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source: code/branches/presentationHS12/src/orxonox/Main.cc @ 10145

Last change on this file since 10145 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "Main.h"
37
38#include "core/CommandLineParser.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41
42namespace orxonox
43{
44    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45    SetCommandLineSwitch(server).information("Start in server mode");
46    SetCommandLineSwitch(client).information("Start in client mode");
47    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
48    SetCommandLineSwitch(standalone).information("Start in standalone mode");
49    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
50
51    /* ADD masterserver command */
52    SetCommandLineSwitch(masterserver).information("Start in masterserver mode");
53
54    SetCommandLineArgument(generateDoc, "")
55        .information("Generates a Doxygen file from things like SetConsoleCommand");
56
57    /**
58    @brief
59        Starting point of orxonox (however not the entry point of the program!)
60    */
61    int main(const std::string& strCmdLine)
62    {
63        orxout(internal_status) << "entering orxonox::main()" << endl;
64        orxout(internal_info) << "command line: " << strCmdLine << endl;
65
66        orxout(internal_info) << "creating Game object:" << endl;
67        Game* game = new Game(strCmdLine);
68        orxout(user_status) << "Finished initialization" << endl;
69
70        if (CommandLineParser::getValue("generateDoc").getString().empty())
71        {
72            orxout(internal_info) << "preparing game states" << endl;
73
74            /* TODO make this clear */
75            game->setStateHierarchy(
76            "root"
77            " graphics"
78            "  mainMenu"
79            "  standalone,server,client"
80            "   level"
81            " server,client,masterserver"
82            "  level"
83            );
84
85            game->requestState("root");
86
87            // Some development hacks (not really, but in the future, these calls won't make sense anymore)
88            if (CommandLineParser::getValue("standalone").getBool())
89                Game::getInstance().requestStates("graphics, standalone, level");
90            else if (CommandLineParser::getValue("server").getBool())
91                Game::getInstance().requestStates("graphics, server, level");
92            else if (CommandLineParser::getValue("client").getBool())
93                Game::getInstance().requestStates("graphics, client, level");
94            else if (CommandLineParser::getValue("dedicated").getBool())
95                Game::getInstance().requestStates("server, level");
96            else if (CommandLineParser::getValue("dedicatedClient").getBool())
97                Game::getInstance().requestStates("client, level");
98            /* ADD masterserver command */
99            else if (CommandLineParser::getValue("masterserver").getBool())
100                Game::getInstance().requestStates("masterserver");
101            else
102            {
103                if (!CommandLineParser::getValue("console").getBool())
104                    Game::getInstance().requestStates("graphics, mainMenu");
105            }
106
107            orxout(internal_info) << "starting game" << endl;
108            game->run();
109        }
110
111        delete game;
112
113        return 0;
114    }
115}
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