 | |
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| 64 | Jump::Jump(Context* context) : Deathmatch(context) |
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| 65 | { |
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| 66 | RegisterObject(Jump); |
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| 67 | |
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| 68 | center_ = 0; |
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| 69 | figure_ = 0; |
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| 70 | camera = 0; |
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| 71 | setHUDTemplate("JumpHUD"); |
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| 72 | |
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| 73 | setConfigValues(); |
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| 74 | } |
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| 75 | |
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| 76 | Jump::~Jump() |
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| 77 | { |
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| 78 | if (isInitialized()) |
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| 79 | { |
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| 80 | cleanup(); |
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| 81 | } |
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| 82 | } |
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| 83 | |
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| 84 | void Jump::tick(float dt) |
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| 85 | { |
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| 86 | SUPER(Jump, tick, dt); |
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| 87 | |
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| 88 | if (figure_ != NULL) |
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| 89 | { |
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| 90 | Vector3 figurePosition = figure_->getPosition(); |
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| 91 | Vector3 figureVelocity = figure_->getVelocity(); |
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| 92 | |
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| 93 | float boundary = totalScreenShift_+center_->getCameraOffset(); |
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| 94 | |
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| 95 | if (figurePosition.z > boundary) |
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| 96 | { |
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| 97 | screenShiftSinceLastUpdate_ += figurePosition.z - boundary; |
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| 98 | totalScreenShift_ = figurePosition.z - center_->getCameraOffset(); |
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| 99 | |
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| 100 | // Create new platforms if needed |
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| 101 | if (screenShiftSinceLastUpdate_ > center_->getSectionLength()) |
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| 102 | { |
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| 103 | if (sectionNumber_ > 2 && sectionNumber_%4 == 0 && rand()%2 == 0 && figure_->propellerActive_ == false && figure_->rocketActive_ == false && addAdventure(adventureNumber_) == true) |
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| 104 | { |
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| 105 | screenShiftSinceLastUpdate_ -= 2*center_->getSectionLength(); |
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| 106 | ++ adventureNumber_; |
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| 107 | } |
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| 108 | else |
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| 109 | { |
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| 110 | screenShiftSinceLastUpdate_ -= center_->getSectionLength(); |
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| 111 | addSection(); |
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| 112 | } |
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| 113 | } |
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| 114 | } |
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| 115 | |
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| 116 | if (figurePosition.z < totalScreenShift_ - center_->getFieldDimension().y + platformHeight_ && figureVelocity.z < 0) |
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| 117 | { |
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| 118 | figure_->dead_ = true; |
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| 119 | } |
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| 120 | |
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| 121 | if (figure_->fireSignal_ == true) |
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| 122 | { |
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| 123 | if (figure_->dead_ == true) |
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| 124 | { |
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| 125 | end(); |
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| 126 | } |
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| 127 | else |
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| 128 | { |
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| 129 | figure_->fireSignal_ = false; |
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| 130 | addProjectile(figurePosition.x, figurePosition.z + figure_->getPropellerPos()); |
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| 131 | } |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | if (camera != NULL) |
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| 136 | { |
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| 137 | Vector3 cameraPosition = Vector3(0, totalScreenShift_, 0); |
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| 138 | camera->setPosition(cameraPosition); |
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| 139 | } |
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| 140 | else |
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| 141 | { |
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| 142 | orxout() << "No camera found." << endl; |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | ObjectList<JumpPlatform>::iterator beginPlatform = ObjectList<JumpPlatform>::begin(); |
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| 147 | ObjectList<JumpPlatform>::iterator endPlatform = ObjectList<JumpPlatform>::end(); |
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| 148 | ObjectList<JumpPlatform>::iterator itPlatform = beginPlatform; |
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| 149 | Vector3 platformPosition; |
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| 150 | |
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| 151 | while (itPlatform != endPlatform) |
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| 152 | { |
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| 153 | platformPosition = itPlatform->getPosition(); |
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| 154 | if (platformPosition.z < totalScreenShift_ - center_->getFieldDimension().y) |
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| 155 | { |
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| 156 | ObjectList<JumpPlatform>::iterator temp = itPlatform; |
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| 157 | ++ itPlatform; |
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| 158 | center_->detach(*temp); |
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| 159 | temp->destroy(); |
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| 160 | } |
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| 161 | else |
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| 162 | { |
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| 163 | ++ itPlatform; |
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| 164 | } |
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| 165 | } |
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| 166 | |
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| 167 | // Deleted deactivated platforms |
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| 168 | ObjectList<JumpPlatformDisappear>::iterator beginDisappear = ObjectList<JumpPlatformDisappear>::begin(); |
