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source: code/branches/presentationHS12/data/levels/presentationHS12.oxw @ 9526

Last change on this file since 9526 was 9525, checked in by jo, 12 years ago

The Turret class was not called in the turret test level. That is why the code was not executed.

File size: 23.3 KB
Line 
1<!-- NEW FEATURES:
2- Three new Spaceships: collateralDamage; planetDestroyer; lightEscortship;
3- Shaders (not included here, since the ogre plugin is missing on Ubuntu)
4- Sound Effects (not included)
5- Animation (not included)
6- HUD aiming assistant
7- Turret
8- Racing Bots
9-->
10<LevelInfo
11 name = "Presentation HS 2012"
12 description = "New Features: new Spaceships, Racing AI, HUD Aiming Assistant, Turret, Shaders, Sound Effects"
13 tags = "presentation"
14 screenshot = "emptylevel.png"
15/>
16
17<?lua
18  include("stats.oxo")
19  include("HUDTemplates3.oxo")
20  include("templates/lodInformation.oxt")
21  include("templates/pickupRepresentationTemplates.oxt")
22?>
23
24<?lua
25  include("templates/spaceshipAssff.oxt")
26  include("templates/spaceshipPirate.oxt")
27  include("templates/spaceshipEscort.oxt")
28  include("templates/bigship.oxt")
29  include("templates/spaceshipTurret.oxt")
30  include("templates/spaceshipCollateralDamage.oxt")
31?>
32
33<Level
34  gametype = SpaceRace
35>
36  <templates>
37    <Template link=lodtemplate_default />
38  </templates>
39  <?lua include("includes/notifications.oxi") ?>
40
41  <NotificationQueueCEGUI
42    name="narrative"
43    targets="simpleNotification"
44    size=1
45    displayTime=30
46    position="0.2, 0, 0.1, 0"
47    fontSize="24"
48    fontColor="0.3, 1, 0.2, 0.8"
49    alignment="HorzCentred"
50    displaySize="0.6, 0, 0, 0"
51    />
52
53  <Scene
54    ambientlight = "0.8, 0.8, 0.8"
55    skybox       = "Orxonox/skyBoxMoreNebula"
56  > <!-- Orxonox/Starbox -->
57    <?lua
58      include("includes/pickups.oxi")
59    ?>
60
61    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
62    <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
63    <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /-->
64    <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /-->
65    <!--SpawnPoint team=0 position="6000,0,2000" lookat="1,1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /-->
66   
67    <SpaceRaceManager>
68        <checkpoints>
69            <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,2,3">
70                <attached>
71                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
72                </attached>
73            </RaceCheckPoint>
74<!--- first three alternative paths --->
75            <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1">
76                <attached>
77                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/>
78                </attached>
79            </RaceCheckPoint>
80
81            <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="2" islast="false" nextcheckpoints="4,-1,-1">
82                <attached>
83                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
84                </attached>
85            </RaceCheckPoint>
86
87            <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="3" islast="false" nextcheckpoints="5,-1,-1">
88                <attached>
89                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
90                </attached>
91            </RaceCheckPoint>
92
93<!--- second three alternative paths --->
94            <RaceCheckPoint name="checkpoint5" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="4" islast="false" nextcheckpoints="7,8,-1">
95                <attached>
96                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
97                </attached>
98            </RaceCheckPoint>
99
100            <RaceCheckPoint name="checkpoint6" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="5" islast="false" nextcheckpoints="9,-1,-1">
101                <attached>
102                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
103                </attached>
104            </RaceCheckPoint>
105
106
107<!--- third generation --->
108
109            <RaceCheckPoint name="checkpoint7" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="6" islast="false" nextcheckpoints="11,-1,-1">
110                <attached>
111                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 />
112                </attached>
113            </RaceCheckPoint>
114
115            <RaceCheckPoint name="checkpoint8" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="7" islast="false" nextcheckpoints="10,-1,-1">
116                <attached>
117                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
118                </attached>
119            </RaceCheckPoint>
120
121            <RaceCheckPoint name="checkpoint9" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="8" islast="false" nextcheckpoints="10,-1,-1">
122                <attached>
123                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
124                </attached>
125            </RaceCheckPoint>
126
127            <RaceCheckPoint name="checkpoint10" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1">
128                <attached>
129                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
130                </attached>
131            </RaceCheckPoint>
132
133<!-- Intermediate Solo Gate -->
134            <RaceCheckPoint name="checkpoint11" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
135                <attached>
136                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 />
137                </attached>
138            </RaceCheckPoint>
139
140<!----  First Common Point  ---->
141            <RaceCheckPoint name="checkpoint12" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,14,-1">
142                <attached>
143                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 />
144                </attached>
145            </RaceCheckPoint>
146
147<!-- Two Paths (1) -->
148            <RaceCheckPoint name="checkpoint13" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="12" islast="false" nextcheckpoints="14,-1,-1">
149                <attached>
150                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 />
151                </attached>
152            </RaceCheckPoint>
153
154            <RaceCheckPoint name="checkpoint14" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1">
155                <attached>
156                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 />
157                </attached>
158            </RaceCheckPoint>
159
160<!-- Two Paths (2) -->
161            <RaceCheckPoint name="checkpoint15" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1">
162                <attached>
163                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 />
164                </attached>
165            </RaceCheckPoint>
