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source: code/branches/presentationHS12/data/levels/includes/weaponSettingsCollateral.oxi @ 10056

Last change on this file since 10056 was 9516, checked in by smerkli, 12 years ago

Merged branch largeShip1. Cannot test at home,
but since it's only levels, should work.

File size: 2.4 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weapons>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20
21        <Weapon>
22          <attached>
23            <!--Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="5,-1.3,0" /--> <!-- ROCKET LAUNCHER -->
24            <!--Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" /--> <!-- THING BETWEEN -->
25            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="-1.5, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
26          </attached>
27          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
28          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
29          <LightningGun mode=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
30        </Weapon>
31
32        <Weapon>
33          <attached>
34            <!--Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" /-->
35            <!--Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" /-->
36            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="90" yaw="-90" position="1.8, 1, -0.3" scale=0.6 /> <!-- MACHINE GUN -->
37          </attached>
38          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
39          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
40          <LightningGun mode=1 muzzleoffset="0,0,0" damage=23 />
41        </Weapon>
42        <Weapon>
43          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 shielddamage=20 />
44          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
45        </Weapon>
46      </WeaponPack>
47    </weapons>
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