Last change
on this file since 10487 was
10486,
checked in by maxima, 10 years ago
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weaponFS15 branch merged to presentation. spaceshipFS15 has GravityBomb on mode 2
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File size:
711 bytes
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1 | /* |
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2 | * GravityBombMunition.h |
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3 | * |
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4 | * Created on: Apr 16, 2015 |
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5 | * Author: meggiman |
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6 | */ |
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7 | |
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8 | #ifndef GRAVITYBOMBMUNITION_H_ |
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9 | #define GRAVITYBOMBMUNITION_H_ |
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10 | |
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11 | #include "weapons/WeaponsPrereqs.h" |
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12 | #include "weaponsystem/Munition.h" |
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13 | |
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14 | namespace orxonox |
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15 | { |
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16 | /** |
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17 | * @class GravityBombMunition |
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18 | * |
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19 | * @brief This class is used to set the behaviour of various |
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20 | * munition specific attributes of the GravityBomb like max count of munition per magazine. |
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21 | * |
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22 | * @author Manuel |
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23 | * @date 23.05.2015 |
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24 | */ |
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25 | class _WeaponsExport GravityBombMunition : public Munition |
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26 | { |
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27 | public: |
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28 | GravityBombMunition(Context* context); |
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29 | virtual ~GravityBombMunition() {} |
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30 | }; |
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31 | |
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32 | } |
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33 | |
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34 | |
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35 | #endif /* GRAVITYBOMBMUNITION_H_ */ |
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