[10147] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Mueller |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _TeamTargetProxy_H__ |
---|
| 30 | #define _TeamTargetProxy_H__ |
---|
| 31 | |
---|
[10220] | 32 | #include "objects/ObjectsPrereqs.h" |
---|
[10147] | 33 | #include "controllers/FormationController.h" |
---|
| 34 | |
---|
| 35 | namespace orxonox |
---|
| 36 | { |
---|
| 37 | /** |
---|
| 38 | @brief |
---|
| 39 | A controller, that just copies the team and the target of a parent for itself and it's controllable entity. |
---|
| 40 | |
---|
| 41 | Useful for following (and similar) situations: (-> means attached to) |
---|
| 42 | turret (rotates) -> some kind of turret base (looks nice) -> spaceship (flies around) |
---|
| 43 | The turret has a controller that wants to copy the spaceship's target and team. In this case it doesn't work though, |
---|
| 44 | because the turret isn't directly attached to the spaceship. Here's where this controller comes in. Drawback: the base |
---|
| 45 | has to be controllable and ticks every second (performance?) |
---|
| 46 | */ |
---|
[10220] | 47 | class _ObjectsExport TeamTargetProxy : public FormationController, public Tickable |
---|
[10147] | 48 | { |
---|
| 49 | public: |
---|
| 50 | TeamTargetProxy(Context* context); |
---|
| 51 | virtual ~TeamTargetProxy(); |
---|
| 52 | |
---|
| 53 | virtual void tick(float dt); |
---|
| 54 | |
---|
| 55 | private: |
---|
| 56 | bool once_; //!< Flag for executing code in the tick function only once. |
---|
| 57 | }; |
---|
| 58 | } |
---|
| 59 | |
---|
[10220] | 60 | #endif |
---|