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source: code/branches/presentationHS14/src/modules/dodgerace/DodgeRaceShip.h @ 10233

Last change on this file since 10233 was 10221, checked in by landauf, 10 years ago

renamed module: dodgerace2 → dodgerace (this also fixes build on MSVC because of inconsistent macro definition in DodgeRacePrereqs.h)

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRaceShip.h
31    @brief Declaration of the DodgeRaceShip class.
32*/
33
34#ifndef _DodgeRaceShip_H__
35#define _DodgeRaceShip_H__
36
37
38#include "dodgerace/DodgeRacePrereqs.h"
39
40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
42#include "worldentities/pawns/SpaceShip.h"
43#include "graphics/Camera.h"
44#include "weapons/projectiles/Projectile.h"
45
46#include "DodgeRace.h" // Is necessary for getGame function
47//#include "DodgeRaceCenterPoint.h"
48
49namespace orxonox
50{
51    class _DodgeRaceExport DodgeRaceShip : public SpaceShip
52    {
53        public:
54            DodgeRaceShip(Context* context);
55
56            virtual void tick(float dt);
57
58            // overwrite for 2d movement
59                    virtual void moveFrontBack(const Vector2& value);
60                    virtual void moveRightLeft(const Vector2& value);
61
62                    // Starts or stops fireing
63                    virtual void boost(bool bBoost);
64
65                    //no rotation!
66                    virtual void rotateYaw(const Vector2& value){};
67                    virtual void rotatePitch(const Vector2& value){};
68
69                    //return to main menu if game has ended.
70                    virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();};
71
72                    virtual void updateLevel();
73
74            float speed, damping, posforeward;
75            bool isFireing;
76
77        protected:
78            virtual void death();
79
80        private:
81            virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
82            WeakPtr<DodgeRace> getGame();
83            WeakPtr<DodgeRace> game;
84            WeakPtr<Projectile> lastShot;
85            WeakPtr<WorldEntity> lastEntity;
86            Camera* camera;
87            float lastTimeFront, lastTimeLeft, lastTime;
88            struct Velocity
89            {
90                           float x;
91                           float y;
92            } velocity, desiredVelocity;
93
94    };
95}
96
97#endif /* _DodgeRaceShip_H__ */
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