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| 169 | ObjectList<JumpPlatformDisappear>::iterator endDisappear = ObjectList<JumpPlatformDisappear>::end(); |
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| 170 | ObjectList<JumpPlatformDisappear>::iterator itDisappear = beginDisappear; |
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| 171 | |
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| 172 | while (itDisappear != endDisappear) |
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| 173 | { |
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| 174 | if (!itDisappear->isActive()) |
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| 175 | { |
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| 176 | ObjectList<JumpPlatformDisappear>::iterator temp = itDisappear; |
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| 177 | ++ itDisappear; |
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| 178 | center_->detach(*temp); |
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| 179 | temp->destroy(); |
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| 180 | } |
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| 181 | else |
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| 182 | { |
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| 183 | ++ itDisappear; |
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| 184 | } |
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| 185 | } |
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| 186 | |
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| 187 | ObjectList<JumpPlatformTimer>::iterator beginTimer = ObjectList<JumpPlatformTimer>::begin(); |
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| 188 | ObjectList<JumpPlatformTimer>::iterator endTimer = ObjectList<JumpPlatformTimer>::end(); |
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| 189 | ObjectList<JumpPlatformTimer>::iterator itTimer = beginTimer; |
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| 190 | |
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| 191 | while (itTimer != endTimer) |
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| 192 | { |
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| 193 | if (!itTimer->isActive()) |
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| 194 | { |
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| 195 | ObjectList<JumpPlatformTimer>::iterator temp = itTimer; |
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| 196 | ++ itTimer; |
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| 197 | center_->detach(*temp); |
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| 198 | temp->destroy(); |
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| 199 | } |
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| 200 | else |
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| 201 | { |
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| 202 | ++ itTimer; |
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| 203 | } |
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| 204 | } |
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| 205 | |
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| 206 | ObjectList<JumpProjectile>::iterator beginProjectile = ObjectList<JumpProjectile>::begin(); |
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| 207 | ObjectList<JumpProjectile>::iterator endProjectile = ObjectList<JumpProjectile>::end(); |
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| 208 | ObjectList<JumpProjectile>::iterator itProjectile = beginProjectile; |
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| 209 | Vector3 projectilePosition; |
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| 210 | |
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| 211 | while (itProjectile != endProjectile) |
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| 212 | { |
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| 213 | projectilePosition = itProjectile->getPosition(); |
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| 214 | if (projectilePosition.z > totalScreenShift_ + 5*center_->getFieldDimension().y) |
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| 215 | { |
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| 216 | ObjectList<JumpProjectile>::iterator temp = itProjectile; |
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| 217 | ++ itProjectile; |
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| 218 | center_->detach(*temp); |
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| 219 | temp->destroy(); |
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| 220 | } |
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| 221 | else |
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| 222 | { |
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| 223 | ++ itProjectile; |
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| 224 | } |
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| 225 | } |
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| 226 | |
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| 227 | ObjectList<JumpEnemy>::iterator beginEnemy = ObjectList<JumpEnemy>::begin(); |
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| 228 | ObjectList<JumpEnemy>::iterator endEnemy = ObjectList<JumpEnemy>::end(); |
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| 229 | ObjectList<JumpEnemy>::iterator itEnemy = beginEnemy; |
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| 230 | Vector3 enemyPosition; |
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| 231 | |
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| 232 | while (itEnemy != endEnemy) |
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| 233 | { |
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| 234 | enemyPosition = itEnemy->getPosition(); |
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| 235 | if (enemyPosition.z < totalScreenShift_ - center_->getFieldDimension().y || itEnemy->dead_ == true) |
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| 236 | { |
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| 237 | ObjectList<JumpEnemy>::iterator temp = itEnemy; |
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| 238 | ++ itEnemy; |
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| 239 | center_->detach(*temp); |
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| 240 | temp->destroy(); |
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| 241 | } |
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| 242 | else |
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| 243 | { |
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| 244 | ++ itEnemy; |
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| 245 | } |
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| 246 | } |
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| 247 | |
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| 248 | ObjectList<JumpItem>::iterator beginItem = ObjectList<JumpItem>::begin(); |
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| 249 | ObjectList<JumpItem>::iterator endItem = ObjectList<JumpItem>::end(); |
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| 250 | ObjectList<JumpItem>::iterator itItem = beginItem; |
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| 251 | Vector3 itemPosition; |
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| 252 | |
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| 253 | while (itItem != endItem) |
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| 254 | { |
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| 255 | itemPosition = itItem->getPosition(); |
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| 256 | |
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| 257 | WorldEntity* parent = itItem->getParent(); |
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| 258 | |
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| 259 | if (itItem->attachedToFigure_ == false && itemPosition.z < totalScreenShift_ - center_->getFieldDimension().y && parent == center_) |
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| 260 | { |
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| 261 | ObjectList<JumpItem>::iterator temp = itItem; |
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| 262 | ++ itItem; |
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| 263 | center_->detach(*temp); |
