1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpFigure.cc |
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31 | @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled. |
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32 | */ |
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33 | |
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34 | #include "JumpFigure.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClass(JumpFigure); |
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42 | |
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43 | JumpFigure::JumpFigure(Context* context) : ControllableEntity(context) |
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44 | { |
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45 | RegisterObject(JumpFigure); |
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46 | |
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47 | // initialize variables |
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48 | leftHand_ = NULL; |
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49 | rightHand_ = NULL; |
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50 | fieldHeight_ = 0; |
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51 | fieldWidth_ = 0; |
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52 | jumpSpeed_ = 0.0; |
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53 | handSpeed_ = 0.0; |
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54 | handMaxAngle_ = 0.0; |
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55 | handMinAngle_ = 0.0; |
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56 | rocketPos_ = 0.0; |
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57 | propellerPos_ = 0.0; |
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58 | bootsPos_ = 0.0; |
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59 | moveUpPressed_ = false; |
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60 | moveDownPressed_ = false; |
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61 | moveLeftPressed_ = false; |
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62 | moveDownPressed_ = false; |
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63 | firePressed_ = false; |
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64 | fireSignal_ = false; |
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65 | timeSinceLastFire_ = 0.0; |
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66 | gravityAcceleration_ = 8.0; |
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67 | mouseFactor_ = 75.0; |
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68 | maxFireRate_ = 0.3; |
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69 | handAngle_ = 0.0; |
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70 | animateHands_ = false; |
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71 | turnUp_ = false; |
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72 | rocketActive_ = false; |
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73 | propellerActive_ = false; |
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74 | bootsActive_ = false; |
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75 | shieldActive_ = false; |
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76 | rocketSpeed_ = 0.0; |
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77 | propellerSpeed_ = 0.0; |
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78 | dead_ = false; |
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79 | } |
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80 | |
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81 | void JumpFigure::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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82 | { |
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83 | SUPER(JumpFigure, XMLPort, xmlelement, mode); |
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84 | XMLPortParam(JumpFigure, "mouseFactor", setMouseFactor, getMouseFactor, xmlelement, mode); |
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85 | XMLPortParam(JumpFigure, "modelLefthand", setModelLeftHand, getModelLeftHand, xmlelement, mode); |
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86 | XMLPortParam(JumpFigure, "modelRighthand", setModelRightHand, getModelRightHand, xmlelement, mode); |
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87 | XMLPortParam(JumpFigure, "rocketPos", setRocketPos, getRocketPos, xmlelement, mode); |
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88 | XMLPortParam(JumpFigure, "propellerPos", setPropellerPos, getPropellerPos, xmlelement, mode); |
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89 | XMLPortParam(JumpFigure, "bootsPos", setBootsPos, getBootsPos, xmlelement, mode); |
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90 | XMLPortParam(JumpFigure, "jumpSpeed", setJumpSpeed, getJumpSpeed, xmlelement, mode); |
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91 | XMLPortParam(JumpFigure, "rocketSpeed", setRocketSpeed, getRocketSpeed, xmlelement, mode); |
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92 | XMLPortParam(JumpFigure, "propellerSpeed", setPropellerSpeed, getPropellerSpeed, xmlelement, mode); |
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93 | XMLPortParam(JumpFigure, "handMinAngle", setHandMinAngle, getHandMinAngle, xmlelement, mode); |
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94 | XMLPortParam(JumpFigure, "handMaxAngle", setHandMaxAngle, getHandMaxAngle, xmlelement, mode); |
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95 | XMLPortParam(JumpFigure, "handSpeed", setHandSpeed, getHandSpeed, xmlelement, mode); |
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96 | } |
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97 | |
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98 | void JumpFigure::tick(float dt) |
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99 | { |
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100 | SUPER(JumpFigure, tick, dt); |
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101 | |
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102 | if (hasLocalController()) |
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103 | { |
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104 | timeSinceLastFire_ += dt; |
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105 | |
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106 | // Move up/down |
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107 | Vector3 velocity = getVelocity(); |
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108 | if (rocketActive_ == true) |
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109 | { |
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110 | velocity.z = rocketSpeed_; |
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111 | } |
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112 | else if (propellerActive_ == true) |
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113 | { |
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114 | velocity.z = propellerSpeed_; |
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115 | } |
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116 | else |
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117 | { |
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118 | velocity.z -= gravityAcceleration_; |
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119 | } |
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120 | |
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121 | // Animate Hands |
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122 | if (animateHands_ == true) |
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123 | { |
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124 | if (turnUp_ == true) |
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125 | { |
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126 | handAngle_ += handSpeed_ * dt; |
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127 | } |
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128 | else |
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129 | { |
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130 | handAngle_ -= handSpeed_ * dt; |
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131 | } |
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132 | if (handAngle_ > handMaxAngle_) |
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133 | { |
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134 | turnUp_ = false; |
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135 | } |
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136 | if (handAngle_ <= handMinAngle_) |
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137 | { |
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138 | animateHands_ = false; |
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139 | } |
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140 | |
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141 | if (leftHand_ != NULL) |
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142 | { |
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143 | leftHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(-handAngle_)); |
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144 | } |
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145 | if (rightHand_ != NULL) |
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146 | { |
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147 | rightHand_->setOrientation(Vector3(0.0, 1.0, 0.0), Degree(handAngle_)); |
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148 | } |
