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source: code/branches/presentationHS15/data/levels/shieldTest.oxw @ 10974

Last change on this file since 10974 was 10961, checked in by maxima, 10 years ago

Merged presentation and fabiens branch. Had to modify hoverHUD and invaderHUD, because the text of the healthbar wasn't correctly displayed and the weapon settings of the hovership.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[8146]1<LevelInfo
[8577]2 name = "Shield Testlevel"
[8386]3 description = "A simple Level with one shielded drone to shoot at"
[8577]4 tags = "test"
[9016]5 screenshot = "shieldtestlevel.png"
[8146]6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
[8386]11  include("templates/spaceshipImmTest.oxt")
[8146]12  include("templates/lodInformation.oxt")
13?>
14
[9016]15<Level>
[8146]16
[8386]17<templates>
18  <Template link=lodtemplate_default />
19</templates>
[8637]20<?lua include("includes/notifications.oxi") ?>
[8146]21
[8386]22<Scene
[8146]23   ambientlight = "0.8, 0.5, 0.5"
24   skybox       = "Orxonox/Starbox"
[8386]25>
[8146]26
27<Drone name="meineDrohne"
[8577]28    primarythrust= "80"
29    auxilarythrust= "10"
30    rotationthrust= "10"
31    mass= "50"
32    linearDamping= "0.9"
33    angularDamping= "0.7"
[8146]34
[8577]35    health= 100
36    maxhealth= 150
37    inithealth= 200
[8146]38
[8577]39    shieldhealth= 100
40    initialshieldhealth= 200
41    maxshieldhealth= 250
[8146]42
[8577]43    shieldabsorption= 1
[8187]44
[10961]45    shieldrechargerate = "10"
46    shieldrechargewaittime = 1
[8146]47
48>
49  <attached>
50    <Model scale="4" mesh="drone.mesh"/>
51  </attached>
52  <collisionShapes>
53    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
54  </collisionShapes>
55</Drone>
56
57<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
58
59
60    <?lua
61      for i = 1, 10, 1 do
62    ?>
[8386]63      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipimmtest />
[8146]64    <?lua end ?>
65
66    <GlobalShader compositor="Bloom" visible=false>
67      <events>
68        <visibility>
69          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
70        </visibility>
71      </events>
72    </GlobalShader>
73    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
74    <StaticEntity position="0,0,0" collisionType=static>
75      <collisionShapes>
76        <SphereCollisionShape radius="20" />
77      </collisionShapes>
78    </StaticEntity>
79
80  </Scene>
81</Level>
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