Last change
on this file since 10255 was
10248,
checked in by landauf, 10 years ago
|
merged towerdefenseHS14 (except some debug code)
|
-
Property svn:eol-style set to
native
|
File size:
2.2 KB
|
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1 | <Template name=tower> |
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2 | <TowerDefenseTower |
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3 | |
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4 | |
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5 | explosionchunks = 6 |
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6 | |
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7 | reloadrate = 3 |
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8 | reloadwaittime = 1 |
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9 | |
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10 | collisionType = "dynamic" |
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11 | team = 2 |
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12 | |
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13 | |
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14 | > |
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15 | <controller> |
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16 | <WaypointPatrolController alertnessradius=1000 team=5> |
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17 | <waypoints> |
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18 | <Model mesh="cube.mesh" scale=0 position=" 700, 200, 100" /> |
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19 | </waypoints> |
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20 | </WaypointPatrolController> |
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21 | </controller> |
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22 | |
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23 | |
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24 | |
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25 | <attached> |
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26 | <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> |
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27 | |
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28 | |
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29 | </attached> |
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30 | |
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31 | <!--collisionShapes> |
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32 | |
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33 | </collisionShapes--> |
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34 | |
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35 | <?lua |
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36 | include("../includes/towerWeaponSettings.oxi") |
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37 | ?> |
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38 | </TowerDefenseTower> |
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39 | </Template> |
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40 | |
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41 | |
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42 | |
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43 | <Template name=towerturret> |
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44 | <TowerDefenseTower |
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45 | |
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46 | |
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47 | explosionchunks = 6 |
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48 | |
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49 | reloadrate = 10 |
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50 | reloadwaittime = 5 |
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51 | |
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52 | collisionType = "dynamic" |
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53 | team = 1 |
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54 | |
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55 | |
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56 | > |
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57 | <attached> |
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58 | |
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59 | <Model position="0,0,0" scale=45 mesh="Tower.mesh" /> |
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60 | |
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61 | <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30> |
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62 | |
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63 | <controller> |
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64 | <TurretController/> |
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65 | </controller> |
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66 | <?lua |
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67 | include("../includes/weaponSettingsTurret.oxi") |
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68 | ?> |
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69 | </Turret> |
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70 | |
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71 | </attached> |
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72 | |
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73 | |
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74 | |
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75 | |
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76 | <!--collisionShapes> |
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77 | |
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78 | </collisionShapes--> |
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79 | |
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80 | <?lua |
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81 | include("../includes/towerWeaponSettings.oxi") |
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82 | ?> |
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83 | </TowerDefenseTower> |
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84 | </Template> |
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85 | |
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86 | |
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87 | |
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88 | <Template name=towerturret1> |
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89 | <TowerDefenseTower |
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90 | |
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91 | |
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92 | explosionchunks = 6 |
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93 | |
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94 | reloadrate = 10 |
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95 | reloadwaittime = 5 |
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96 | |
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97 | collisionType = "dynamic" |
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98 | team = 1 |
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99 | |
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100 | |
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101 | > |
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102 | <attached> |
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103 | |
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104 | |
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105 | <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30> |
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106 | |
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107 | <controller> |
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108 | <TurretController/> |
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109 | </controller> |
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110 | <?lua |
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111 | include("../includes/weaponSettingsTurret1.oxi") |
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112 | ?> |
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113 | </Turret> |
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114 | |
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115 | </attached> |
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116 | |
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117 | |
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118 | |
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119 | |
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120 | <!--collisionShapes> |
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121 | |
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122 | </collisionShapes--> |
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123 | |
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124 | <?lua |
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125 | include("../includes/towerWeaponSettings.oxi") |
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126 | ?> |
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127 | </TowerDefenseTower> |
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128 | </Template> |
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