1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Jump_H__ |
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30 | #define _Jump_H__ |
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31 | |
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32 | #include "jump/JumpPrereqs.h" |
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33 | #include "tools/Timer.h" |
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34 | #include "graphics/Camera.h" |
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35 | #include "gametypes/Deathmatch.h" |
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36 | #include "JumpCenterpoint.h" |
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37 | #include <list> |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | class _JumpExport Jump : public Deathmatch |
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42 | { |
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43 | public: |
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44 | Jump(Context* context); |
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45 | virtual ~Jump(); |
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46 | virtual void tick(float dt); |
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47 | virtual void start(); |
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48 | virtual void end(); |
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49 | virtual void spawnPlayer(PlayerInfo* player); |
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50 | int getScore(PlayerInfo* player) const; |
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51 | bool getDead(PlayerInfo* player) const; |
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52 | void setCenterpoint(JumpCenterpoint* center) |
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53 | { center_ = center; } |
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54 | PlayerInfo* getPlayer() const; |
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55 | |
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56 | protected: |
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57 | void cleanup(); |
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58 | virtual void addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition); |
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59 | virtual JumpPlatformStatic* addPlatformStatic(float xPosition, float zPosition); |
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60 | virtual JumpPlatformHMove* addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed); |
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61 | virtual JumpPlatformVMove* addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed); |
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62 | virtual JumpPlatformDisappear* addPlatformDisappear(float xPosition, float zPosition); |
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63 | virtual JumpPlatformTimer* addPlatformTimer(float xPosition, float zPosition, float time, float variance); |
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64 | virtual JumpPlatformFake* addPlatformFake(float xPosition, float zPosition); |
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65 | virtual void addProjectile(float xPosition, float zPosition); |
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66 | virtual void addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
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67 | virtual void addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
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68 | virtual void addSpring(JumpPlatform* platform); |
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69 | virtual void addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
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70 | virtual void addRocket(JumpPlatform* platform); |
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71 | virtual void addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
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72 | virtual void addPropeller(JumpPlatform* platform); |
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73 | virtual void addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
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74 | virtual void addBoots(JumpPlatform* platform); |
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75 | virtual void addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity); |
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76 | virtual void addShield(JumpPlatform* platform); |
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77 | virtual void addStartSection(); |
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78 | virtual void addSection(); |
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79 | virtual bool addAdventure(int number); |
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80 | virtual float randomXPosition(); |
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81 | virtual float randomXPosition(int totalColumns, int culomn); |
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82 | virtual float randomXPositionLeft(int totalColumns, int culomn); |
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83 | virtual float randomXPositionRight(int totalColumns, int culomn); |
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84 | virtual float randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd); |
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85 | virtual float randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd); |
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86 | virtual float randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd); |
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87 | virtual float randomPosition(float lowerBoundary, float upperBoundary); |
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88 | virtual float randomSpeed(); |
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89 | |
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90 | WeakPtr<JumpCenterpoint> center_; |
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91 | WeakPtr<JumpFigure> figure_; |
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92 | WeakPtr<Camera> camera; |
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93 | float totalScreenShift_; |
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94 | float screenShiftSinceLastUpdate_; |
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95 | int sectionNumber_; |
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96 | int adventureNumber_; |
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97 | float platformWidth_; |
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98 | float platformHeight_; |
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99 | }; |
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100 | } |
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101 | |
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102 | #endif /* _Jump_H__ */ |
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