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| 264 | temp->destroy(); |
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| 265 | } |
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| 266 | else |
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| 267 | { |
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| 268 | ++ itItem; |
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| 269 | } |
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| 270 | } |
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| 271 | } |
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| 272 | |
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| 273 | void Jump::cleanup() |
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| 274 | { |
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| 275 | camera = 0; |
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| 276 | } |
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| 277 | |
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| 278 | void Jump::start() |
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| 279 | { |
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| 280 | if (center_ != NULL) // There needs to be a JumpCenterpoint, i.e. the area the game takes place. |
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| 281 | { |
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| 282 | if (figure_ == NULL) |
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| 283 | { |
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| 284 | figure_ = new JumpFigure(center_->getContext()); |
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| 285 | figure_->addTemplate(center_->getFigureTemplate()); |
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| 286 | figure_->InitializeAnimation(center_->getContext()); |
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| 287 | } |
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| 288 | |
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| 289 | center_->attach(figure_); |
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| 290 | figure_->setPosition(0, 0, 0); |
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| 291 | figure_->setFieldDimension(center_->getFieldDimension()); |
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| 292 | } |
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| 293 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 294 | { |
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| 295 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; |
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| 296 | GSLevel::startMainMenu(); |
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| 297 | return; |
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| 298 | } |
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| 299 | |
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| 300 | // Call start for the parent class. |
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| 301 | Deathmatch::start(); |
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| 302 | |
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| 303 | if (figure_ != NULL) |
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| 304 | { |
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| 305 | camera = figure_->getCamera(); |
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| 306 | } |
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| 307 | |
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| 308 | totalScreenShift_ = 0.0; |
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| 309 | screenShiftSinceLastUpdate_ = 0.0; |
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| 310 | sectionNumber_ = 0; |
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| 311 | adventureNumber_ = 0; |
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| 312 | |
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| 313 | addStartSection(); |
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| 314 | addSection(); |
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| 315 | addSection(); |
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| 316 | } |
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| 317 | |
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| 318 | void Jump::end() |
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| 319 | { |
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| 320 | cleanup(); |
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| 321 | GSLevel::startMainMenu(); |
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| 322 | |
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| 323 | Deathmatch::end(); |
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| 324 | } |
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| 325 | |
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| 326 | void Jump::spawnPlayer(PlayerInfo* player) |
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| 327 | { |
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| 328 | assert(player); |
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| 329 | |
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| 330 | if (figure_->getPlayer() == NULL) |
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| 331 | { |
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| 332 | player->startControl(figure_); |
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| 333 | players_[player].state_ = PlayerState::Alive; |
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| 334 | } |
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| 335 | } |
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| 336 | |
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| 337 | PlayerInfo* Jump::getPlayer() const |
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| 338 | { |
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| 339 | if (this->figure_ != NULL) |
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| 340 | { |
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| 341 | return this->figure_->getPlayer(); |
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| 342 | } |
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| 343 | else |
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| 344 | { |
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| 345 | return 0; |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | void Jump::addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition) |
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| 350 | { |
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| 351 | if (newPlatform != NULL && center_ != NULL) |
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| 352 | { |
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| 353 | newPlatform->addTemplate(platformTemplate); |
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| 354 | newPlatform->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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| 355 | newPlatform->setFigure(this->figure_); |
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| 356 | center_->attach(newPlatform); |
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| 357 | } |
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| 358 | } |
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| 359 | |
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| 360 | JumpPlatformStatic* Jump::addPlatformStatic(float xPosition, float zPosition) |
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| 361 | { |
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| 362 | JumpPlatformStatic* newPlatform = new JumpPlatformStatic(center_->getContext()); |
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| 363 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, zPosition); |
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| 364 | |
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| 365 | return newPlatform; |
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| 366 | } |
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| 367 | |
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| 368 | JumpPlatformHMove* Jump::addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed) |
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| 369 | { |
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| 370 | JumpPlatformHMove* newPlatform = new JumpPlatformHMove(center_->getContext()); |
