1 | <!-- NEW FEATURES: |
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2 | - Three new Spaceships: collateralDamage; planetDestroyer; lightEscortship; |
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3 | - Shaders (not included here, since the ogre plugin is missing on Ubuntu) |
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4 | - Sound Effects (not included) |
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5 | - Animation (not included) |
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6 | - HUD aiming assistant |
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7 | - Turret |
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8 | - Racing Bots |
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9 | --> |
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10 | <LevelInfo |
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11 | name = "Presentation HS 2012" |
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12 | description = "New Features: new Spaceships, Racing AI, HUD Aiming Assistant, Turret, Shaders, Sound Effects" |
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13 | tags = "presentation" |
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14 | screenshot = "emptylevel.png" |
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15 | /> |
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16 | |
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17 | <?lua |
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18 | include("stats.oxo") |
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19 | include("HUDTemplates3.oxo") |
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20 | include("templates/lodInformation.oxt") |
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21 | include("templates/pickupRepresentationTemplates.oxt") |
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22 | ?> |
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23 | |
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24 | <?lua |
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25 | include("templates/spaceshipAssff.oxt") |
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26 | include("templates/spaceshipPirate.oxt") |
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27 | include("templates/spaceshipEscort.oxt") |
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28 | include("templates/bigship.oxt") |
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29 | include("templates/spaceshipTurret.oxt") |
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30 | include("templates/spaceshipCollateralDamage.oxt") |
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31 | ?> |
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32 | |
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33 | <Level |
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34 | gametype = SpaceRace |
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35 | > |
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36 | <templates> |
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37 | <Template link=lodtemplate_default /> |
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38 | </templates> |
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39 | <?lua include("includes/notifications.oxi") ?> |
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40 | |
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41 | <NotificationQueueCEGUI |
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42 | name="narrative" |
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43 | targets="simpleNotification" |
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44 | size=1 |
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45 | displayTime=30 |
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46 | position="0.2, 0, 0.1, 0" |
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47 | fontSize="24" |
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48 | fontColor="0.3, 1, 0.2, 0.8" |
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49 | alignment="HorzCentred" |
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50 | displaySize="0.6, 0, 0, 0" |
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51 | /> |
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52 | |
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53 | <Scene |
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54 | ambientlight = "0.8, 0.8, 0.8" |
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55 | skybox = "Orxonox/skyBoxMoreNebula" |
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56 | > <!-- Orxonox/Starbox --> |
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57 | <?lua |
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58 | include("includes/pickups.oxi") |
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59 | ?> |
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60 | |
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61 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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62 | <SpawnPoint team=0 position="-800,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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63 | <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> |
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64 | <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> |
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65 | <!--SpawnPoint team=0 position="6000,0,2000" lookat="1,1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> |
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66 | |
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67 | <SpaceRaceManager> |
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68 | <checkpoints> |
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69 | <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="0" islast="false" nextcheckpoints="1,2,3"> |
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70 | <attached> |
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71 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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72 | </attached> |
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73 | </RaceCheckPoint> |
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74 | <!--- first three alternative paths ---> |
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75 | <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1"> |
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76 | <attached> |
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77 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/> |
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78 | </attached> |
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79 | </RaceCheckPoint> |
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80 | |
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81 | <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="2" islast="false" nextcheckpoints="5,-1,-1"> |
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82 | <attached> |
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83 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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84 | </attached> |
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85 | </RaceCheckPoint> |
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86 | |
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87 | <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="3" islast="false" nextcheckpoints="6,-1,-1"> |
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88 | <attached> |
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89 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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90 | </attached> |
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91 | </RaceCheckPoint> |
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92 | |
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93 | <!--- second three alternative paths ---> |
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94 | <!--RaceCheckPoint name="checkpoint5" position="2000,500,-400" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="4" islast="false" nextcheckpoints="7,-1,-1"> |
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95 | <attached> |
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96 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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97 | </attached> |
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98 | </RaceCheckPoint--> |
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99 | |
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100 | <RaceCheckPoint name="checkpoint6" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="5" islast="false" nextcheckpoints="8,9,-1"> |
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101 | <attached> |
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102 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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103 | </attached> |
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104 | </RaceCheckPoint> |
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105 | |
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106 | <RaceCheckPoint name="checkpoint7" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="6" islast="false" nextcheckpoints="10,-1,-1"> |
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107 | <attached> |
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108 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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109 | </attached> |
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110 | </RaceCheckPoint> |
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111 | |
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112 | |
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113 | <!--- third generation ---> |
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114 | |
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115 | <RaceCheckPoint name="checkpoint8" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="7" islast="false" nextcheckpoints="12,-1,-1"> |
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116 | <attached> |
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117 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 /> |
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118 | </attached> |
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119 | </RaceCheckPoint> |
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120 | |
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121 | <RaceCheckPoint name="checkpoint9" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="8" islast="false" nextcheckpoints="11,-1,-1"> |
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122 | <attached> |
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123 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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124 | </attached> |
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125 | </RaceCheckPoint> |
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126 | |
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127 | <RaceCheckPoint name="checkpoint10" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> |
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128 | <attached> |
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129 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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130 | </attached> |