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149 | } |
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150 | |
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151 | // Move left/right |
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152 | if (dead_ == false) |
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153 | { |
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154 | velocity.x = -mouseFactor_*horizontalSpeed_; |
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155 | } |
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156 | else |
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157 | { |
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158 | velocity.x = 0.0; |
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159 | } |
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160 | |
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161 | // Cheats |
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162 | /*if (moveUpPressed_ == true) |
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163 | { |
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164 | velocity.z = 400.0f; |
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165 | moveUpPressed_ = false; |
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166 | dead_ = false; |
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167 | } |
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168 | if (moveDownPressed_ == true) |
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169 | { |
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170 | moveDownPressed_ = false; |
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171 | }*/ |
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172 | |
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173 | setVelocity(velocity); |
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174 | |
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175 | |
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176 | if (firePressed_ && timeSinceLastFire_ >= maxFireRate_) |
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177 | { |
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178 | firePressed_ = false; |
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179 | timeSinceLastFire_ = 0.0; |
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180 | fireSignal_ = true; |
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181 | } |
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182 | } |
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183 | |
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184 | // Move through the left and right screen boundaries |
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185 | Vector3 position = getPosition(); |
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186 | if (position.x < -fieldWidth_*1.1) |
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187 | { |
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188 | position.x = fieldWidth_*1.1; |
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189 | } |
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190 | else if (position.x > fieldWidth_*1.1) |
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191 | { |
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192 | position.x = -fieldWidth_*1.1; |
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193 | } |
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194 | setPosition(position); |
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195 | |
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196 | // Reset key variables |
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197 | moveUpPressed_ = false; |
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198 | moveDownPressed_ = false; |
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199 | moveLeftPressed_ = false; |
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200 | moveDownPressed_ = false; |
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201 | firePressed_ = false; |
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202 | } |
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203 | |
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204 | void JumpFigure::JumpFromPlatform(JumpPlatform* platform) |
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205 | { |
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206 | if (dead_ == false) |
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207 | { |
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208 | Vector3 velocity = getVelocity(); |
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209 | velocity.z = (bootsActive_ ? 1.2*jumpSpeed_ : jumpSpeed_); |
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210 | setVelocity(velocity); |
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211 | |
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212 | animateHands_ = true; |
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213 | handAngle_ = 0.0; |
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214 | turnUp_ = true; |
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215 | } |
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216 | } |
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217 | |
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218 | void JumpFigure::JumpFromSpring(JumpSpring* spring) |
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219 | { |
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220 | if (dead_ == false) |
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221 | { |
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222 | Vector3 velocity = getVelocity(); |
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223 | velocity.z = 1.2*jumpSpeed_; |
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224 | setVelocity(velocity); |
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225 | } |
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226 | } |
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227 | |
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228 | void JumpFigure::CollisionWithEnemy(JumpEnemy* enemy) |
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229 | { |
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230 | if (rocketActive_ == false && propellerActive_ == false && shieldActive_ == false) |
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231 | { |
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232 | dead_ = true; |
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233 | } |
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234 | } |
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235 | |
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236 | bool JumpFigure::StartRocket(JumpRocket* rocket) |
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237 | { |
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238 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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239 | { |
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240 | attach(rocket); |
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241 | rocket->setPosition(0.0, rocketPos_, 0.0); |
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242 | rocket->setVelocity(0.0, 0.0, 0.0); |
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243 | rocketActive_ = true; |
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244 | |
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245 | return true; |
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246 | } |
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247 | |
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248 | return false; |
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249 | } |
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250 | |
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251 | void JumpFigure::StopRocket(JumpRocket* rocket) |
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252 | { |
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253 | rocket->setPosition(0.0, 0.0, -1000.0); |
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254 | rocket->setVelocity(0.0, 0.0, 0.0); |
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255 | detach(rocket); |
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256 | rocket->destroy(); |
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257 | rocketActive_ = false; |
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258 | } |
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259 | |
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260 | bool JumpFigure::StartPropeller(JumpPropeller* propeller) |
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261 | { |
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262 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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263 | { |
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264 | attach(propeller); |
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265 | propeller->setPosition(0.0, 0.0, propellerPos_); |
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266 | propeller->setVelocity(0.0, 0.0, 0.0); |
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267 | propellerActive_ = true; |
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268 | |
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269 | return true; |
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270 | } |
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271 | |
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272 | return false; |