166
167            <RaceCheckPoint name="checkpoint16" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1">
168                <attached>
169                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 />
170                </attached>
171            </RaceCheckPoint>
172
173<!-- GOAL -->
174            <RaceCheckPoint name="checkpoint17" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="16" islast="true">
175                <attached>
176                    <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 />
177                </attached>
178            </RaceCheckPoint>
179        </checkpoints>
180    </SpaceRaceManager>
181
182
183<!-- Simplify paths -->
184    <!-- PORTALS -->
185
186    <Template name=PortalDefault>
187        <PortalEndPoint>
188            <attached>
189                <Billboard material="Portals/Default" scale="3"/>
190            </attached>
191        </PortalEndPoint>
192    </Template>
193
194    <PortalEndPoint position="2000,0,-1000" id="3" distance="60" target="MobileEntity" design="PortalDefault" />
195    <PortalEndPoint position="4500,0,-3400" id="4" distance="60" target="MobileEntity" design="PortalDefault" />
196    <PortalLink fromID="3" toID="4" />
197    <PortalLink fromID="4" toID="3" />
198
199
200    <!-- ForceField -->
201800,400,0
202        <ForceField position="1200,-400,0" direction="8,4,0" diameter=500 velocity=2000 length=500 />
203        <MovableEntity position="1200,-400,0">
204            <attached>
205                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.1,0.1,0.1" scale=1/>
206                <?lua for i=0,4,1 do ?>
207                    <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,-100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/>
208                    <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/>
209                <?lua end ?>
210                </attached>
211        </MovableEntity>
212
213
214   <!-- Pickup -->
215   <PickupSpawner pickup=smallspeedpickup position="5300,0,-2300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="12" />
216
217
218<!--- SCENERY --->
219    <!-- @Objects: HYDROGEN FARMER-->
220    <StaticEntity position="5700,0,-3700" mass=10000 >
221      <attached>
222        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
223        <ParticleEmitter position="0,0,0" source="Orxonox/ThrusterFire" scale=1.2 />
224   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
225        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
226        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
227        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
228        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
229        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
230        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
231        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
232        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
233        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
234        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
235        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
236        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
237        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
238        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
239        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
240      </attached>
241      <collisionShapes>
242        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
243        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
244        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
245        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
246        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
247        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
248        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
249        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
250        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
251        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
252        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
253        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
254        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
255        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
256        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
257        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
258      </collisionShapes>
259    </StaticEntity>
260
261    <StaticEntity position="2800,0,0" mass=10000 pitch=0 roll=45 yaw=240 >
262      <attached>
263        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsBody.mesh" />
264        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseL.mesh" />
265        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseR.mesh" />
266        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelV.mesh" />
267        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelK.mesh" />
268        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntL.mesh" />
269        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntR.mesh" />
270        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsGarage.mesh" />
271        <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsStation.mesh" />
272
273        <BlinkingBillboard position="20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
274        <BlinkingBillboard position="-20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
275        <BlinkingBillboard position="20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 />
276        <BlinkingBillboard position="-20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 />
277        <BlinkingBillboard position="20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 />
278        <BlinkingBillboard position="-20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 />
279        <BlinkingBillboard position="20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 />
280        <BlinkingBillboard position="-20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 />
281        <BlinkingBillboard position="20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 />
282        <BlinkingBillboard position="-20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 />
283        <BlinkingBillboard position="29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 />
284        <BlinkingBillboard position="-29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 />
285      </attached>
286    </StaticEntity>
287
288   <!-- Docking -->
289    <Dock position="2830,20,50" roll=0 yaw=0 >
290        <animations>
291            <MoveToDockingTarget target="destroyer" />
292        </animations>
293        <effects>
294            <DockToShip target="spaceShip" />
295        </effects>
296        <events>
297            <execute>
298                <EventListener event="dockMe" />
