1 | <Template name=enemyinvadershooter> |
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2 | <InvaderEnemyShooter |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = spaceshipescortcameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | explosionchunks = 4 |
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8 | |
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9 | health = 20 |
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10 | maxhealth = 20 |
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11 | initialhealth = 20 |
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12 | |
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13 | shieldhealth = 20 |
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14 | initialshieldhealth = 20 |
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15 | maxshieldhealth = 20 |
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16 | shieldabsorption = 0.9 |
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17 | reloadrate = 1 |
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18 | reloadwaittime = 1 |
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19 | |
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20 | primaryThrust = 150 |
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21 | auxilaryThrust = 30 |
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22 | rotationThrust = 50 |
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23 | |
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24 | lift = 1; |
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25 | stallSpeed = 220; |
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26 | |
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27 | boostPower = 20 |
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28 | boostPowerRate = 1 |
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29 | boostRate = 5 |
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30 | boostCooldownDuration = 10 |
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31 | |
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32 | shakeFrequency = 15 |
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33 | shakeAmplitude = 6 |
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34 | |
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35 | collisionType = "dynamic" |
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36 | mass = 100 |
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37 | linearDamping = 0 |
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38 | angularDamping = 0 |
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39 | |
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40 | collisiondamage = 100 |
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41 | enablecollisiondamage = true |
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42 | > |
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43 | <engines> |
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44 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine /> |
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45 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine /> |
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46 | </engines> |
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47 | <attached> |
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48 | <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="ghost.mesh" /> |
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49 | <Model position="0,0,0" yaw=180 pitch=270 roll=0 scale=2 mesh="escortWeapon.mesh" /> |
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50 | <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" /> |
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51 | |
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52 | swallow_mat.mesh |
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53 | "ghost.mesh" |
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54 | |
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55 | <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" /> |
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56 | <Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" /> |
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57 | <Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /--> |
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58 | </attached> |
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59 | <collisionShapes> |
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60 | <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" /> |
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61 | <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/> |
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62 | <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/> |
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63 | <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> |
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64 | </collisionShapes> |
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65 | <?lua |
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66 | include("../includes/invaderWeaponEnemy.oxi") |
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67 | ?> |
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68 | </InvaderEnemyShooter> |
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69 | </Template> |
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70 | |
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71 | <!-- <Template name=spaceshipescortcameras defaults=0> |
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72 | <InvaderEnemyShooter> |
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73 | <camerapositions> |
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74 | <CameraPosition position="0,15, 60" drag=true mouselook=true /> |
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75 | <CameraPosition position="0,20, 90" drag=true mouselook=true /> |
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76 | <CameraPosition position="0,30,120" drag=true mouselook=true /> |
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77 | <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true /> |
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78 | </camerapositions> |
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79 | </InvaderEnemyShooter> |
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80 | </Template> --> |
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81 | |
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82 | <Template name=spaceshipescortengine baseclass=MultiStateEngine> |
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83 | <MultiStateEngine |
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84 | boostfactor = 2.2 |
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85 | |
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86 | speedfront = 200 |
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87 | speedback = 70 |
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88 | speedleftright = 70 |
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89 | speedupdown = 70 |
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90 | |
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91 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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92 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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93 | |
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94 | accelerationfront = 700 |
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95 | accelerationbrake = 700 |
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96 | accelerationback = 125 |
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97 | accelerationleftright = 125 |
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98 | accelerationupdown = 125 |
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99 | > |
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100 | <EffectContainer condition="idle"> |
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101 | <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> |
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102 | </EffectContainer> |
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103 | <EffectContainer condition="not idle"> |
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104 | <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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105 | <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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106 | </EffectContainer> |
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107 | <EffectContainer condition="normal or brake"> |
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108 | |
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109 | </EffectContainer> |
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110 | <EffectContainer condition="normal or boost"> |
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111 | <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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112 | <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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113 | </EffectContainer> |
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114 | <EffectContainer condition="boost"> |
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115 | <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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116 | <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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117 | </EffectContainer> |
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118 | |
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119 | </MultiStateEngine> |
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120 | </Template> |
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