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131 | </RaceCheckPoint> |
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132 | |
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133 | <RaceCheckPoint name="checkpoint11" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1"> |
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134 | <attached> |
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135 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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136 | </attached> |
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137 | </RaceCheckPoint> |
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138 | |
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139 | <!-- Intermediate Solo Gate --> |
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140 | <RaceCheckPoint name="checkpoint12" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> |
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141 | <attached> |
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142 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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143 | </attached> |
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144 | </RaceCheckPoint> |
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145 | |
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146 | <!---- First Common Point ----> |
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147 | <RaceCheckPoint name="checkpoint13" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="12" islast="false" nextcheckpoints="13,14,-1"> |
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148 | <attached> |
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149 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 /> |
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150 | </attached> |
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151 | </RaceCheckPoint> |
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152 | |
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153 | <!-- Two Paths (1) --> |
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154 | <RaceCheckPoint name="checkpoint14" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1"> |
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155 | <attached> |
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156 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> |
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157 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.6,0.4,0.1" scale=3 /> |
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158 | </attached> |
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159 | </RaceCheckPoint> |
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160 | |
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161 | <RaceCheckPoint name="checkpoint15" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1"> |
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162 | <attached> |
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163 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 /> |
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164 | </attached> |
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165 | </RaceCheckPoint> |
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166 | |
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167 | <!-- Two Paths (2) --> |
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168 | <RaceCheckPoint name="checkpoint16" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="15" islast="false" nextcheckpoints="17,-1,-1"> |
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169 | <attached> |
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170 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> |
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171 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=3 /> |
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172 | </attached> |
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173 | </RaceCheckPoint> |
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174 | |
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175 | <RaceCheckPoint name="checkpoint17" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="16" islast="false" nextcheckpoints="17,-1,-1"> |
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176 | <attached> |
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177 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 /> |
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178 | </attached> |
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179 | </RaceCheckPoint> |
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180 | |
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181 | <!-- GOAL --> |
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182 | <RaceCheckPoint name="checkpoint18" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="70" checkpointindex="17" islast="true"> |
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183 | <attached> |
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184 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 /> |
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185 | </attached> |
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186 | </RaceCheckPoint> |
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187 | </checkpoints> |
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188 | </SpaceRaceManager> |
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189 | |
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190 | |
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191 | |
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192 | |
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193 | |
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194 | <!-- Simplify paths --> |
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195 | <!-- PORTALS --> |
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196 | |
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197 | <Template name=PortalDefault> |
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198 | <PortalEndPoint> |
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199 | <attached> |
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200 | <Billboard material="Portals/Default" scale="3"/> |
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201 | </attached> |
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202 | </PortalEndPoint> |
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203 | </Template> |
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204 | |
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205 | <PortalEndPoint position="2000,0,-1000" id="3" distance="60" target="MobileEntity" design="PortalDefault" /> |
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206 | <PortalEndPoint position="4500,0,-3400" id="4" distance="60" target="MobileEntity" design="PortalDefault" /> |
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207 | <PortalLink fromID="3" toID="4" /> |
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208 | <PortalLink fromID="4" toID="3" /> |
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209 | |
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210 | |
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211 | <!-- ForceField --> |
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212 | 800,400,0 |
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213 | <ForceField position="1200,-400,0" direction="8,4,0" diameter=500 velocity=2000 length=500 /> |
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214 | <MovableEntity position="1200,-400,0"> |
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215 | <attached> |
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216 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.1,0.1,0.1" scale=1/> |
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217 | <?lua for i=0,4,1 do ?> |
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218 | <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,-100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> |
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219 | <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> |
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220 | <?lua end ?> |
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221 | </attached> |
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222 | </MovableEntity> |
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223 | |
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224 | |
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225 | <!-- Pickup --> |
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226 | <PickupSpawner pickup=smallspeedpickup position="5300,0,-2300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="12" /> |
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227 | |
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228 | |
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229 | <!--- SCENERY ---> |
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230 | <!-- @Objects: HYDROGEN FARMER--> |
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231 | <StaticEntity position="5700,0,-3700" mass=10000 > |
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232 | <attached> |
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233 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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234 | <ParticleEmitter position="0,0,0" source="Orxonox/ThrusterFire" scale=1.2 /> |
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235 | <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" /> |
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236 | <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 /> |
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237 | <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 /> |
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238 | <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" /> |
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239 | <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/> |
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240 | <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/> |
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241 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" /> |
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242 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/> |
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243 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/> |
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244 | <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 /> |
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245 | <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" /> |
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246 | <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/> |
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247 | <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/> |
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248 | <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/> |
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249 | <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/> |
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250 | <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> --> |