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| 371 | newPlatform->setProperties(leftBoundary, rightBoundary, speed); |
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| 372 | addPlatform(newPlatform, center_->getPlatformHMoveTemplate(), xPosition, zPosition); |
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| 373 | |
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| 374 | return newPlatform; |
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| 375 | } |
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| 376 | |
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| 377 | JumpPlatformVMove* Jump::addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed) |
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| 378 | { |
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| 379 | JumpPlatformVMove* newPlatform = new JumpPlatformVMove(center_->getContext()); |
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| 380 | newPlatform->setProperties(lowerBoundary, upperBoundary, speed); |
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| 381 | addPlatform(newPlatform, center_->getPlatformVMoveTemplate(), xPosition, zPosition); |
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| 382 | |
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| 383 | return newPlatform; |
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| 384 | } |
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| 385 | |
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| 386 | JumpPlatformDisappear* Jump::addPlatformDisappear(float xPosition, float zPosition) |
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| 387 | { |
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| 388 | JumpPlatformDisappear* newPlatform = new JumpPlatformDisappear(center_->getContext()); |
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| 389 | newPlatform->setProperties(true); |
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| 390 | addPlatform(newPlatform, center_->getPlatformDisappearTemplate(), xPosition, zPosition); |
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| 391 | |
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| 392 | return newPlatform; |
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| 393 | } |
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| 394 | |
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| 395 | JumpPlatformTimer* Jump::addPlatformTimer(float xPosition, float zPosition, float time, float variance) |
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| 396 | { |
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| 397 | float additionalTime = (float)(rand()%100)/(100*variance) - variance/2; |
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| 398 | |
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| 399 | JumpPlatformTimer* newPlatform = new JumpPlatformTimer(center_->getContext()); |
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| 400 | newPlatform->setProperties(time + additionalTime); |
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| 401 | addPlatform(newPlatform, center_->getPlatformTimerTemplate(), xPosition, zPosition); |
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| 402 | |
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| 403 | return newPlatform; |
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| 404 | } |
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| 405 | |
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| 406 | JumpPlatformFake* Jump::addPlatformFake(float xPosition, float zPosition) |
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| 407 | { |
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| 408 | JumpPlatformFake* newPlatform = new JumpPlatformFake(center_->getContext()); |
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| 409 | addPlatform(newPlatform, center_->getPlatformFakeTemplate(), xPosition, zPosition); |
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| 410 | newPlatform->setAngularVelocity(Vector3(0, 0, 2.0)); |
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| 411 | |
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| 412 | return newPlatform; |
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| 413 | } |
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| 414 | |
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| 415 | |
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| 416 | void Jump::addProjectile(float xPosition, float zPosition) |
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| 417 | { |
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| 418 | JumpProjectile* newProjectile = new JumpProjectile(center_->getContext()); |
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| 419 | if (newProjectile != NULL && center_ != NULL) |
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| 420 | { |
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| 421 | newProjectile->addTemplate(center_->getProjectileTemplate()); |
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| 422 | newProjectile->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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| 423 | newProjectile->setFieldDimension(center_->getFieldDimension()); |
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| 424 | newProjectile->setFigure(this->figure_); |
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| 425 | center_->attach(newProjectile); |
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| 426 | } |
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| 427 | } |
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| 428 | |
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| 429 | void Jump::addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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| 430 | { |
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| 431 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); |
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| 432 | if (newSpring != NULL && center_ != NULL) |
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| 433 | { |
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| 434 | newSpring->addTemplate(center_->getSpringTemplate()); |
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| 435 | newSpring->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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| 436 | newSpring->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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| 437 | newSpring->setFigure(figure_); |
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| 438 | center_->attach(newSpring); |
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| 439 | } |
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| 440 | } |
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| 441 | |
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| 442 | void Jump::addSpring(JumpPlatform* platform) |
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| 443 | { |
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| 444 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); |
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| 445 | if (newSpring != NULL && center_ != NULL) |
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| 446 | { |
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| 447 | newSpring->addTemplate(center_->getSpringTemplate()); |
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| 448 | newSpring->setPosition(Vector3(0.0, 0.0, 0.0)); |
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| 449 | newSpring->setProperties(-10.0, 10.0, -10.0, 10.0, 0.0, 0.0); |
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| 450 | newSpring->setFigure(figure_); |
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| 451 | platform->attach(newSpring); |
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| 452 | } |
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| 453 | } |
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| 454 | |
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| 455 | void Jump::addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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| 456 | { |
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| 457 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); |
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| 458 | if (newRocket != NULL && center_ != NULL) |
