1 | /* |
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2 | * First try of a ControllerDirector. Target: An event occurs in the levelTry.oxw |
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3 | * file, which is "heard" by an object of the type of this class. It then SHOULD |
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4 | * (because it is not working) execute the party function. |
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5 | */ |
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6 | |
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7 | #include "ControllerDirector.h" |
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8 | #include "ScriptController.h" |
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9 | #include "core/CoreIncludes.h" |
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10 | |
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11 | //#include "network/NetworkFunction.h" |
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12 | |
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13 | #include "infos/HumanPlayer.h" |
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14 | #include "interfaces/PlayerTrigger.h" |
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15 | #include "worldentities/pawns/Pawn.h" |
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16 | #include "core/LuaState.h" |
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17 | |
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18 | |
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19 | namespace orxonox |
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20 | { |
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21 | RegisterClass(ControllerDirector); |
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22 | |
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23 | ControllerDirector::ControllerDirector(Context* context) : ArtificialController(context) |
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24 | { |
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25 | // Register the object with the framework |
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26 | RegisterObject(ControllerDirector); |
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27 | |
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28 | // output a message to ensure we know the constructor was run |
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29 | orxout(verbose)<<"hello universe constructor blablub"<< endl; |
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30 | |
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31 | |
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32 | |
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33 | // Initialize member variables |
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34 | this->player_ = NULL; |
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35 | this->entity_ = NULL; |
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36 | this->pTrigger_ = NULL; |
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37 | this->context_ = context; |
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38 | } |
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39 | |
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40 | void ControllerDirector::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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41 | { |
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42 | SUPER(ControllerDirector, XMLPort, xmlelement, mode); |
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43 | |
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44 | orxout(verbose)<< "ControllerDirector::XMLPort " |
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45 | << "An instance of ControllerDirector has been created." << endl; |
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46 | } |
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47 | |
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48 | void ControllerDirector::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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49 | { |
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50 | // Call the xmleventport functions of the classes we derive from |
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51 | SUPER(ControllerDirector, XMLEventPort, xmlelement, mode); |
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52 | |
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53 | // Add an event sink for a "takeControl" event, which leads to the |
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54 | // function takeControl() being called. |
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55 | XMLPortEventSink(ControllerDirector, BaseObject, "takeControl", |
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56 | takeControl, xmlelement, mode); |
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57 | } |
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58 | |
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59 | |
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60 | |
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61 | |
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62 | void ControllerDirector::takeControl(Controller * controller, BaseObject * trigger) |
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63 | { |
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64 | /* Output a message confirming that the function was called */ |
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65 | orxout(verbose)<<"test takecontrol."<< endl; |
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66 | |
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67 | /* First, we set up a new controller to attach to the unit that |
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68 | * triggered our event. |
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69 | */ |
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70 | static int ctrlid = 1; |
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71 | bool prepok = preparationToTakeControl(trigger); |
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72 | if( prepok == true) |
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73 | { |
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74 | /* Create a scriptcontroller object */ |
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75 | ScriptController *newctrl = new ScriptController(this->context_); |
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76 | |
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77 | /* Make the player we were given its slave */ |
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78 | newctrl->setPlayer(this->player_); |
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79 | |
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80 | /* Start controlling that object */ |
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81 | newctrl->takeControl(ctrlid); |
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82 | } |
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83 | else |
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84 | return; |
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85 | |
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86 | /* Set up a luastate to use for running the scripts */ |
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87 | LuaState * ls = new LuaState(); |
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88 | |
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89 | /* Assemble a string to define a controller id variable in lua space */ |
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90 | std::stringstream tmp; |
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91 | tmp << "newctrlid = " << ctrlid << endl; |
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92 | std::string todo = tmp.str(); |
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93 | |
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94 | /* Run the string using the luastate created earlier */ |
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95 | ls->doString(todo); |
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96 | |
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97 | /* Now run the script on this controller. This will still have the above |
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98 | * variable "newctrlid" defined, which means it can make use of it. |
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99 | */ |
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100 | |
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101 | ls->doFile("testscript.lua"); |
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102 | |
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103 | /* Increase the controller ID so we have a different one for |
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104 | * the next time it is triggered */ |
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105 | ctrlid += 1; |
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106 | } |
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107 | |
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108 | |
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109 | bool ControllerDirector::preparationToTakeControl(BaseObject * trigger) |
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110 | { |
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111 | this->pTrigger_ = orxonox_cast<PlayerTrigger*>(trigger); |
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112 | this->player_ = NULL; |
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113 | |
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114 | orxout(verbose) << "Preparation to take Control!" << endl; |
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115 | |
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116 | // Check whether it is a player trigger and extract pawn from it |
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117 | if(this->pTrigger_ != NULL) |
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118 | { |
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119 | // Get the object which triggered the event. |
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120 | this->player_ = this->pTrigger_->getTriggeringPlayer(); |
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121 | |
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122 | // Check if there actually was a player returned. |
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123 | if( this->player_ == NULL) return false; |
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124 | } |
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125 | else |
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126 | { |
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127 | orxout(verbose) << "ControllerDirector::preparationToTakeControl " |
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128 | << "Not a player trigger, can't extract pawn from it.." << endl; |
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129 | return false; |
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130 | } |
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131 | |
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132 | this->entity_ = this->player_->getControllableEntity(); |
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133 | assert(this->entity_); |
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134 | |
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135 | return true; |
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136 | } |
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137 | |
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138 | /* // Currently unused |
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139 | void ControllerDirector::setNewController(Controller * controller) { |
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140 | |
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141 | |
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142 | orxout() << "New Controller is going to be set!" << endl; |
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143 | |
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144 | this->entity_->setDestroyWhenPlayerLeft(false); |
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145 | this->player_->pauseControl(); |
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146 | this->entity_->setController(controller); |
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147 | this->player_->startControl(this->entity_); |
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148 | //this->setControllableEntity(this->entity_); |
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149 | } |
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150 | */ |
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151 | |
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152 | |
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153 | |
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154 | } |
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155 | |
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156 | |
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157 | |
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158 | |
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