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273 | } |
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274 | |
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275 | void JumpFigure::StopPropeller(JumpPropeller* propeller) |
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276 | { |
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277 | propeller->setPosition(0.0, 0.0, -1000.0); |
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278 | propeller->setVelocity(0.0, 0.0, 0.0); |
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279 | detach(propeller); |
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280 | propeller->destroy(); |
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281 | propellerActive_ = false; |
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282 | } |
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283 | |
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284 | bool JumpFigure::StartBoots(JumpBoots* boots) |
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285 | { |
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286 | if (rocketActive_ == false && propellerActive_ == false && bootsActive_ == false) |
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287 | { |
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288 | attach(boots); |
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289 | boots->setPosition(0.0, 0.0, bootsPos_); |
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290 | boots->setVelocity(0.0, 0.0, 0.0); |
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291 | bootsActive_ = true; |
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292 | |
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293 | return true; |
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294 | } |
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295 | |
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296 | return false; |
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297 | } |
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298 | |
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299 | void JumpFigure::StopBoots(JumpBoots* boots) |
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300 | { |
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301 | boots->setPosition(0.0, 0.0, -1000.0); |
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302 | boots->setVelocity(0.0, 0.0, 0.0); |
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303 | detach(boots); |
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304 | boots->destroy(); |
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305 | bootsActive_ = false; |
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306 | } |
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307 | |
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308 | bool JumpFigure::StartShield(JumpShield* shield) |
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309 | { |
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310 | if (shieldActive_ == false) |
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311 | { |
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312 | attach(shield); |
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313 | shield->setPosition(0.0, 0.0, propellerPos_); |
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314 | shield->setVelocity(0.0, 0.0, 0.0); |
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315 | shieldActive_ = true; |
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316 | |
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317 | return true; |
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318 | } |
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319 | |
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320 | return false; |
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321 | } |
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322 | |
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323 | void JumpFigure::StopShield(JumpShield* shield) |
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324 | { |
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325 | shield->setPosition(0.0, 0.0, -1000.0); |
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326 | shield->setVelocity(0.0, 0.0, 0.0); |
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327 | detach(shield); |
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328 | shield->destroy(); |
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329 | shieldActive_ = false; |
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330 | } |
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331 | |
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332 | void JumpFigure::InitializeAnimation(Context* context) |
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333 | { |
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334 | leftHand_ = new Model(context); |
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335 | rightHand_ = new Model(context); |
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336 | |
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337 | leftHand_->addTemplate(modelLeftHand_); |
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338 | rightHand_->addTemplate(modelRightHand_); |
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339 | |
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340 | attach(leftHand_); |
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341 | attach(rightHand_); |
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342 | } |
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343 | |
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344 | void JumpFigure::moveFrontBack(const Vector2& value) |
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345 | { |
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346 | if (value.x > 0) |
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347 | { |
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348 | moveUpPressed_ = true; |
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349 | moveDownPressed_ = false; |
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350 | } |
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351 | else |
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352 | { |
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353 | moveUpPressed_ = false; |
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354 | moveDownPressed_ = true; |
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355 | } |
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356 | } |
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357 | |
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358 | void JumpFigure::moveRightLeft(const Vector2& value) |
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359 | { |
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360 | if (value.x > 0) |
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361 | { |
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362 | moveLeftPressed_ = false; |
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363 | moveRightPressed_ = true; |
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364 | } |
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365 | else |
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366 | { |
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367 | moveLeftPressed_ = true; |
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368 | moveRightPressed_ = false; |
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369 | } |
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370 | } |
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371 | |
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372 | void JumpFigure::rotateYaw(const Vector2& value) |
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373 | { |
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374 | horizontalSpeed_ = value.x; |
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375 | } |
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376 | |
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377 | void JumpFigure::rotatePitch(const Vector2& value) |
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378 | { |
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379 | |
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380 | |
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381 | } |
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382 | |
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383 | void JumpFigure::rotateRoll(const Vector2& value) |
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384 | { |
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385 | |
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386 | |
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387 | } |
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388 | |
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389 | void JumpFigure::fire(unsigned int firemode) |
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390 | { |
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391 | |
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392 | } |
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393 | |
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394 | void JumpFigure::fired(unsigned int firemode) |
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395 | { |
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396 | firePressed_ = true; |
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397 | } |
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398 | } |
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