[11194] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Matthias Binder |
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| 24 | * |
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| 25 | */ |
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[11186] | 26 | |
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| 27 | |
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[11194] | 28 | |
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| 29 | |
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[11186] | 30 | #include "LevelStatus.h" |
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| 31 | |
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| 32 | #include <map> |
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| 33 | |
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| 34 | #include "core/singleton/ScopedSingletonIncludes.h" |
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| 35 | #include "core/commandline/CommandLineIncludes.h" |
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| 36 | #include "core/config/ConfigValueIncludes.h" |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/ClassTreeMask.h" |
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| 39 | #include "core/Loader.h" |
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| 40 | #include "core/Resource.h" |
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| 41 | #include "core/XMLFile.h" |
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| 42 | #include "Level.h" |
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| 43 | #include "PlayerManager.h" |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | RegisterClass(LevelStatus); |
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| 48 | |
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[11194] | 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Constructor. sets config values and initializes variables. |
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| 53 | */ |
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[11188] | 54 | LevelStatus::LevelStatus(Context* context) : BaseObject(context) |
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[11186] | 55 | { |
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| 56 | RegisterObject(LevelStatus); |
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| 57 | this->won = false; |
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| 58 | this->nextLevels.insert(this->nextLevels.begin(),1); |
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| 59 | this->activated=0; |
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| 60 | } |
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| 61 | |
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| 62 | LevelStatus::~LevelStatus() |
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| 63 | {} |
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| 64 | } |
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