299            </execute>
300            <activity>
301                <EventListener event=notGameEnd />
302            </activity>
303        </events>
304        <attached>
305                    <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 />
306        <BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
307        <BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
308        <BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
309        <BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
310        <BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
311        <BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
312        <BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
313        <BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
314        <BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 />
315            <DistanceTrigger position="0,0,0" distance="200" target="Pawn"
316                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"
317            />
318        </attached>
319
320    </Dock>
321    <SpaceShip
322        template            = "spaceshipcollateraldamage"
323        team                = "0"
324        position            = "2890,-40,6"
325        orientation         = "-0.14, 0.68, 0.68, 0.223"
326        lookat              = "0,0,0"
327        roll                = "180"
328        name                = "collateralDamage"
329        radarname           = "Collateral Damage" >
330        <!--
331        pitch               = "90"
332        yaw                 = "0"-->
333      <attached>
334        <DockingTarget name="spaceShip" />
335        <DistanceTriggerBeacon name="bcnDestroyer" />
336        <DockingTarget name="destroyer" />
337      </attached>
338    </SpaceShip>
339
340    <!-- triple large belt around the planet  -->
341    <?lua
342        dofile("includes/asteroidField.lua")
343        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
344    ?>
345    <?lua
346        dofile("includes/asteroidField.lua")
347        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
348    ?>
349    <?lua
350        dofile("includes/asteroidField.lua")
351        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
352    ?>
353
354    <Planet
355      position="15000,0,-1000"
356      scale="5000"
357      collisionType="dynamic"
358      linearDamping="0.8"
359      angularDamping="0"
360      mass="10000000"
361      pitch="0"
362      mesh="planets/ganymede.mesh"
363      atmosphere="atmosphere1"
364      rotationaxis="1,0,0"
365      rotationrate="1.0"
366      atmospheresize="80.0f"
367      imagesize="1024.0f"
368      collisiondamage = 2
369      enablecollisiondamage = true
370    >
371      <attached>
372        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
373      </attached>
374      <collisionShapes>
375        <SphereCollisionShape radius="5000" position="0,0,0" />
376      </collisionShapes>
377    </Planet>
378
379<StaticEntity position="6750,-750,2000" yaw=0 pitch=0>
380    <attached>
381        <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" />
382        <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" />
383        <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" />
384        <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" />
385        <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" />
386    </attached>
387</StaticEntity>
388<SpaceShip position="6750,-740,2000" pitch="90" yaw="0" roll="0" radarname="Automatic Turret">
389    <templates>
390        <Template link=spaceshipturret />
391    </templates>
392    <controller>
393        <WaypointPatrolController alertnessradius=1000 team=10>
394        </WaypointPatrolController>
395     </controller>
396</SpaceShip>
397
398
399    <!--- Some Randomn Asteroids  --->
400    <?lua
401      for i = 1, 250, 1
402      do
403      j = math.random()
404    ?>
405
406    <MovableEntity
407      position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>"
408      collisionType = dynamic
409      linearDamping = 0.8
410      angularDamping = 0
411      scale = "<?lua print(j * 150)?>"
412      collisiondamage = 1
413      enablecollisiondamage = true
414    >
415      <attached>
416        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
417      </attached>
418      <collisionShapes>
419        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
420      </collisionShapes>
421    </MovableEntity>
422
423    <?lua
424      end
425    ?>
426
427
428
429
430
431
432<!-- INTERACTIVE PART -->
433    <DistanceTrigger name="start" position="-900,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
434    <DistanceTrigger name="spawnBots" position="-900,0,0"  target="Pawn" distance=100 stayActive="true" delay=4.5 />
435    <DistanceTrigger name="creditPetar" position="2000,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
436    <DistanceTrigger name="creditDario" position="4500,0,-100"  target="Pawn" distance=200 stayActive="true" delay=5 />
437
438    <SimpleNotification message="Sound Effetcs by Mike." broadcast="true">
439        <events>
440            <trigger>
441                <EventListener event=start />
442            </trigger>
443        </events>
444    </SimpleNotification>
445
446    <SimpleNotification message="Racing Bots by Michael." broadcast="true">
447        <events>
448            <trigger>
449                <EventListener event=spawnBots />
450            </trigger>
451        </events>
452    </SimpleNotification>
453
454    <SimpleNotification message="Planetary Destroyer by Petar." broadcast="true">
455        <events>
456            <trigger>
457                <EventListener event=creditPetar />
458            </trigger>
459        </events>
460    </SimpleNotification>
461
462    <SimpleNotification message="Collateral Damage by Raphael." broadcast="true">
463        <events>
464            <trigger>
465                <EventListener event=dockMe />
466            </trigger>
467        </events>
468    </SimpleNotification>
469
470    <SimpleNotification message="Automatic Turret by Dario." broadcast="true">
471        <events>
472            <trigger>
473                <EventListener event=creditDario />
474            </trigger>
475        </events>
476    </SimpleNotification>
477
478    <Script code="addBots 3" onLoad="false">
479        <events>
480            <trigger>
481                <EventListener event=spawnBots />
482            </trigger>
483        </events>
484    </Script>
485
486
487<!-- SOUNDS & MUSIC -->
488            <WorldSound name="scoreSound" position="-920,0,0" source="sounds/ReadyGo.ogg" >
489              <events>
490                <play>
491                  <EventListener event="start" />
492                </play>
493              </events>
494            </WorldSound>
495
496
497
498
499  </Scene>
500</Level>
501
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