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251 | </attached> |
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252 | <collisionShapes> |
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253 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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254 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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255 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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256 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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257 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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258 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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259 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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260 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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261 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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262 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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263 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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264 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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265 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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266 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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267 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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268 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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269 | </collisionShapes> |
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270 | </StaticEntity> |
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271 | |
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272 | <StaticEntity position="2800,0,0" mass=10000 pitch=0 roll=45 yaw=240 > |
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273 | <attached> |
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274 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsBody.mesh" /> |
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275 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseL.mesh" /> |
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276 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseR.mesh" /> |
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277 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelV.mesh" /> |
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278 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelK.mesh" /> |
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279 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntL.mesh" /> |
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280 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntR.mesh" /> |
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281 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsGarage.mesh" /> |
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282 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsStation.mesh" /> |
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283 | |
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284 | <BlinkingBillboard position="20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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285 | <BlinkingBillboard position="-20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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286 | <BlinkingBillboard position="20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> |
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287 | <BlinkingBillboard position="-20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> |
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288 | <BlinkingBillboard position="20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> |
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289 | <BlinkingBillboard position="-20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> |
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290 | <BlinkingBillboard position="20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> |
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291 | <BlinkingBillboard position="-20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> |
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292 | <BlinkingBillboard position="20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> |
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293 | <BlinkingBillboard position="-20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> |
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294 | <BlinkingBillboard position="29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> |
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295 | <BlinkingBillboard position="-29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> |
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296 | </attached> |
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297 | </StaticEntity> |
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298 | <!-- triple large belt around the planet --> |
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299 | <?lua |
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300 | dofile("includes/asteroidField.lua") |
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301 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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302 | ?> |
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303 | <?lua |
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304 | dofile("includes/asteroidField.lua") |
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305 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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306 | ?> |
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307 | <?lua |
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308 | dofile("includes/asteroidField.lua") |
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309 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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310 | ?> |
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311 | |
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312 | <Planet |
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313 | position="15000,0,-1000" |
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314 | scale="5000" |
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315 | collisionType="dynamic" |
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316 | linearDamping="0.8" |
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317 | angularDamping="0" |
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318 | mass="10000000" |
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319 | pitch="0" |
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320 | mesh="planets/ganymede.mesh" |
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321 | atmosphere="atmosphere1" |
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322 | rotationaxis="1,0,0" |
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323 | rotationrate="1.0" |
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324 | atmospheresize="80.0f" |
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325 | imagesize="1024.0f" |
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326 | collisiondamage = 2 |
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327 | enablecollisiondamage = true |
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328 | > |
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329 | <attached> |
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330 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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331 | </attached> |
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332 | <collisionShapes> |
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333 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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334 | </collisionShapes> |
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335 | </Planet> |
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336 | |
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337 | |
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338 | <!-- INTERACTIVE LEVEL --> |
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339 | <DistanceTrigger name="start" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
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340 | <DistanceTrigger name="spawnBots" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=4.5 /> |
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341 | |
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342 | <SimpleNotification message="Sound Effetcs by Mike." broadcast="true"> |
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343 | <events> |
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344 | <trigger> |
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345 | <EventListener event=start /> |
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346 | </trigger> |
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347 | </events> |
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348 | </SimpleNotification> |
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349 | |
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350 | <Script code="addBots 3" onLoad="false"> |
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351 | <events> |
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352 | <trigger> |
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353 | <EventListener event=spawnBots /> |
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354 | </trigger> |
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355 | </events> |
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356 | </Script> |
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357 | |
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358 | |
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359 | <!-- SOUNDS & MUSIC --> |
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360 | <WorldSound name="scoreSound" position="-900,0,0" source="sounds/ReadyGo.ogg" > |
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361 | <events> |
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362 | <play> |
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363 | <EventListener event="start" /> |
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364 | </play> |
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365 | </events> |
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366 | </WorldSound> |
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367 | |
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368 | |
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369 | |
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370 | |
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371 | </Scene> |
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372 | </Level> |
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373 | |
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