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1 | #ifndef _TDCoordinate_H__ |
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2 | #define _TDCoordinate_H__ |
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3 | |
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4 | #include "core/CoreIncludes.h" |
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5 | #include "TDCoordinate.h" |
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6 | //#include "towerdefense/TowerDefense.h" |
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7 | #include "gametypes/Deathmatch.h" |
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8 | #include "towerdefense/TowerDefensePrereqs.h" |
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9 | #include "worldentities/pawns/SpaceShip.h" |
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10 | namespace orxonox{ |
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11 | |
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12 | |
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13 | //Class to save the Coordinates in a class instead of struct |
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14 | //Convert 2d coordinates to 3d in order to set waypoints |
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15 | class _TowerDefenseExport TDCoordinate: public OrxonoxClass { |
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16 | public: |
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17 | int x; |
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18 | int y; |
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19 | |
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20 | TDCoordinate(); |
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21 | |
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22 | Vector3 get3dcoordinate(); |
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23 | |
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24 | virtual ~TDCoordinate() {}; |
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25 | |
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26 | TDCoordinate(int x, int y); |
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27 | }; |
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28 | |
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29 | |
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30 | } |
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31 | |
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32 | #endif /* _TDCoordinate_H__ */ |
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