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1 | // |
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2 | // TowerDefenseTower.h |
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3 | // Orxonox |
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4 | // |
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5 | // Created by Fabian Mentzer on 29.04.12. |
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6 | // Copyright (c) 2012 __MyCompanyName__. All rights reserved. |
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7 | // |
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8 | |
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9 | /** |
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10 | @brief |
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11 | See TowerDefenseTowerDefenseReadme.txt for Information. |
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12 | |
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13 | @ingroup TowerDefenseTowerDefense |
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14 | */ |
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15 | |
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16 | |
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17 | #ifndef Orxonox_TowerDefenseTower_h |
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18 | #define Orxonox_TowerDefenseTower_h |
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19 | |
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20 | #include "towerdefense/TowerDefensePrereqs.h" |
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21 | #include "worldentities/pawns/SpaceShip.h" |
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22 | |
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23 | |
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24 | namespace orxonox |
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25 | { |
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26 | class _TowerDefenseExport TowerDefenseTower : public Pawn |
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27 | { |
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28 | public: |
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29 | TowerDefenseTower(Context* context); |
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30 | virtual ~TowerDefenseTower() {}; |
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31 | |
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32 | // Maybe later override these to move TowerDefenseTowers with cursor keys |
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33 | /* |
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34 | virtual void moveFrontBack(const Vector2& value); |
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35 | virtual void moveRightLeft(const Vector2& value); |
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36 | */ |
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37 | |
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38 | // Overriding these to stop TowerDefenseTowers from spasing out |
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39 | void setOrientation(const Quaternion& orientation); |
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40 | virtual void rotateYaw(const Vector2& value); |
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41 | virtual void rotatePitch(const Vector2& value); |
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42 | virtual void rotateRoll(const Vector2& value); |
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43 | virtual bool upgradeTower(); |
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44 | |
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45 | |
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46 | void setGame(TowerDefense* Towerdefense) |
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47 | { assert(Towerdefense); game_ = Towerdefense; } |
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48 | private: |
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49 | TowerDefense* game_; |
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50 | int upgrade; |
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51 | }; |
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52 | } |
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53 | |
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54 | |
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55 | #endif |
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