/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Paul Lehmann * Co-authors: * ... * */ #ifndef _MoveToTask_H__ #define _MoveToTask_H__ #include "infos/PlayerInfo.h" #include "controllers/ArtificialController.h" #include "tools/interfaces/Tickable.h" #include "Task.h" namespace orxonox { class _OrxonoxExport MoveToTask : public Task { public: MoveToTask(Context* context); virtual ~MoveToTask(){} void initialize(float startTime, PlayerInfo* player, Vector3 destination, float velocity); virtual bool update(float dt) override; private: std::string output_; // Information about the player that this ScriptController will // control // - Player pointer PlayerInfo* player_; // - Entity pointer, this is for convenience and will be the same as // player_->getControllableEntity() ControllableEntity* entity_; Vector3 direction_; Vector3 destination_; // velocitz in m/s float velocity_; }; } #endif /* _MoveToTask_H__ */