1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Noe Pedrazzini |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ModularSpaceShip.h" |
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30 | |
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31 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/config/ConfigValueIncludes.h" |
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35 | #include "core/Template.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "util/Math.h" |
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38 | #include "gametypes/Gametype.h" |
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39 | #include "core/command/ConsoleCommand.h" |
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40 | |
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41 | #include "items/ShipPart.h" |
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42 | #include "items/Engine.h" |
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43 | #include "worldentities/StaticEntity.h" |
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44 | #include "collisionshapes/WorldEntityCollisionShape.h" |
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45 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
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46 | #include <BulletCollision/CollisionShapes/btCompoundShape.h> |
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47 | |
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48 | |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | SetConsoleCommand("ModularSpaceShip", "killshippart", &ModularSpaceShip::killShipPartStatic); |
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53 | |
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54 | RegisterClass(ModularSpaceShip); |
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55 | |
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56 | std::map<StaticEntity*, ShipPart*>* ModularSpaceShip::partMap_s = 0; |
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57 | |
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58 | ModularSpaceShip::ModularSpaceShip(Context* context) : SpaceShip(context) |
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59 | { |
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60 | RegisterObject(ModularSpaceShip); |
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61 | |
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62 | this->registerVariables(); |
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63 | |
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64 | ModularSpaceShip::partMap_s = &(this->partMap_); |
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65 | |
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66 | } |
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67 | |
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68 | ModularSpaceShip::~ModularSpaceShip() |
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69 | { |
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70 | if (this->isInitialized()) |
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71 | { |
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72 | |
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73 | } |
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74 | } |
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75 | |
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76 | void ModularSpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(ModularSpaceShip, XMLPort, xmlelement, mode); |
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79 | XMLPortObject(ModularSpaceShip, ShipPart, "parts", addShipPart, getShipPart, xmlelement, mode); |
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80 | } |
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81 | |
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82 | void ModularSpaceShip::registerVariables() |
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83 | { |
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84 | return; |
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85 | } |
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86 | |
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87 | /** |
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88 | @brief |
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89 | Searches for ShipParts matching to StaticEntities. |
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90 | */ |
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91 | void ModularSpaceShip::updatePartAssignment() |
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92 | { |
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93 | // iterate through all attached objects |
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94 | for (unsigned int i=0; i < (unsigned int)(this->getNumAttachedObj()); i++) |
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95 | { |
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96 | if (this->getAttachedObject(i) == NULL) |
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97 | { |
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98 | break; |
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99 | } |
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100 | // iterate through all attached parts |
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101 | for(unsigned int j = 0; j < this->partList_.size(); j++) |
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102 | { |
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103 | // if the name of the part matches the name of the object, add the object to that parts entitylist (unless it was already done). |
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104 | if((this->partList_[j]->getName() == this->getAttachedObject(i)->getName()) && !this->partList_[j]->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)))) |
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105 | { |
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106 | // The Entity is added to the part's entityList_ |
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107 | this->partList_[j]->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))); |
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108 | // An entry in the partMap_ is created, assigning the part to the entity. |
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109 | this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), this->partList_[j]); |
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110 | } |
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111 | } |
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112 | } |
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113 | } |
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114 | |
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115 | void ModularSpaceShip::attach(WorldEntity* object) |
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116 | { |
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117 | SpaceShip::attach(object); |
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118 | this->updatePartAssignment(); |
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119 | } |
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120 | |
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121 | /** |
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122 | @brief |
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123 | Creates a new assignment for the given StaticEntity and ShipPart in the partMap_ |
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124 | @param entity |
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125 | A pointer to the StaticEntity |
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126 | @param part |
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127 | A pointer to the ShipPart. |
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128 | */ |
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129 | void ModularSpaceShip::addPartEntityAssignment(StaticEntity* entity, ShipPart* part) |
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130 | { |
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131 | if (!entity || !part) |
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132 | return; |
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133 | |
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134 | if (this->partMap_.find(entity) != this->partMap_.end()) |
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135 | { |
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136 | orxout(internal_warning) << "Assigning an Entity to multiple parts is not yet supported." << endl; |
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137 | return; |
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138 | } |
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139 | |
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140 | this->partMap_[entity] = part; |
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141 | } |
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142 | |
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143 | |
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144 | /** |
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145 | @brief |
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146 | Get the ShipPart an attached entity belongs to. |
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147 | @param entity |
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148 | The entity to be searched. |