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| 459 | { |
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| 460 | newRocket->addTemplate(center_->getRocketTemplate()); |
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| 461 | newRocket->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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| 462 | newRocket->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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| 463 | newRocket->setFigure(figure_); |
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| 464 | center_->attach(newRocket); |
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| 465 | } |
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| 466 | } |
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| 467 | |
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| 468 | void Jump::addRocket(JumpPlatform* platform) |
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| 469 | { |
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| 470 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); |
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| 471 | if (newRocket != NULL && center_ != NULL) |
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| 472 | { |
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| 473 | newRocket->addTemplate(center_->getRocketTemplate()); |
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| 474 | newRocket->setPosition(Vector3(0.0, 0.0, 0.0)); |
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| 475 | newRocket->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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| 476 | newRocket->setFigure(figure_); |
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| 477 | platform->attach(newRocket); |
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| 478 | } |
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| 479 | } |
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| 480 | |
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| 481 | void Jump::addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
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| 482 | { |
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| 483 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); |
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| 484 | if (newPropeller != NULL && center_ != NULL) |
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| 485 | { |
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| 486 | newPropeller->addTemplate(center_->getPropellerTemplate()); |
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| 487 | newPropeller->setPosition(Vector3(xPosition, 0.0, zPosition)); |
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| 488 | newPropeller->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
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| 489 | newPropeller->setFigure(figure_); |
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| 490 | center_->attach(newPropeller); |
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| 491 | } |
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| 492 | } |
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| 493 | |
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| 494 | void Jump::addPropeller(JumpPlatform* platform) |
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| 495 | { |
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| 496 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); |
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| 497 | if (newPropeller != NULL && center_ != NULL) |
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| 498 | { |
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| 499 | newPropeller->addTemplate(center_->getPropellerTemplate()); |
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| 500 | newPropeller->setPosition(Vector3(0.0, 0.0, 0.0)); |
---|
| 501 | newPropeller->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
---|
| 502 | newPropeller->setFigure(figure_); |
---|
| 503 | platform->attach(newPropeller); |
---|
| 504 | } |
---|
| 505 | } |
---|
| 506 | |
---|
| 507 | void Jump::addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
---|
| 508 | { |
---|
| 509 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); |
---|
| 510 | if (newBoots != NULL && center_ != NULL) |
---|
| 511 | { |
---|
| 512 | newBoots->addTemplate(center_->getBootsTemplate()); |
---|
| 513 | newBoots->setPosition(Vector3(xPosition, 0.0, zPosition)); |
---|
| 514 | newBoots->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
---|
| 515 | newBoots->setFigure(figure_); |
---|
| 516 | center_->attach(newBoots); |
---|
| 517 | } |
---|
| 518 | } |
---|
| 519 | |
---|
| 520 | void Jump::addBoots(JumpPlatform* platform) |
---|
| 521 | { |
---|
| 522 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); |
---|
| 523 | if (newBoots != NULL && center_ != NULL) |
---|
| 524 | { |
---|
| 525 | newBoots->addTemplate(center_->getBootsTemplate()); |
---|
| 526 | newBoots->setPosition(Vector3(0.0, 0.0, 0.0)); |
---|
| 527 | newBoots->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
---|
| 528 | newBoots->setFigure(figure_); |
---|
| 529 | platform->attach(newBoots); |
---|
| 530 | } |
---|
| 531 | } |
---|
| 532 | |
---|
| 533 | void Jump::addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
---|
| 534 | { |
---|
| 535 | JumpShield* newShield = new JumpShield(center_->getContext()); |
---|
| 536 | if (newShield != NULL && center_ != NULL) |
---|
| 537 | { |
---|
| 538 | newShield->addTemplate(center_->getShieldTemplate()); |
---|
| 539 | newShield->setPosition(Vector3(xPosition, 0.0, zPosition)); |
---|
| 540 | newShield->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
---|
| 541 | newShield->setFigure(figure_); |
---|
| 542 | center_->attach(newShield); |
---|
| 543 | } |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | void Jump::addShield(JumpPlatform* platform) |
---|
| 547 | { |
---|
| 548 | JumpShield* newShield = new JumpShield(center_->getContext()); |
---|
| 549 | if (newShield != NULL && center_ != NULL) |
---|
| 550 | { |
---|
| 551 | newShield->addTemplate(center_->getShieldTemplate()); |
---|
| 552 | newShield->setPosition(Vector3(0.0, 0.0, 0.0)); |
---|
| 553 | newShield->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
---|
| 554 | newShield->setFigure(figure_); |
---|
| 555 | platform->attach(newShield); |
---|
| 556 | } |
---|
| 557 | } |
---|
| 558 | |
---|
| 559 | void Jump::addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) |
---|
| 560 | { |
---|
| 561 | JumpEnemy* newEnemy = new JumpEnemy(center_->getContext()); |
---|
| 562 | if (newEnemy != NULL && center_ != NULL) |
---|
| 563 | { |
---|
| 564 | switch (type) |
---|
| 565 | { |
---|
| 566 | case 1: |
---|
| 567 | newEnemy->addTemplate(center_->getEnemy1Template()); |
---|
| 568 | break; |
---|
| 569 | case 2: |
---|
| 570 | newEnemy->addTemplate(center_->getEnemy2Template()); |
---|
| 571 | break; |
---|
| 572 | case 3: |
---|
| 573 | newEnemy->addTemplate(center_->getEnemy3Template()); |
---|
| 574 | break; |
---|
| 575 | case 4: |
---|
| 576 | newEnemy->addTemplate(center_->getEnemy4Template()); |
---|
| 577 | break; |
---|
| 578 | default: |
---|
| 579 | return; |
---|
| 580 | } |
---|
| 581 | |
---|
| 582 | newEnemy->setPosition(Vector3(xPosition, 0.0, zPosition)); |
---|
| 583 | newEnemy->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); |
---|
| 584 | newEnemy->setFieldDimension(center_->getFieldDimension()); |
---|
| 585 | newEnemy->setFigure(this->figure_); |
---|
| 586 | center_->attach(newEnemy); |
---|
| 587 | } |
---|
| 588 | } |
---|
| 589 | |
---|
| 590 | void Jump::addStartSection() |
---|
| 591 | { |
---|
| 592 | JumpPlatform* newPlatform; |
---|
| 593 | |
---|
| 594 | float sectionLength = center_->getSectionLength(); |
---|
| 595 | |
---|
| 596 | newPlatform = new JumpPlatformStatic(center_->getContext()); |
---|
| 597 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), 0.0, -0.05*sectionLength); |
---|
| 598 | |
---|
| 599 | platformWidth_ = newPlatform->getWidth(); |
---|
| 600 | platformHeight_ = newPlatform->getHeight(); |
---|
| 601 | |
---|
| 602 | for (float xPosition = platformWidth_; xPosition <= center_->getFieldDimension().x; xPosition += platformWidth_) |
---|
| 603 | { |
---|
| 604 | newPlatform = new JumpPlatformStatic(center_->getContext()); |
