[10114] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file InvaderShip.h |
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| 31 | @brief Declaration of the InvaderShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _InvaderShip_H__ |
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| 35 | #define _InvaderShip_H__ |
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| 36 | |
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| 37 | #include "invader/InvaderPrereqs.h" |
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| 38 | |
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| 39 | #include "worldentities/pawns/SpaceShip.h" |
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| 40 | #include "graphics/Camera.h" |
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| 41 | #include "weapons/projectiles/Projectile.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | class _InvaderExport InvaderShip : public SpaceShip |
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| 46 | { |
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| 47 | public: |
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| 48 | InvaderShip(Context* context); |
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| 49 | |
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| 50 | virtual void tick(float dt); |
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| 51 | |
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| 52 | // overwrite for 2d movement |
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| 53 | virtual void moveFrontBack(const Vector2& value); |
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| 54 | virtual void moveRightLeft(const Vector2& value); |
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| 55 | |
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| 56 | // Starts or stops fireing |
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| 57 | virtual void boost(bool bBoost); |
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| 58 | |
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| 59 | //no rotation! |
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| 60 | virtual void rotateYaw(const Vector2& value){}; |
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| 61 | virtual void rotatePitch(const Vector2& value){}; |
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| 62 | //return to main menu if game has ended. |
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| 63 | virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();}; |
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| 64 | |
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| 65 | virtual void updateLevel(); |
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| 66 | |
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| 67 | virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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| 68 | |
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| 69 | protected: |
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| 70 | virtual void death(); |
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| 71 | private: |
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| 72 | WeakPtr<Invader> getGame(); |
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| 73 | WeakPtr<Invader> game; |
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| 74 | Camera* camera; |
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| 75 | bool isFireing; |
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| 76 | float speed, damping, posforeward; |
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| 77 | float lastTimeFront, lastTimeLeft, lastTime; |
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| 78 | struct Velocity |
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| 79 | { |
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| 80 | float x; |
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| 81 | float y; |
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| 82 | } velocity, desiredVelocity; |
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| 83 | |
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| 84 | WeakPtr<InvaderEnemy> lastEnemy; |
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| 85 | WeakPtr<Projectile> lastShot; |
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| 86 | |
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| 87 | }; |
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| 88 | } |
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| 89 | |
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| 90 | #endif /* _InvaderShip_H__ */ |
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