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149 | @return |
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150 | Returns a pointer to the ShipPart the entity belongs to. |
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151 | */ |
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152 | ShipPart* ModularSpaceShip::getPartOfEntity(StaticEntity* entity) const |
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153 | { |
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154 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = this->partMap_.begin(); it != this->partMap_.end(); ++it) |
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155 | { |
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156 | if (it->first == entity) |
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157 | return it->second; |
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158 | } |
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159 | return NULL; |
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160 | } |
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161 | |
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162 | /** |
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163 | @brief |
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164 | If the damage occurred on an attached StaticEntity, the damage is given to the corresponding ShipPart to handle. |
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165 | */ |
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166 | void ModularSpaceShip::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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167 | { |
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168 | if (this->getPartOfEntity((StaticEntity*)(cs->getUserPointer())) != NULL) |
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169 | this->getPartOfEntity((StaticEntity*)(cs->getUserPointer()))->handleHit(damage, healthdamage, shielddamage, originator); |
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170 | else |
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171 | SpaceShip::damage(damage, healthdamage, shielddamage, originator, cs); |
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172 | } |
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173 | |
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174 | /** |
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175 | @brief |
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176 | STATIC: Needed for consolecommand. Kills the ShipPart with the given name. Used from the console-command "ModularSpaceShip killshippart [string]". |
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177 | @param name |
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178 | The name of the part to be killed. |
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179 | */ |
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180 | void ModularSpaceShip::killShipPartStatic(std::string name) |
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181 | { |
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182 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = ModularSpaceShip::partMap_s->begin(); it != ModularSpaceShip::partMap_s->end(); ++it) |
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183 | { |
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184 | if (it->second->getName() == name) |
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185 | { |
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186 | it->second->setAlive(false); |
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187 | return; |
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188 | } |
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189 | } |
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190 | orxout(internal_warning) << "Could not apply damage to ShipPart \"" << name << "\". Part not found." << endl; |
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191 | } |
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192 | |
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193 | /** |
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194 | @brief |
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195 | Kills the ShipPart with the given name. Used from the console-command "ModularSpaceShip killshippart [string]". |
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196 | @param name |
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197 | The name of the part to be killed. |
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198 | */ |
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199 | void ModularSpaceShip::killShipPart(std::string name) |
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200 | { |
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201 | for (std::map<StaticEntity*, ShipPart*>::const_iterator it = ModularSpaceShip::partMap_.begin(); it != ModularSpaceShip::partMap_.end(); ++it) |
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202 | { |
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203 | if (it->second->getName() == name) |
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204 | { |
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205 | it->second->setAlive(false); |
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206 | return; |
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207 | } |
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208 | } |
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209 | orxout(internal_warning) << "Could not apply damage to ShipPart \"" << name << "\". Part not found." << endl; |
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210 | } |
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211 | |
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212 | /** |
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213 | @brief |
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214 | Add a ShipPart to the SpaceShip. |
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215 | @param engine |
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216 | A pointer to the ShipPart to be added. |
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217 | */ |
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218 | void ModularSpaceShip::addShipPart(ShipPart* part) |
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219 | { |
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220 | OrxAssert(part != NULL, "The ShipPart cannot be NULL."); |
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221 | this->partList_.push_back(part); |
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222 | part->setParent(this); |
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223 | this->updatePartAssignment(); |
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224 | } |
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225 | |
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226 | /** |
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227 | @brief |
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228 | Get the i-th ShipPart of the SpaceShip. |
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229 | @return |
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230 | Returns a pointer to the i-the ShipPart. NULL if there is no ShipPart with that index. |
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231 | */ |
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232 | ShipPart* ModularSpaceShip::getShipPart(unsigned int index) |
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233 | { |
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234 | if(this->partList_.size() <= index) |
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235 | return NULL; |
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236 | else |
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237 | return this->partList_[index]; |
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238 | } |
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239 | |
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240 | /** |
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241 | @brief |
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242 | Looks for an attached ShipPart with a certain name. |
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243 | @param name |
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244 | The name of the ShipPart to be returned. |
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245 | @return |
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246 | Pointer to the ShipPart with the given name, or NULL if not found. |
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247 | */ |
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248 | ShipPart* ModularSpaceShip::getShipPartByName(std::string name) |
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249 | { |
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250 | for(std::vector<ShipPart*>::iterator it = this->partList_.begin(); it != this->partList_.end(); ++it) |
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251 | { |
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252 | if(orxonox_cast<ShipPart*>(*it)->getName() == name) |
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253 | { |
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254 | return orxonox_cast<ShipPart*>(*it); |
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255 | } |
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256 | } |
