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source: code/branches/presentationHS15/data/levels/includes/invaderWeaponEnemy.oxi @ 10961

Last change on this file since 10961 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-9.2,2,-13" />
3      <WeaponSlot position=" 9.2,2,-13" />
4    </weaponslots>
5    <weaponsets>
6      <WeaponSet firemode=0 />
7      <WeaponSet firemode=1 />
8    </weaponsets>
9    <weaponpacks>
10      <WeaponPack>
11        <links>
12          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
13          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
14        </links>
15        <Weapon>
16          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
17        </Weapon>
18        <Weapon>
19          <InvaderWeaponEnemy mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
20        </Weapon>
21      </WeaponPack>
22      <WeaponPack>
23        <links>
24          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
25        </links>
26      </WeaponPack>
27    </weaponpacks>
28    <munition>
29      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
30    </munition>
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