[9698] | 1 | <LevelInfo |
---|
[9866] | 2 | name = "Orxonox Arcade" |
---|
[9874] | 3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." |
---|
[9866] | 4 | tags = "minigame" |
---|
[9905] | 5 | screenshot = "orxonoxArcade.png" |
---|
[9698] | 6 | /> |
---|
| 7 | <?lua |
---|
| 8 | include("stats.oxo") |
---|
| 9 | include("templates/lodInformation.oxt") |
---|
| 10 | ?> |
---|
| 11 | |
---|
| 12 | <?lua |
---|
| 13 | include("templates/spaceshipAssff2.oxt") |
---|
| 14 | include("templates/spaceshipPirate.oxt") |
---|
[9701] | 15 | include("templates/spaceshipInvader.oxt") |
---|
[9777] | 16 | include("templates/enemyInvader.oxt") |
---|
[9874] | 17 | include("templates/enemyInvaderShooter.oxt") |
---|
[9828] | 18 | include("overlays/InvaderHUD.oxo") |
---|
[9698] | 19 | ?> |
---|
| 20 | |
---|
[9701] | 21 | <Level gametype = Invader> |
---|
[9698] | 22 | <templates> |
---|
| 23 | <Template link=lodtemplate_default /> |
---|
| 24 | </templates> |
---|
| 25 | <?lua include("includes/notifications.oxi") ?> |
---|
| 26 | |
---|
[9868] | 27 | <!-- ambientlight = "0.8, 0.8, 0.8" |
---|
| 28 | skybox = "Orxonox/Starbox" --> |
---|
[9698] | 29 | <Scene |
---|
[9868] | 30 | ambientlight = "0.8, 0.7, 0.4" |
---|
| 31 | skybox = "Orxonox/skyBoxBasic" |
---|
[9698] | 32 | > |
---|
| 33 | |
---|
[9884] | 34 | <WorldAmbientSound |
---|
| 35 | source="Earth.ogg" |
---|
| 36 | looping="true" |
---|
| 37 | playOnLoad="true" |
---|
| 38 | /> |
---|
| 39 | |
---|
[9868] | 40 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> |
---|
| 41 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
---|
[9709] | 42 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> |
---|
| 43 | |
---|
[9724] | 44 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> |
---|
| 45 | |
---|
| 46 | |
---|
[9709] | 47 | <InvaderCenterPoint name=invadercenter /> |
---|
[9698] | 48 | |
---|
[9724] | 49 | <?lua |
---|
[9777] | 50 | for i = 1, 300, 1 do |
---|
| 51 | j = math.random() |
---|
[9724] | 52 | ?> |
---|
| 53 | |
---|
| 54 | <MovableEntity |
---|
[9828] | 55 | position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" |
---|
[9724] | 56 | collisionType = dynamic |
---|
| 57 | linearDamping = 0.8 |
---|
| 58 | angularDamping = 0 |
---|
| 59 | scale = "<?lua print(j * 150)?>" |
---|
[9777] | 60 | collisiondamage = 0 |
---|
[9724] | 61 | enablecollisiondamage = true |
---|
| 62 | > |
---|
| 63 | <attached> |
---|
| 64 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
---|
| 65 | </attached> |
---|
| 66 | <collisionShapes> |
---|
| 67 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
---|
| 68 | </collisionShapes> |
---|
| 69 | </MovableEntity> |
---|
| 70 | |
---|
| 71 | <?lua |
---|
| 72 | end |
---|
| 73 | ?> |
---|
| 74 | |
---|
[9698] | 75 | </Scene> |
---|
| 76 | </Level> |
---|
| 77 | |
---|