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257 | orxout(internal_warning) << "Couldn't find ShipPart with name \"" << name << "\"." << endl; |
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258 | return NULL; |
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259 | } |
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260 | |
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261 | /** |
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262 | @brief |
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263 | Check whether the SpaceShip has a particular Engine. |
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264 | @param engine |
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265 | A pointer to the Engine to be checked. |
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266 | */ |
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267 | bool ModularSpaceShip::hasShipPart(ShipPart* part) const |
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268 | { |
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269 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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270 | { |
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271 | if(this->partList_[i] == part) |
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272 | return true; |
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273 | } |
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274 | return false; |
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275 | } |
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276 | |
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277 | |
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278 | /** |
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279 | @brief |
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280 | Removes a ShipPart from the SpaceShip, destroying the corresponding StaticEntity |
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281 | @param part |
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282 | The ShipPart to be removed. |
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283 | */ |
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284 | void ModularSpaceShip::removeShipPart(ShipPart* part) |
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285 | { |
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286 | // Remove the part from the partList_ |
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287 | std::vector<ShipPart*>::iterator it = this->partList_.begin(); |
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288 | for(unsigned int i = 0; i < this->partList_.size(); i++) |
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289 | { |
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290 | if(this->partList_[i] == part) |
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291 | { |
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292 | this->partList_.erase(it); |
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293 | break; |
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294 | } |
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295 | it++; |
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296 | } |
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297 | // Remove the part-entity assignment and detach the Entity of this ShipPart |
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298 | for (std::map<StaticEntity*, ShipPart*>::iterator itt = this->partMap_.begin(); itt != this->partMap_.end(); ) |
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299 | { |
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300 | if (itt->second == part) |
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301 | { |
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302 | this->detach(itt->first); |
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303 | itt->first->destroy(); |
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304 | //itt->first->setActive(false); |
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305 | //itt->first->setVisible(false); |
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306 | //itt->first->setCollisionResponse(false); |
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307 | //itt->first->setCollisionType(None); |
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308 | //itt->first->deactivatePhysics(); |
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309 | this->partMap_.erase(itt++); |
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310 | } else { |
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311 | ++itt; |
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312 | } |
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313 | } |
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314 | } |
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315 | |
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316 | /** |
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317 | @brief |
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318 | Looks for an attached Engine with a certain name. |
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319 | @param name |
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320 | The name of the engine to be returned. |
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321 | @return |
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322 | Pointer to the engine with the given name, or NULL if not found. |
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323 | */ |
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324 | Engine* ModularSpaceShip::getEngineByName(std::string name) |
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325 | { |
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326 | for(std::vector<Engine*>::iterator it = this->engineList_.begin(); it != this->engineList_.end(); ++it) |
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327 | { |
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328 | if(orxonox_cast<Engine*>(*it)->getName() == name) |
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329 | { |
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330 | return orxonox_cast<Engine*>(*it); |
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331 | } |
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332 | } |
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333 | orxout(internal_warning) << "Couldn't find Engine with name \"" << name << "\"." << endl; |
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334 | return NULL; |
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335 | } |
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336 | |
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337 | /** |
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338 | @brief |
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339 | Detaches a child WorldEntity from this instance. |
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340 | */ |
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341 | void ModularSpaceShip::detach(WorldEntity* object) |
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342 | { |
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343 | std::set<WorldEntity*>::iterator it = this->children_.find(object); |
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344 | if (it == this->children_.end()) |
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345 | { |
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346 | orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; |
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347 | return; |
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348 | } |
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349 | |
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350 | // collision shapes |
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351 | |
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352 | //this->printBtChildShapes((btCompoundShape*)(this->getWorldEntityCollisionShape()->getCollisionShape()), 2, 0); |
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353 | this->detachCollisionShape(object->collisionShape_); // after succeeding, causes a crash in the collision handling |
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354 | //this->printBtChildShapes((btCompoundShape*)(this->getWorldEntityCollisionShape()->getCollisionShape()), 2, 0); |
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355 | |
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356 | // mass |
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357 | if (object->getMass() > 0.0f) |
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358 | { |
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359 | this->childrenMass_ -= object->getMass(); |
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360 | recalculateMassProps(); |
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361 | } |
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362 | |
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363 | this->detachNode(object->node_); |
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364 | this->children_.erase(it); // this causes a crash when unloading the level. Or not? |
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365 | |
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366 | object->notifyDetached(); |
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367 | } |
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368 | } |
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