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source: code/branches/presentationFS15/src/modules/weapons/projectiles/GravityBomb.h @ 10504

Last change on this file since 10504 was 10504, checked in by maxima, 9 years ago

Bugfix: See Commit 10502. New orbStation Template.

File size: 1.5 KB
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[10326]1/*
2 * GravityBomb.h
3 *
4 *  Created on: Mar 19, 2015
5 *      Author: meggiman
6 */
7
8#ifndef GravityBOMB_H_
9#define GravityBOMB_H_
10
11#include "weapons/WeaponsPrereqs.h"
12
13#include "tools/Timer.h"
14
15#include "graphics/ParticleSpawner.h"
16#include "interfaces/RadarViewable.h"
[10336]17#include "objects/ForceField.h"
[10326]18#include "BasicProjectile.h"
[10336]19#include "worldentities/MovableEntity.h"
20#include "core/CoreIncludes.h"
[10341]21#include "objects/collisionshapes/SphereCollisionShape.h"
22#include "../../../orxonox/worldentities/WorldEntity.h"
23#include "GravityBombField.h"
[10487]24#include "sound/WorldSound.h"
[10326]25
26namespace orxonox
27{
[10455]28        /**
29         * @class       GravityBomb
30         *
31         * @brief       This class implements how long the bomb flies before it places the GravityField at it's last possition.
32         *                      The field will be created either because the timelimit of the bomb expired or it hit something. After creation of the field,
33         *                      the projectile (this object) is destroyed.
34         *
35         * @author      Manuel Eggimann
36         * @date        23.05.2015
37         */
[10336]38        class _WeaponsExport GravityBomb : public BasicProjectile , public MovableEntity, public RadarViewable
[10326]39        {
40                public:
41                        GravityBomb(Context* context);
[10336]42                        virtual ~GravityBomb();
43                        virtual void tick(float dt);
[10326]44
[10336]45                        virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
[10341]46                        void detonate();
[10326]47                private:
[10435]48                static const float LIFETIME;
49
[10504]50                bool hasCollided_;
[10391]51                float timeToLife_; //Time the bomb flies before it explodes.
[10455]52                WorldSound* bombSound_;
[10336]53        };
[10326]54}
55#endif /* GravityBOMB_H_ */
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