[10078] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabien Vultier |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file JumpPlatformHMove.cc |
---|
| 31 | @brief This platform can move horizontally. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "JumpPlatformHMove.h" |
---|
| 35 | #include "core/CoreIncludes.h" |
---|
| 36 | #include "core/GameMode.h" |
---|
| 37 | #include "gametypes/Gametype.h" |
---|
| 38 | #include "JumpFigure.h" |
---|
| 39 | #include "sound/WorldSound.h" |
---|
| 40 | #include "core/XMLPort.h" |
---|
| 41 | |
---|
| 42 | namespace orxonox |
---|
| 43 | { |
---|
| 44 | RegisterClass(JumpPlatformHMove); |
---|
| 45 | |
---|
| 46 | JumpPlatformHMove::JumpPlatformHMove(Context* context) : JumpPlatform(context) |
---|
| 47 | { |
---|
| 48 | RegisterObject(JumpPlatformHMove); |
---|
| 49 | |
---|
| 50 | setProperties(-100,100,5); |
---|
| 51 | } |
---|
| 52 | |
---|
| 53 | JumpPlatformHMove::~JumpPlatformHMove() |
---|
| 54 | { |
---|
| 55 | |
---|
| 56 | } |
---|
| 57 | |
---|
| 58 | void JumpPlatformHMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 59 | { |
---|
| 60 | SUPER(JumpPlatformHMove, XMLPort, xmlelement, mode); |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | void JumpPlatformHMove::tick(float dt) |
---|
| 64 | { |
---|
| 65 | SUPER(JumpPlatformHMove, tick, dt); |
---|
| 66 | |
---|
| 67 | // Get the current position, velocity and acceleration of the ball. |
---|
| 68 | Vector3 position = getPosition(); |
---|
| 69 | Vector3 velocity = getVelocity(); |
---|
| 70 | |
---|
| 71 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) |
---|
| 72 | |
---|
| 73 | { |
---|
| 74 | velocity.x = -velocity.x; |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | // Set the position, velocity and acceleration of the ball, if they have changed. |
---|
| 78 | if (velocity != getVelocity()) |
---|
| 79 | { |
---|
| 80 | setVelocity(velocity); |
---|
| 81 | } |
---|
| 82 | if (position != this->getPosition()) |
---|
| 83 | { |
---|
| 84 | setPosition(position); |
---|
| 85 | } |
---|
| 86 | } |
---|
| 87 | |
---|
| 88 | void JumpPlatformHMove::setProperties(float leftBoundary, float rightBoundary, float speed) |
---|
| 89 | { |
---|
| 90 | leftBoundary_ = leftBoundary; |
---|
| 91 | rightBoundary_ = rightBoundary; |
---|
| 92 | setVelocity(Vector3(speed,0,0)); |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | void JumpPlatformHMove::touchFigure() |
---|
| 96 | { |
---|
| 97 | figure_->JumpFromPlatform(this); |
---|
| 98 | } |
---|
| 99 | } |
---|