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source: code/branches/presentationHS14merge/src/modules/jump/JumpItem.h @ 10238

Last change on this file since 10238 was 10078, checked in by smerkli, 11 years ago

Merged Jump minigame, tested, works.

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpItem.h
31    @brief Declaration of the JumpItem class.
32    @ingroup Jump
33*/
34
35#ifndef _JumpItem_H__
36#define _JumpItem_H__
37
38#include "jump/JumpPrereqs.h"
39
40#include "util/Math.h"
41
42#include "worldentities/MovableEntity.h"
43
44
45namespace orxonox
46{
47    class _JumpExport JumpItem : public MovableEntity
48    {
49        public:
50            JumpItem(Context* context);
51            virtual ~JumpItem();
52            virtual void tick(float dt);
53            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54            virtual void setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed);
55            virtual void setFigure(WeakPtr<JumpFigure> bats); //!< Set the bats for the ball.
56            virtual void touchFigure();
57
58            void setFieldDimension(float width, float height)
59                { this->fieldWidth_ = width; this->fieldHeight_ = height; }
60            void setFieldDimension(const Vector2& dimension)
61                { this->setFieldDimension(dimension.x, dimension.y); }
62            Vector2 getFieldDimension() const
63                { return Vector2(this->fieldWidth_, this->fieldHeight_); }
64            void setWidth(const float width)
65                { this->width_ = width; }
66            float getWidth() const
67                { return width_; }
68            void setHeight(const float height)
69                { this->height_ = height; }
70            float getHeight() const
71                { return height_; }
72
73            bool attachedToFigure_;
74
75        protected:
76            float fieldWidth_; //!< The width of the playing field.
77            float fieldHeight_; //!< The height of the playing field.
78            WeakPtr<JumpFigure> figure_; //!< An array with the two bats.
79            float height_;
80            float width_;
81            float leftBoundary_;
82            float rightBoundary_;
83            float lowerBoundary_;
84            float upperBoundary_;
85    };
86}
87
88#endif /* _JumpItem_H__ */
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