[7129] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[8855] | 23 | * Gabriel Nadler |
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[7129] | 24 | * Co-authors: |
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[8706] | 25 | * simonmie |
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[7129] | 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file SimpleRocket.h |
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| 31 | @brief Definition of the SimpleRocket class. |
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| 32 | */ |
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| 33 | |
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[7129] | 34 | #ifndef _SimpleRocket_H__ |
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| 35 | #define _SimpleRocket_H__ |
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| 36 | |
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| 37 | #include "weapons/WeaponsPrereqs.h" |
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| 38 | |
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| 39 | #include "tools/Timer.h" |
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[8855] | 40 | |
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[7129] | 41 | #include "graphics/ParticleSpawner.h" |
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[8738] | 42 | #include "interfaces/RadarViewable.h" |
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[8855] | 43 | #include "worldentities/ControllableEntity.h" |
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[7129] | 44 | |
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[8706] | 45 | #include "BasicProjectile.h" |
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| 46 | |
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[7129] | 47 | namespace orxonox |
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| 48 | { |
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| 49 | class ConeCollisionShape; |
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| 50 | |
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| 51 | /** |
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| 52 | @brief |
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[8855] | 53 | SimpleRocket is a target seeking, intelligent rocket. It follows its target until it either hits something or runs out of fuel. |
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| 54 | The steering is done by the RocketController. |
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[7129] | 55 | @author |
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[8855] | 56 | Gabriel Nadler |
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| 57 | @ingroup WeaponsProjectiles |
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[7129] | 58 | */ |
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[8738] | 59 | class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable |
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[7129] | 60 | { |
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| 61 | public: |
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[9667] | 62 | SimpleRocket(Context* context); |
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[7129] | 63 | virtual ~SimpleRocket(); |
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| 64 | virtual void tick(float dt); |
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| 65 | |
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[10073] | 66 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); |
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[7129] | 67 | |
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| 68 | void disableFire(); //!< Method to disable the fire and stop all acceleration |
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| 69 | |
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| 70 | virtual void moveFrontBack(const Vector2& value){} |
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| 71 | virtual void moveRightLeft(const Vector2& value){} |
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| 72 | virtual void moveUpDown(const Vector2& value){} |
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| 73 | |
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| 74 | virtual void rotateYaw(const Vector2& value); |
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| 75 | virtual void rotatePitch(const Vector2& value); |
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| 76 | virtual void rotateRoll(const Vector2& value); |
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| 77 | void setDestroy(); |
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| 78 | |
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| 79 | /** |
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| 80 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. |
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| 81 | @param value The amount by which the SimpleRocket is to be moved. |
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| 82 | */ |
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| 83 | inline void moveFrontBack(float value) |
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[8855] | 84 | { this->moveFrontBack(Vector2(value, 0)); } |
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[7129] | 85 | /** |
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| 86 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. |
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| 87 | @param value The amount by which the SimpleRocket is to be moved. |
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| 88 | */ |
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| 89 | inline void moveRightLeft(float value) |
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[8855] | 90 | { this->moveRightLeft(Vector2(value, 0)); } |
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[7129] | 91 | /** |
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| 92 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. |
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| 93 | @param value The amount by which the SimpleRocket is to be moved. |
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| 94 | */ |
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| 95 | inline void moveUpDown(float value) |
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[8855] | 96 | { this->moveUpDown(Vector2(value, 0)); } |
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[7129] | 97 | |
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| 98 | /** |
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| 99 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. |
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| 100 | @param value The amount by which the SimpleRocket is to be rotated. |
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| 101 | */ |
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| 102 | inline void rotateYaw(float value) |
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[8855] | 103 | { this->rotateYaw(Vector2(value, 0)); } |
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[7129] | 104 | /** |
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| 105 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. |
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| 106 | @param value The amount by which the SimpleRocket is to be rotated. |
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| 107 | */ |
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| 108 | inline void rotatePitch(float value) |
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[8855] | 109 | { this->rotatePitch(Vector2(value, 0)); } |
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[7129] | 110 | /** |
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| 111 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. |
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| 112 | @param value The amount by which the SimpleRocket is to be rotated. |
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| 113 | */ |
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| 114 | inline void rotateRoll(float value) |
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[8855] | 115 | { this->rotateRoll(Vector2(value, 0)); } |
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[7129] | 116 | |
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[8855] | 117 | virtual void setShooter(Pawn* shooter); |
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[8706] | 118 | |
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[7129] | 119 | inline bool hasFuel() const |
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[8855] | 120 | { return this->fuel_; } |
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[7129] | 121 | |
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| 122 | |
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| 123 | private: |
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[8859] | 124 | static const float FUEL_PERCENTAGE; //!< Percentage of lifetime the rocket has fuel |
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| 125 | |
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[8855] | 126 | Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. |
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[7129] | 127 | bool fuel_; //!< Bool is true while the rocket "has fuel" |
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| 128 | |
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[8855] | 129 | WeakPtr<PlayerInfo> player_; //!< The player the SimpleRocket belongs to. |
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| 130 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. |
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| 131 | float lifetime_; //!< The time the projectile exists. |
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[7129] | 132 | |
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| 133 | ParticleEmitter* fire_; //!< Fire-Emittor |
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| 134 | }; |
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| 135 | |
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| 136 | } |
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| 137 | |
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| 138 | #endif /* _SimpleRocket_H__ */ |
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