[6119] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[6119] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file Rocket.h |
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| 31 | @brief Implementation of the Rocket class. |
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| 32 | */ |
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| 33 | |
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[6119] | 34 | #include "Rocket.h" |
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| 35 | |
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[6378] | 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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[6119] | 39 | #include "core/XMLPort.h" |
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[8855] | 40 | |
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| 41 | #include "Scene.h" |
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| 42 | #include "controllers/Controller.h" |
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| 43 | #include "graphics/Model.h" |
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[6119] | 44 | #include "graphics/ParticleSpawner.h" |
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[8855] | 45 | #include "infos/PlayerInfo.h" |
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[6119] | 46 | #include "objects/collisionshapes/ConeCollisionShape.h" |
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[6247] | 47 | #include "sound/WorldSound.h" |
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[8855] | 48 | #include "worldentities/CameraPosition.h" |
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| 49 | #include "worldentities/pawns/Pawn.h" |
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[6247] | 50 | |
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[6119] | 51 | namespace orxonox |
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| 52 | { |
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[9667] | 53 | RegisterClass(Rocket); |
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[6119] | 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Constructor. Registers the object and initializes some default values. |
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| 58 | */ |
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[9667] | 59 | Rocket::Rocket(Context* context) |
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| 60 | : ControllableEntity(context) |
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[8738] | 61 | , BasicProjectile() |
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[9667] | 62 | , RadarViewable(this, static_cast<WorldEntity*>(this)) |
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[6119] | 63 | { |
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[8855] | 64 | RegisterObject(Rocket);// Register the Rocket class to the core |
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[6119] | 65 | |
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[6120] | 66 | this->localAngularVelocity_ = 0; |
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[8855] | 67 | this->lifetime_ = 100.0f; |
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[6387] | 68 | |
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[6119] | 69 | if (GameMode::isMaster()) |
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| 70 | { |
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| 71 | this->setCollisionType(WorldEntity::Kinematic); |
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| 72 | this->setVelocity(0,0,-100); |
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[6387] | 73 | |
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[8855] | 74 | // Create rocket model |
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[9667] | 75 | Model* model = new Model(this->getContext()); |
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[6167] | 76 | model->setMeshSource("rocket.mesh"); |
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[6502] | 77 | model->scale(0.7f); |
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[6167] | 78 | this->attach(model); |
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[8855] | 79 | |
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| 80 | // Add effects. |
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[9667] | 81 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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[6119] | 82 | this->attach(fire); |
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| 83 | fire->setOrientation(this->getOrientation()); |
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| 84 | fire->setSource("Orxonox/rocketfire"); |
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[6387] | 85 | |
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[6119] | 86 | this->enableCollisionCallback(); |
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| 87 | this->setCollisionResponse(false); |
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| 88 | this->setCollisionType(Kinematic); |
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| 89 | |
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[8855] | 90 | // Add collision shape |
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[9667] | 91 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); |
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[6167] | 92 | collisionShape->setRadius(3); |
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| 93 | collisionShape->setHeight(500); |
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| 94 | this->attachCollisionShape(collisionShape); |
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[6119] | 95 | |
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[8855] | 96 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); |
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[6387] | 97 | |
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[8855] | 98 | // Add sound |
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[9667] | 99 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); |
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[6313] | 100 | this->defSndWpnEngine_->setLooping(true); |
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| 101 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); |
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[7848] | 102 | this->defSndWpnEngine_->setVolume(1.0f); |
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[6313] | 103 | this->attach(defSndWpnEngine_); |
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[6285] | 104 | |
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[9667] | 105 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); |
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[6313] | 106 | this->defSndWpnLaunch_->setLooping(false); |
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| 107 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); |
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[7848] | 108 | this->defSndWpnLaunch_->setVolume(1.0f); |
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[6313] | 109 | this->attach(defSndWpnLaunch_); |
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| 110 | } |
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| 111 | else |
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| 112 | { |
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| 113 | this->defSndWpnEngine_ = 0; |
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| 114 | this->defSndWpnLaunch_ = 0; |
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| 115 | } |
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[6387] | 116 | |
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[8855] | 117 | // Add camera |
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[9667] | 118 | CameraPosition* camPosition = new CameraPosition(this->getContext()); |
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[6315] | 119 | camPosition->setPosition(0,4,15); |
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| 120 | camPosition->setAllowMouseLook(true); |
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| 121 | this->addCameraPosition(camPosition); |
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[8738] | 122 | |
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| 123 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange |
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| 124 | this->setRadarObjectShape(RadarViewable::Triangle); |
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| 125 | this->setRadarObjectScale(0.5f); |
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[6119] | 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | @brief |
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[6247] | 130 | Destructor. Destroys controller, if present and kills sounds, if playing. |
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[6119] | 131 | */ |
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| 132 | Rocket::~Rocket() |
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| 133 | { |
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| 134 | if(this->isInitialized()) |
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| 135 | { |
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[7163] | 136 | if (GameMode::isMaster()) |
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| 137 | { |
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| 138 | this->destructionEffect(); |
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[6383] | 139 | |
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[7163] | 140 | if (this->getPlayer() && this->getController()) |
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| 141 | this->player_->stopTemporaryControl(); |
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| 142 | } |
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| 143 | |
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[6315] | 144 | if ( this->defSndWpnEngine_ ) |
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[6381] | 145 | this->defSndWpnEngine_->destroy(); |
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[6383] | 146 | |
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[6315] | 147 | if ( this->defSndWpnLaunch_ ) |
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[6381] | 148 | this->defSndWpnLaunch_->destroy(); |
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[6119] | 149 | } |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | @brief |
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[8855] | 154 | Sets the entity that fired the Rocket. |
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| 155 | @param shooter |
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| 156 | A pointer to the Pawn that fired the Rocket. |
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[6119] | 157 | */ |
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[8855] | 158 | void Rocket::setShooter(Pawn* shooter) |
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[6119] | 159 | { |
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[8855] | 160 | this->BasicProjectile::setShooter(shooter); |
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| 161 | |
