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source: code/branches/presentationFS16/src/orxonox/controllers/SectionController.h @ 11251

Last change on this file since 11251 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SectionController_H__
30#define _SectionController_H__
31
32#include "controllers/ActionpointController.h"
33
34
35namespace orxonox
36{
37    /**
38        @note
39        ActionpointController will not work, if there is no MasterController in the level!
40        All the demos are in a file called AITest.oxw. In the menu look for New AI Testing Level.
41    */
42    class _OrxonoxExport SectionController : public ActionpointController
43    {
44        public:
45            //----[language demanded functions]----           
46                SectionController(Context* context);
47
48                virtual ~SectionController();
49            //----[/language demanded functions]----
50           
51            //----[own functions]----
52                ActionpointController* findNewDivisionLeader();
53
54                virtual bool setWingman(ActionpointController* newWingman) override;
55                virtual bool hasWingman() override;
56                virtual bool hasFollower() override
57                    { return false; }
58                void chooseTarget();
59            //----[/own functions]----
60
61        protected:       
62            //----action must only be managed by this----     
63                virtual void action() override; //<! action() is called in regular intervals by MasterController managing the bot's behaviour.
64                Vector3 getFormationPosition ();
65                void keepFormation();
66        private:
67            //----private variables-----
68                bool bFirstAction_;
69               
70    };
71}
72
73#endif /* _SectionController_H__ */
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