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source: code/branches/presentationHS15/data/levels/includes/weaponSettingsAssff.oxi @ 10963

Last change on this file since 10963 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="-15.0,-1.5,0" />
3      <WeaponSlot position=" 15.0,-1.5,0" />
4      <WeaponSlot position="    0,   0,0" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10      <WeaponSet firemode=3 />
11    </weaponsets>
12    <weaponpacks>
13      <WeaponPack>
14        <links>
15          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
16          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
17          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
18          <DefaultWeaponmodeLink firemode=3 weaponmode=3 />
19        </links>
20        <Weapon>
21          <attached>
22            <Model mesh="LightningGun.mesh" pitch="100" roll="90" yaw="90" position="0,-1.3,0" />
23            <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" />
24            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
25          </attached>
26          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
27          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
28          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
29        </Weapon>
30        <Weapon>
31          <attached>
32            <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" />
33            <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" />
34            <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
35          </attached>
36          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
37          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
38          <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 />
39        </Weapon>
40        <Weapon>
41          <SimpleRocketFire mode=2 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 />
42          <RocketFire mode=3 muzzleoffset="0,0,0" damage=30 healthdamage=50 shielddamage=20 fuel=8 />
43        </Weapon>
44      </WeaponPack>
45    </weaponpacks>
46    <munition>
47      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=2 replenishinterval=7.5/>
48      <LightningMunition initialmagazines=4 maxmagazines=4 munitionpermagazine=8 />
49      <RocketMunition initialmagazines=5 maxmagazines=5 munitionpermagazine=1 />
50    </munition>   
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