---|
| 605 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, -0.05*sectionLength); |
---|
| 606 | newPlatform = new JumpPlatformStatic(center_->getContext()); |
---|
| 607 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), -xPosition, -0.05*sectionLength); |
---|
| 608 | } |
---|
| 609 | } |
---|
| 610 | |
---|
| 611 | void Jump::addSection() |
---|
| 612 | { |
---|
| 613 | float fieldWidth = center_->getFieldDimension().x; |
---|
| 614 | float sectionLength = center_->getSectionLength(); |
---|
| 615 | float sectionBegin = sectionNumber_ * sectionLength; |
---|
| 616 | float sectionEnd = (1 + sectionNumber_) * sectionLength; |
---|
| 617 | |
---|
| 618 | int numI = 6; |
---|
| 619 | int numJ = 4; |
---|
| 620 | |
---|
| 621 | enum PlatformType |
---|
| 622 | { |
---|
| 623 | PLATFORM_EMPTY, PLATFORM_STATIC, PLATFORM_HMOVE, PLATFORM_VMOVE, PLATFORM_DISAPPEAR, PLATFORM_TIMER, PLATFORM_FAKE |
---|
| 624 | }; |
---|
| 625 | |
---|
| 626 | enum ItemType |
---|
| 627 | { |
---|
| 628 | ITEM_NOTHING, ITEM_SPRING, ITEM_PROPELLER, ITEM_ROCKET, ITEM_BOOTS, ITEM_SHIELD |
---|
| 629 | }; |
---|
| 630 | |
---|
| 631 | struct PlatformMatrix |
---|
| 632 | { |
---|
| 633 | PlatformType type; |
---|
| 634 | bool done; |
---|
| 635 | } matrix[numI][numJ]; |
---|
| 636 | |
---|
| 637 | |
---|
| 638 | for (int i = 0; i < numI; ++i) |
---|
| 639 | { |
---|
| 640 | for (int j = 0; j < numJ; ++j) |
---|
| 641 | { |
---|
| 642 | matrix[i][j].type = PLATFORM_EMPTY; |
---|
| 643 | matrix[i][j].done = false; |
---|
| 644 | } |
---|
| 645 | } |
---|
| 646 | PlatformType platformtype1; |
---|
| 647 | PlatformType platformtype2; |
---|
| 648 | ItemType itemType = ITEM_NOTHING; |
---|
| 649 | |
---|
| 650 | if (rand()%2 == 0) |
---|
| 651 | { |
---|
| 652 | itemType = ITEM_SPRING; |
---|
| 653 | } |
---|
| 654 | else if (rand()%2 == 0 && sectionNumber_ > 3) |
---|
| 655 | { |
---|
| 656 | switch(rand()%4) |
---|
| 657 | { |
---|
| 658 | case 0: |
---|
| 659 | itemType = ITEM_PROPELLER; |
---|
| 660 | break; |
---|
| 661 | case 1: |
---|
| 662 | itemType = ITEM_ROCKET; |
---|
| 663 | break; |
---|
| 664 | case 2: |
---|
| 665 | itemType = ITEM_BOOTS; |
---|
| 666 | break; |
---|
| 667 | case 3: |
---|
| 668 | itemType = ITEM_SHIELD; |
---|
| 669 | break; |
---|
| 670 | default: |
---|
| 671 | break; |
---|
| 672 | } |
---|
| 673 | } |
---|
| 674 | |
---|
| 675 | switch((sectionNumber_ > 28) ? rand()%29 : rand()%(sectionNumber_+1)) |
---|
| 676 | { |
---|
| 677 | case 0: |
---|
| 678 | platformtype1 = PLATFORM_STATIC; |
---|
| 679 | platformtype2 = PLATFORM_STATIC; |
---|
| 680 | break; |
---|
| 681 | case 1: |
---|
| 682 | platformtype1 = PLATFORM_STATIC; |
---|
| 683 | platformtype2 = PLATFORM_STATIC; |
---|
| 684 | break; |
---|
| 685 | case 2: |
---|
| 686 | platformtype1 = PLATFORM_STATIC; |
---|
| 687 | platformtype2 = PLATFORM_HMOVE; |
---|
| 688 | break; |
---|
| 689 | case 3: |
---|
| 690 | platformtype1 = PLATFORM_STATIC; |
---|
| 691 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
| 692 | break; |
---|
| 693 | case 4: |
---|
| 694 | platformtype1 = PLATFORM_STATIC; |
---|
| 695 | platformtype2 = PLATFORM_VMOVE; |
---|
| 696 | break; |
---|
| 697 | case 5: |
---|
| 698 | platformtype1 = PLATFORM_STATIC; |
---|
| 699 | platformtype2 = PLATFORM_TIMER; |
---|
| 700 | break; |
---|
| 701 | case 6: |
---|
| 702 | platformtype1 = PLATFORM_HMOVE; |
---|
| 703 | platformtype2 = PLATFORM_STATIC; |
---|
| 704 | break; |
---|
| 705 | case 7: |
---|
| 706 | platformtype1 = PLATFORM_HMOVE; |
---|
| 707 | platformtype2 = PLATFORM_HMOVE; |
---|
| 708 | break; |
---|
| 709 | case 8: |
---|
| 710 | platformtype1 = PLATFORM_HMOVE; |
---|
| 711 | platformtype2 = PLATFORM_HMOVE; |
---|
| 712 | break; |
---|
| 713 | case 9: |
---|
| 714 | platformtype1 = PLATFORM_HMOVE; |
---|
| 715 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
| 716 | break; |
---|
| 717 | case 10: |
---|
| 718 | platformtype1 = PLATFORM_HMOVE; |
---|
| 719 | platformtype2 = PLATFORM_VMOVE; |
---|
| 720 | break; |
---|
| 721 | case 11: |
---|
| 722 | platformtype1 = PLATFORM_HMOVE; |
---|
| 723 | platformtype2 = PLATFORM_TIMER; |
---|
| 724 | break; |
---|
| 725 | case 12: |
---|
| 726 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
| 727 | platformtype2 = PLATFORM_STATIC; |
---|
| 728 | break; |
---|
| 729 | case 13: |
---|
| 730 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
| 731 | platformtype2 = PLATFORM_HMOVE; |
---|
| 732 | break; |
---|
| 733 | case 14: |
---|
| 734 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
| 735 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
| 736 | break; |
---|
| 737 | case 15: |
---|
| 738 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
| 739 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
| 740 | break; |
---|
| 741 | case 16: |
---|
| 742 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
| 743 | platformtype2 = PLATFORM_VMOVE; |
---|
| 744 | break; |
---|
| 745 | case 17: |
---|
| 746 | platformtype1 = PLATFORM_DISAPPEAR; |
---|
| 747 | platformtype2 = PLATFORM_TIMER; |
---|
| 748 | break; |
---|
| 749 | case 18: |
---|
| 750 | platformtype1 = PLATFORM_VMOVE; |
---|
| 751 | platformtype2 = PLATFORM_STATIC; |
---|
| 752 | break; |
---|
| 753 | case 19: |
---|
| 754 | platformtype1 = PLATFORM_VMOVE; |
---|
| 755 | platformtype2 = PLATFORM_HMOVE; |
---|
| 756 | break; |
---|
| 757 | case 20: |
---|
| 758 | platformtype1 = PLATFORM_VMOVE; |
---|
| 759 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
| 760 | break; |
---|
| 761 | case 21: |
---|
| 762 | platformtype1 = PLATFORM_VMOVE; |
---|
| 763 | platformtype2 = PLATFORM_VMOVE; |
---|
| 764 | break; |
---|
| 765 | case 22: |
---|
| 766 | platformtype1 = PLATFORM_VMOVE; |
---|
| 767 | platformtype2 = PLATFORM_VMOVE; |
---|
| 768 | break; |
---|
| 769 | case 23: |
---|
| 770 | platformtype1 = PLATFORM_VMOVE; |
---|
| 771 | platformtype2 = PLATFORM_TIMER; |
---|
| 772 | break; |
---|
| 773 | case 24: |
---|
| 774 | platformtype1 = PLATFORM_TIMER; |
---|
| 775 | platformtype2 = PLATFORM_STATIC; |
---|
| 776 | break; |
---|
| 777 | case 25: |
---|
| 778 | platformtype1 = PLATFORM_TIMER; |
---|
| 779 | platformtype2 = PLATFORM_HMOVE; |
---|
| 780 | break; |
---|
| 781 | case 26: |
---|
| 782 | platformtype1 = PLATFORM_TIMER; |
---|
| 783 | platformtype2 = PLATFORM_DISAPPEAR; |
---|
| 784 | break; |
---|
| 785 | case 27: |
---|
| 786 | platformtype1 = PLATFORM_TIMER; |
---|
| 787 | platformtype2 = PLATFORM_VMOVE; |
---|
| 788 | break; |
---|
| 789 | case 28: |
---|
| 790 | platformtype1 = PLATFORM_TIMER; |
---|
| 791 | platformtype2 = PLATFORM_TIMER; |
---|
| 792 | break; |
---|
| 793 | default: |
---|
| 794 | platformtype1 = PLATFORM_TIMER; |
---|
| 795 | platformtype2 = PLATFORM_TIMER; |
---|
| 796 | break; |
---|
| 797 | } |
---|
| 798 | |
---|
| 799 | // Fill matrix with selected platform types |
---|
| 800 | for (int i = 0; i < numI; ++ i) |
---|
| 801 | { |
---|
| 802 | for (int j = 0; j < numJ; ++ j) |
---|
| 803 | { |
---|
| 804 | if (rand()%3 == 0) |
---|
| 805 | { |
---|
| 806 | matrix[i][j].type = platformtype1; |
---|
| 807 | } |
---|
| 808 | else |
---|
| 809 | { |
---|
| 810 | matrix[i][j].type = platformtype2; |
---|
| 811 | } |
---|
| 812 | matrix[i][j].done = false; |
---|
| 813 | } |
---|
| 814 | } |
---|
| 815 | |
---|
| 816 | if (platformtype1 == platformtype2 && sectionNumber_ > 10 && rand()%2 == 0) |
---|
| 817 | { |
---|
| 818 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 819 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 820 | } |
---|
| 821 | |
---|
| 822 | // Delete some planned platforms or replace them with fake platforms |
---|
| 823 | if (sectionNumber_ > 5) |
---|
| 824 | { |
---|
| 825 | if (rand()%2 == 0) |
---|
| 826 | { |
---|
| 827 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 828 | } |
---|
| 829 | else |
---|
| 830 | { |
---|
| 831 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
| 832 | } |
---|
| 833 | } |
---|
| 834 | else if (sectionNumber_ > 10) |
---|
| 835 | { |
---|
| 836 | if (rand()%2 == 0) |
---|
| 837 | { |
---|
| 838 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 839 | } |
---|
| 840 | else |
---|
| 841 | { |
---|
| 842 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
| 843 | } |
---|
| 844 | if (rand()%2 == 0) |
---|
| 845 | { |
---|
| 846 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 847 | } |
---|