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| 162 | this->player_ = this->getShooter()->getPlayer(); |
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[9016] | 163 | if(this->player_) |
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| 164 | this->player_->startTemporaryControl(this); |
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[6387] | 165 | |
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[6315] | 166 | if( GameMode::isMaster() ) |
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| 167 | { |
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| 168 | this->defSndWpnEngine_->play(); |
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| 169 | this->defSndWpnLaunch_->play(); |
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| 170 | } |
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[6119] | 171 | } |
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| 172 | |
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| 173 | /** |
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| 174 | @brief |
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| 175 | Defines which actions the Rocket has to take in each tick. |
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| 176 | @param dt |
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| 177 | The length of the tick. |
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| 178 | */ |
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| 179 | void Rocket::tick(float dt) |
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| 180 | { |
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| 181 | SUPER(Rocket, tick, dt); |
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[6387] | 182 | |
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[6119] | 183 | if( this->hasLocalController() ) |
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| 184 | { |
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| 185 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); |
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| 186 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); |
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| 187 | this->localAngularVelocity_ = 0; |
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[7163] | 188 | } |
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[6387] | 189 | |
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[8855] | 190 | this->destroyCheck(); |
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[6119] | 191 | } |
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[6387] | 192 | |
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[10073] | 193 | bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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[6119] | 194 | { |
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[10073] | 195 | return this->processCollision(otherObject, contactPoint, cs); |
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[6119] | 196 | } |
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[6387] | 197 | |
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[8855] | 198 | /** |
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| 199 | @brief |
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| 200 | Destroys the Rocket and stops the sound, |
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| 201 | */ |
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| 202 | void Rocket::destroyObject(void) |
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[6119] | 203 | { |
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[8855] | 204 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) |
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| 205 | this->defSndWpnEngine_->stop(); |
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| 206 | |
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| 207 | this->BasicProjectile::destroyObject(); |
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[6119] | 208 | } |
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[6387] | 209 | |
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[8855] | 210 | /** |
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| 211 | @brief |
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| 212 | Destroys the Rocket upon pressing "fire". |
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| 213 | */ |
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[6119] | 214 | void Rocket::fired(unsigned int firemode) |
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| 215 | { |
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[8855] | 216 | this->destroyObject(); |
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[7163] | 217 | } |
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[7848] | 218 | |
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[8855] | 219 | /** |
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| 220 | @brief |
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| 221 | The effects that are displayed, when the Rocket is destroyed. |
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| 222 | */ |
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[7163] | 223 | void Rocket::destructionEffect() |
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| 224 | { |
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| 225 | ParticleSpawner *effect1, *effect2; |
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[8855] | 226 | if(this->getShooter()) |
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[6119] | 227 | { |
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[9667] | 228 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); |
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| 229 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); |
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[6119] | 230 | } |
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[7163] | 231 | else |
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| 232 | { |
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[9667] | 233 | effect1 = new ParticleSpawner(this->getContext()); |
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| 234 | effect2 = new ParticleSpawner(this->getContext()); |
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[7163] | 235 | } |
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[7848] | 236 | |
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[7163] | 237 | effect1->setPosition(this->getPosition()); |
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| 238 | effect1->setOrientation(this->getOrientation()); |
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| 239 | effect1->setDestroyAfterLife(true); |
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| 240 | effect1->setSource("Orxonox/explosion4"); |
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| 241 | effect1->setLifetime(2.0f); |
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[7848] | 242 | |
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[7163] | 243 | effect2->setPosition(this->getPosition()); |
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| 244 | effect2->setOrientation(this->getOrientation()); |
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| 245 | effect2->setDestroyAfterLife(true); |
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| 246 | effect2->setSource("Orxonox/smoke4"); |
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| 247 | effect2->setLifetime(3.0f); |
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[6119] | 248 | } |
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| 249 | |
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| 250 | /** |
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| 251 | @brief |
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| 252 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. |
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| 253 | @param value |
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| 254 | The vector determining the amount of the angular movement. |
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| 255 | */ |
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| 256 | void Rocket::rotateYaw(const Vector2& value) |
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| 257 | { |
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| 258 | ControllableEntity::rotateYaw(value); |
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[6387] | 259 | |
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[6119] | 260 | if( !this->isInMouseLook() ) |
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| 261 | this->localAngularVelocity_.y += value.x; |
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| 262 | } |
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| 263 | |
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| 264 | /** |
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| 265 | @brief |
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| 266 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. |
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| 267 | @param value |
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| 268 | The vector determining the amount of the angular movement. |
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| 269 | */ |
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| 270 | void Rocket::rotatePitch(const Vector2& value) |
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| 271 | { |
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| 272 | ControllableEntity::rotatePitch(value); |
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[6387] | 273 | |
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[6119] | 274 | if( !this->isInMouseLook() ) |
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| 275 | this->localAngularVelocity_.x += value.x; |
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| 276 | } |
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| 277 | |
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| 278 | /** |
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| 279 | @brief |
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| 280 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. |
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| 281 | @param value |
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| 282 | The vector determining the amount of the angular movement. |
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| 283 | */ |
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| 284 | void Rocket::rotateRoll(const Vector2& value) |
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| 285 | { |
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| 286 | ControllableEntity::rotateRoll(value); |
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[6387] | 287 | |
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[6119] | 288 | if( !this->isInMouseLook() ) |
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| 289 | this->localAngularVelocity_.z += value.x; |
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| 290 | } |
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[6387] | 291 | |
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[6119] | 292 | } |
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