1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Matthias Spalinger |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HUDEnemyHealthBar.h" |
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30 | |
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31 | #include "core/config/ConfigValueIncludes.h" |
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32 | #include "worldentities/pawns/Pawn.h" |
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33 | #include "graphics/Camera.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | RegisterClass(HUDEnemyHealthBar); |
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38 | |
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39 | HUDEnemyHealthBar::HUDEnemyHealthBar(Context* context) : HUDHealthBar(context) |
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40 | { |
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41 | RegisterObject(HUDEnemyHealthBar); |
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42 | |
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43 | this->setConfigValues(); |
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44 | this->owner_ = 0; |
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45 | } |
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46 | |
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47 | HUDEnemyHealthBar::~HUDEnemyHealthBar() |
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48 | { |
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49 | } |
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50 | |
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51 | void HUDEnemyHealthBar::setConfigValues() |
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52 | { |
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53 | SetConfigValue(useEnemyBar_, true); |
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54 | } |
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55 | |
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56 | void HUDEnemyHealthBar::tick(float dt) |
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57 | { |
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58 | this->updateTarget(); |
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59 | |
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60 | |
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61 | |
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62 | /* |
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63 | //-------------------------------------------------------------------------- |
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64 | //first try to place a healthbar under the enemy ship |
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65 | //getting all the parameters (direction, position, angle) to place the health bar on the screen |
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66 | |
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67 | Camera* camera = this->owner_->getCamera(); |
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68 | |
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69 | //position and orientation relative to the root space |
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70 | Vector3 cameraPosition = camera->getWorldPosition(); |
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71 | Quaternion cameraOrientation = camera->getWorldOrientation(); |
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72 | |
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73 | Vector3 cameraDirection = camera->FRONT; |
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74 | Vector3 cameraOrthonormal = camera->UP; |
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75 | |
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76 | //get target |
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77 | //if there is one get it's position (relative to the root space( |
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78 | WorldEntity* target = this->owner_->getTarget(); |
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79 | |
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80 | if(target != NULL){ |
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81 | Vector3 targetPosition = target->getWorldPosition(); |
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82 | |
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83 | |
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84 | //try 1 |
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85 | Vector2 screenCoordinates = get2DViewcoordinates(cameraPosition, cameraOrientation * WorldEntity::FRONT, cameraOrientation * WorldEntity::UP, targetPosition); |
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86 | |
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87 | orxout() << screenCoordinates.x << endl; |
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88 | |
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89 | //shift coordinates because the screen has it's root in the upper left corner (0,0) but get2Dviewcoordiantes return values between -0.5 and 0.5 |
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90 | screenCoordinates.x += 0.5; |
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91 | screenCoordinates.y += 0.5; |
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92 | orxout() << screenCoordinates.x << endl; |
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93 | |
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94 | this->setPosition(screenCoordinates); |
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95 | |
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96 | this->setTextOffset(screenCoordinates); |
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97 | } |
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98 | //-------------------------------------------------------------------------- |
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99 | */ |
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100 | |
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101 | |
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102 | |
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103 | SUPER(HUDEnemyHealthBar, tick, dt); |
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104 | } |
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105 | |
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106 | void HUDEnemyHealthBar::updateTarget() |
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107 | { |
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108 | Pawn* pawn = NULL; |
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109 | if (this->owner_ && this->useEnemyBar_) |
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110 | { |
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111 | // Get the owner's current target (target is usually a Model) |
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112 | WorldEntity* target = this->owner_->getTarget(); |
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113 | // Find the Pawn that belongs to this target (if any) |
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114 | while (target && !target->isA(Class(Pawn))) |
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115 | target = target->getParent(); |
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116 | pawn = orxonox_cast<Pawn*>(target); |
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117 | |
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118 | |
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119 | // Don't show the HealthBar if the pawn is invisible |
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120 | if (pawn && !pawn->isVisible()) |
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121 | pawn = NULL; |
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122 | } |
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123 | |
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124 | // Set the pawn as owner of the HealthBar |
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125 | this->setHealthBarOwner(pawn); |
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126 | this->setVisible(pawn != NULL); |
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127 | } |
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128 | |
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129 | void HUDEnemyHealthBar::changedOwner() |
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130 | { |
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131 | SUPER(HUDEnemyHealthBar, changedOwner); |
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132 | |
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133 | this->owner_ = orxonox_cast<ControllableEntity*>(this->getOwner()); |
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134 | this->updateTarget(); |
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135 | } |
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136 | } |
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