| 848 | else |
---|
| 849 | { |
---|
| 850 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
| 851 | } |
---|
| 852 | } |
---|
| 853 | else if (sectionNumber_ > 15) |
---|
| 854 | { |
---|
| 855 | if (rand()%2 == 0) |
---|
| 856 | { |
---|
| 857 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 858 | } |
---|
| 859 | else |
---|
| 860 | { |
---|
| 861 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
| 862 | } |
---|
| 863 | if (rand()%2 == 0) |
---|
| 864 | { |
---|
| 865 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 866 | } |
---|
| 867 | else |
---|
| 868 | { |
---|
| 869 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
| 870 | } |
---|
| 871 | if (rand()%2 == 0) |
---|
| 872 | { |
---|
| 873 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; |
---|
| 874 | } |
---|
| 875 | else |
---|
| 876 | { |
---|
| 877 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; |
---|
| 878 | } |
---|
| 879 | } |
---|
| 880 | |
---|
| 881 | std::vector<JumpPlatform*> platformList; |
---|
| 882 | |
---|
| 883 | for (int i = 0; i < numI; ++ i) |
---|
| 884 | { |
---|
| 885 | for (int j = 0; j < numJ; ++ j) |
---|
| 886 | { |
---|
| 887 | if (matrix[i][j].done == false) |
---|
| 888 | { |
---|
| 889 | float xPosition = 0.0; |
---|
| 890 | float zPosition = 0.0; |
---|
| 891 | float leftBoundary = 0.0; |
---|
| 892 | float rightBoundary = 0.0; |
---|
| 893 | float lowerBoundary = 0.0; |
---|
| 894 | float upperBoundary = 0.0; |
---|
| 895 | float xVelocity = 0.0; |
---|
| 896 | float zVelocity = 0.0; |
---|
| 897 | |
---|
| 898 | switch(matrix[i][j].type) |
---|
| 899 | { |
---|
| 900 | case PLATFORM_EMPTY: |
---|
| 901 | matrix[i][j].done = true; |
---|
| 902 | break; |
---|
| 903 | case PLATFORM_STATIC: |
---|
| 904 | xPosition = randomXPosition(numJ, j); |
---|
| 905 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 906 | platformList.push_back(addPlatformStatic(xPosition, zPosition)); |
---|
| 907 | matrix[i][j].done = true; |
---|
| 908 | break; |
---|
| 909 | case PLATFORM_FAKE: |
---|
| 910 | xPosition = randomXPosition(numJ, j); |
---|
| 911 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 912 | platformList.push_back(addPlatformFake(xPosition, zPosition)); |
---|
| 913 | matrix[i][j].done = true; |
---|
| 914 | break; |
---|
| 915 | case PLATFORM_TIMER: |
---|
| 916 | xPosition = randomXPosition(numJ, j); |
---|
| 917 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 918 | platformList.push_back(addPlatformTimer(xPosition, zPosition, 12.0, 1.5)); |
---|
| 919 | matrix[i][j].done = true; |
---|
| 920 | break; |
---|
| 921 | case PLATFORM_DISAPPEAR: |
---|
| 922 | xPosition = randomXPosition(numJ, j); |
---|
| 923 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 924 | platformList.push_back(addPlatformDisappear(xPosition, zPosition)); |
---|
| 925 | matrix[i][j].done = true; |
---|
| 926 | break; |
---|
| 927 | case PLATFORM_HMOVE: |
---|
| 928 | xVelocity = randomSpeed(); |
---|
| 929 | if (j <= numJ-3 && matrix[i][j+1].type == PLATFORM_HMOVE && matrix[i][j+2].type == PLATFORM_HMOVE && rand()%2 == 0) |
---|
| 930 | { |
---|
| 931 | leftBoundary = randomXPositionLeft(numJ, j); |
---|
| 932 | rightBoundary = randomXPositionRight(numJ, j+2); |
---|
| 933 | xPosition = randomPosition(leftBoundary, rightBoundary); |
---|
| 934 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 935 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); |
---|
| 936 | matrix[i][j].done = true; |
---|
| 937 | matrix[i][j+1].done = true; |
---|
| 938 | matrix[i][j+2].done = true; |
---|
| 939 | } |
---|
| 940 | else if (j <= numJ-2 && matrix[i][j+1].type == PLATFORM_HMOVE && rand()%2 == 0) |
---|
| 941 | { |
---|
| 942 | leftBoundary = randomXPositionLeft(numJ, j); |
---|
| 943 | rightBoundary = randomXPositionRight(numJ, j+1); |
---|
| 944 | xPosition = randomPosition(leftBoundary, rightBoundary); |
---|
| 945 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 946 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); |
---|
| 947 | matrix[i][j].done = true; |
---|
| 948 | matrix[i][j+1].done = true; |
---|
| 949 | } |
---|
| 950 | else |
---|
| 951 | { |
---|
| 952 | leftBoundary = randomXPositionLeft(numJ, j); |
---|
| 953 | rightBoundary = randomXPositionRight(numJ, j); |
---|
| 954 | xPosition = randomPosition(leftBoundary, rightBoundary); |
---|
| 955 | zPosition = sectionBegin + i*sectionLength/numI; |
---|
| 956 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); |
---|
| 957 | matrix[i][j].done = true; |
---|
| 958 | } |
---|
| 959 | break; |
---|
| 960 | case PLATFORM_VMOVE: |
---|
| 961 | zVelocity = randomSpeed(); |
---|
| 962 | if (i <= numI-3 && matrix[i+1][j].type == PLATFORM_VMOVE && matrix[i+2][j].type == PLATFORM_VMOVE && rand()%2 == 0) |
---|
| 963 | { |
---|
| 964 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); |
---|
| 965 | upperBoundary = randomZPositionUpper(numI, i+2, sectionBegin, sectionEnd); |
---|
| 966 | zPosition = randomPosition(lowerBoundary, upperBoundary); |
---|
| 967 | xPosition = randomXPosition(numJ, j); |
---|
| 968 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); |
---|
| 969 | matrix[i][j].done = true; |
---|
| 970 | matrix[i+1][j].done = true; |
---|
| 971 | matrix[i+2][j].done = true; |
---|
| 972 | } |
---|
| 973 | else if (i <= numI-2 && matrix[i+1][j].type == PLATFORM_VMOVE && rand()%2 == 0) |
---|
| 974 | { |
---|
| 975 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); |
---|
| 976 | upperBoundary = randomZPositionUpper(numI, i+1, sectionBegin, sectionEnd); |
---|
| 977 | zPosition = randomPosition(lowerBoundary, upperBoundary); |
---|
| 978 | xPosition = randomXPosition(numJ, j); |
---|
| 979 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); |
---|
| 980 | matrix[i][j].done = true; |
---|
| 981 | matrix[i+1][j].done = true; |
---|
| 982 | } |
---|
| 983 | else |
---|
| 984 | { |
---|
| 985 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); |
---|
| 986 | upperBoundary = randomZPositionUpper(numI, i, sectionBegin, sectionEnd); |
---|
| 987 | zPosition = randomPosition(lowerBoundary, upperBoundary); |
---|
| 988 | xPosition = randomXPosition(numJ, j); |
---|
| 989 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); |
---|
| 990 | matrix[i][j].done = true; |
---|
| 991 | } |
---|
| 992 | break; |
---|
| 993 | default: |
---|
| 994 | //ERROR |
---|
| 995 | break; |
---|
| 996 | |
---|
| 997 | } |
---|
| 998 | } |
---|
| 999 | } |
---|
| 1000 | } |
---|
| 1001 | |
---|
| 1002 | //Add items |
---|
| 1003 | int numNewPlatforms = platformList.size(); |
---|
| 1004 | |
---|
| 1005 | if (rand()%4 == 0) |
---|
| 1006 | { |
---|
| 1007 | if (rand()%2 == 0) |
---|
| 1008 | { |
---|
| 1009 | switch (itemType) |
---|
| 1010 | { |
---|
| 1011 | case ITEM_ROCKET: |
---|
| 1012 | addRocket(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
| 1013 | break; |
---|
| 1014 | case ITEM_PROPELLER: |
---|
| 1015 | addPropeller(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
| 1016 | break; |
---|
| 1017 | case ITEM_BOOTS: |
---|
| 1018 | addBoots(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
| 1019 | break; |
---|
| 1020 | case ITEM_SHIELD: |
---|
| 1021 | addShield(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); |
---|
| 1022 | break; |
---|
| 1023 | default: |
---|
| 1024 | break; |
---|
| 1025 | } |
---|
| 1026 | } |
---|
| 1027 | else |
---|
| 1028 | { |
---|
| 1029 | switch (itemType) |
---|
| 1030 | { |
---|
| 1031 | case ITEM_ROCKET: |
---|
| 1032 | addRocket(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
| 1033 | break; |
---|
| 1034 | case ITEM_PROPELLER: |
---|
| 1035 | addPropeller(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
| 1036 | break; |
---|
| 1037 | case ITEM_BOOTS: |
---|
| 1038 | addBoots(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
| 1039 | break; |
---|
| 1040 | case ITEM_SHIELD: |
---|
| 1041 | addShield(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); |
---|
| 1042 | break; |
---|
| 1043 | default: |
---|
| 1044 | break; |
---|
| 1045 | } |
---|
| 1046 | } |
---|
| 1047 | } |
---|
| 1048 | else |
---|
| 1049 | { |
---|
| 1050 | if (numNewPlatforms > 0) |
---|
| 1051 | { |
---|
| 1052 | JumpPlatform* itemPlatform = platformList[rand()%numNewPlatforms]; |
---|
| 1053 | |
---|
| 1054 | switch (itemType) |
---|
| 1055 | { |
---|
| 1056 | case ITEM_SPRING: |
---|
| 1057 | addSpring(itemPlatform); |
---|
| 1058 | break; |
---|
| 1059 | case ITEM_ROCKET: |
---|
| 1060 | addRocket(itemPlatform); |
---|
| 1061 | break; |
---|
| 1062 | case ITEM_PROPELLER: |
---|
| 1063 | addPropeller(itemPlatform); |
---|
| 1064 | break; |
---|
| 1065 | case ITEM_BOOTS: |
---|
| 1066 | addBoots(itemPlatform); |
---|
| 1067 | break; |
---|
| 1068 | case ITEM_SHIELD: |
---|
| 1069 | addShield(itemPlatform); |
---|
| 1070 | break; |
---|
| 1071 | default: |
---|
| 1072 | break; |
---|
| 1073 | } |
---|
| 1074 | } |
---|
| 1075 | } |
---|
| 1076 | |
---|
| 1077 | if (sectionNumber_ >= 5 && rand()%3 == 0) |
---|
| 1078 | { |
---|
| 1079 | switch(rand()%4) |
---|
| 1080 | { |
---|
| 1081 | case 0: |
---|
| 1082 | addEnemy(1, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
| 1083 | break; |
---|
| 1084 | case 1: |
---|
| 1085 | addEnemy(2, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
| 1086 | break; |
---|
| 1087 | case 2: |
---|
| 1088 | addEnemy(3, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
| 1089 | break; |
---|
| 1090 | case 3: |
---|
| 1091 | addEnemy(4, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); |
---|
| 1092 | break; |
---|
| 1093 | } |
---|
| 1094 | } |
---|
| 1095 | ++ sectionNumber_; |
---|
| 1096 | } |
---|
| 1097 | |
---|
| 1098 | bool Jump::addAdventure(int number) |
---|
| 1099 | { |
---|
| 1100 | float fieldWidth = center_->getFieldDimension().x; |
---|
| 1101 | float sectionLength = center_->getSectionLength(); |
---|
| 1102 | float sectionBegin = sectionNumber_ * sectionLength; |
---|
| 1103 | sectionLength *= 2; |
---|
| 1104 | |
---|
| 1105 | switch(number) |
---|
| 1106 | { |
---|
| 1107 | case 0: |
---|
| 1108 | { |
---|
| 1109 | int numI = 10; |
---|
| 1110 | if (rand()%2 == 0) |
---|
| 1111 | { |
---|
| 1112 | for (int i = 0; i < numI; ++ i) |
---|
| 1113 | { |
---|
| 1114 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+i*sectionLength/numI); |
---|
| 1115 | } |
---|
| 1116 | } |
---|
| 1117 | else |
---|
| 1118 | { |
---|
| 1119 | for (int i = 0; i < numI; ++ i) |
---|
| 1120 | { |
---|
| 1121 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+(numI-i)*sectionLength/numI); |
---|
| 1122 | } |
---|
| 1123 | } |
---|
| 1124 | break; |
---|
| 1125 | } |
---|
| 1126 | case 1: |
---|
| 1127 | { |
---|
| 1128 | int numI = 7; |
---|
| 1129 | |
---|
| 1130 | addPlatformStatic(0.0, sectionBegin); |
---|
| 1131 | if (rand()%2 == 0) |
---|
| 1132 | { |
---|
| 1133 | for (int i = 1; i < numI; ++ i) |
---|
| 1134 | { |
---|
| 1135 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); |
---|
| 1136 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); |
---|
| 1137 | } |
---|
| 1138 | } |
---|
| 1139 | else |
---|
| 1140 | { |
---|
| 1141 | for (int i = 1; i < numI; ++ i) |
---|
| 1142 | { |
---|
| 1143 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); |
---|
| 1144 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); |
---|
| 1145 | } |
---|
| 1146 | } |
---|
| 1147 | break; |
---|
| 1148 | } |
---|
| 1149 | case 2: |
---|
| 1150 | { |
---|
| 1151 | int numI = 5; |
---|
| 1152 | for (int i = 0; i <= numI; ++ i) |
---|
| 1153 | { |
---|
| 1154 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin); |
---|
| 1155 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength/5); |
---|
| 1156 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*2/5); |
---|
| 1157 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*3/5); |
---|
| 1158 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*4/5); |
---|
| 1159 | addEnemy(4, (2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+sectionLength/2, -fieldWidth, fieldWidth, sectionBegin, sectionBegin + sectionLength, 0.0, 0.0); |
---|
| 1160 | } |
---|
| 1161 | break; |
---|
| 1162 | } |
---|
| 1163 | case 3: |
---|
| 1164 | { |
---|
| 1165 | addRocket(addPlatformStatic(0.0, sectionBegin)); |
---|
| 1166 | addEnemy(2, 0.0, sectionBegin+sectionLength/5, 0.0,0.0, 0.0, 0.0, 0.0, 0.0); |
---|
| 1167 | break; |
---|
| 1168 | } |
---|
| 1169 | case 4: |
---|
| 1170 | { |
---|
| 1171 | addPropeller(addPlatformStatic(0.0, sectionBegin)); |
---|
| 1172 | addPropeller(addPlatformStatic(-fieldWidth/2, sectionBegin)); |
---|
| 1173 | addPropeller(addPlatformStatic(fieldWidth/2, sectionBegin)); |
---|
| 1174 | break; |
---|
| 1175 | } |
---|
| 1176 | default: |
---|
| 1177 | return false; |
---|
| 1178 | } |
---|
| 1179 | sectionNumber_ +=2; |
---|
| 1180 | return true; |
---|
| 1181 | } |
---|
| 1182 | |
---|
| 1183 | float Jump::randomXPosition() |
---|
| 1184 | { |
---|
| 1185 | float fieldWidth = center_->getFieldDimension().x; |
---|
| 1186 | |
---|
| 1187 | return (float)(rand()%(2*(int)fieldWidth)) - fieldWidth; |
---|
| 1188 | } |
---|
| 1189 | |
---|
| 1190 | float Jump::randomXPosition(int totalColumns, int culomn) |
---|
| 1191 | { |
---|
| 1192 | float fieldWidth = center_->getFieldDimension().x; |
---|
| 1193 | |
---|
| 1194 | float halfWidth = fieldWidth/totalColumns; |
---|
| 1195 | float leftBound = culomn*halfWidth*2-fieldWidth; |
---|
| 1196 | float rightBound = leftBound + 2*halfWidth; |
---|
| 1197 | |
---|
| 1198 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); |
---|
| 1199 | } |
---|
| 1200 | |
---|
| 1201 | float Jump::randomXPositionLeft(int totalColumns, int culomn) |
---|
| 1202 | { |
---|
| 1203 | float fieldWidth = center_->getFieldDimension().x; |
---|
| 1204 | |
---|
| 1205 | float halfWidth = fieldWidth/totalColumns; |
---|
| 1206 | float leftBound = culomn*halfWidth*2-fieldWidth; |
---|
| 1207 | float rightBound = leftBound + 2*halfWidth/3; |
---|
| 1208 | |
---|
| 1209 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); |
---|
| 1210 | } |
---|
| 1211 | |
---|
| 1212 | float Jump::randomXPositionRight(int totalColumns, int culomn) |
---|
| 1213 | { |
---|
| 1214 | float fieldWidth = center_->getFieldDimension().x; |
---|
| 1215 | |
---|
| 1216 | float halfWidth = fieldWidth/totalColumns; |
---|
| 1217 | float rightBound = (culomn+1)*halfWidth*2-fieldWidth; |
---|
| 1218 | float leftBound = rightBound - 2*halfWidth/3; |
---|
| 1219 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); |
---|
| 1220 | } |
---|
| 1221 | |
---|
| 1222 | float Jump::randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd) |
---|
| 1223 | { |
---|
| 1224 | float fieldHeight = SectionEnd - sectionBegin; |
---|
| 1225 | float halfHeight = fieldHeight/totalRows; |
---|
| 1226 | float lowerBound = row*halfHeight*2+sectionBegin; |
---|
| 1227 | float upperBound = lowerBound + 2*halfHeight; |
---|
| 1228 | |
---|
| 1229 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); |
---|
| 1230 | } |
---|
| 1231 | |
---|
| 1232 | float Jump::randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd) |
---|
| 1233 | { |
---|
| 1234 | float fieldHeight = SectionEnd - sectionBegin; |
---|
| 1235 | float rowHeight = fieldHeight/totalRows; |
---|
| 1236 | float lowerBound = row*rowHeight+sectionBegin; |
---|
| 1237 | float upperBound = lowerBound + rowHeight/3; |
---|
| 1238 | |
---|
| 1239 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); |
---|
| 1240 | } |
---|
| 1241 | |
---|
| 1242 | float Jump::randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd) |
---|
| 1243 | { |
---|
| 1244 | float fieldHeight = SectionEnd - sectionBegin; |
---|
| 1245 | float rowHeight = fieldHeight/totalRows; |
---|
| 1246 | float lowerBound = (row+1)*rowHeight+sectionBegin; |
---|
| 1247 | float upperBound = lowerBound - rowHeight/3; |
---|
| 1248 | |
---|
| 1249 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); |
---|
| 1250 | } |
---|
| 1251 | |
---|
| 1252 | float Jump::randomPosition(float lowerBoundary, float upperBoundary) |
---|
| 1253 | { |
---|
| 1254 | if (lowerBoundary >= upperBoundary) |
---|
| 1255 | { |
---|
| 1256 | return (lowerBoundary + upperBoundary)/2; |
---|
| 1257 | } |
---|
| 1258 | |
---|
| 1259 | return (float)(rand()%(int)(100*(upperBoundary - lowerBoundary)))/100 + lowerBoundary; |
---|
| 1260 | } |
---|
| 1261 | |
---|
| 1262 | float Jump::randomSpeed() |
---|
| 1263 | { |
---|
| 1264 | float platformSpeed = center_->getPlatformSpeed(); |
---|
| 1265 | return randomPosition(0.5*platformSpeed, 1.5*platformSpeed); |
---|
| 1266 | } |
---|
| 1267 | |
---|
| 1268 | int Jump::getScore(PlayerInfo* player) const |
---|
| 1269 | { |
---|
| 1270 | return sectionNumber_ - 2; |
---|
| 1271 | } |
---|
| 1272 | |
---|
| 1273 | bool Jump::getDead(PlayerInfo* player) const |
---|
| 1274 | { |
---|
| 1275 | return figure_->dead_; |
---|
| 1276 | } |
---|
| 1277 | } |
---|