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source: code/branches/presentationHS15/src/libraries/core/command/ConsoleCommand.cc @ 11034

Last change on this file since 11034 was 10624, checked in by landauf, 9 years ago

merged branch core7 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the ConsoleCommand class.
32*/
33
34#include "ConsoleCommand.h"
35
36#include "util/Convert.h"
37#include "core/Language.h"
38#include "core/GameMode.h"
39#include "core/input/KeyBinder.h"
40#include "core/input/KeyBinderManager.h"
41#include "ConsoleCommandManager.h"
42
43namespace orxonox
44{
45    /**
46        @brief Constructor: Initializes all values and registers the command (without a group).
47        @param name The name of the command
48        @param executor The executor of the command
49        @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used.
50    */
51    ConsoleCommand::ConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized)
52    {
53        this->init("", name, executor, bInitialized);
54    }
55
56    /**
57        @brief Constructor: Initializes all values and registers the command (with a group).
58        @param group The group of the command
59        @param name The name of the command
60        @param executor The executor of the command
61        @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used.
62    */
63    ConsoleCommand::ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized)
64    {
65        this->init(group, name, executor, bInitialized);
66    }
67
68    void ConsoleCommand::init(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized)
69    {
70        this->bActive_ = true;
71        this->bHidden_ = false;
72        this->accessLevel_ = AccessLevel::All;
73
74        this->baseName_ = name;
75        this->baseFunctor_ = executor->getFunctor();
76
77        for (size_t i = 0; i < MAX_FUNCTOR_ARGUMENTS; ++i)
78            this->argumentCompleter_[i] = 0;
79
80        this->keybindMode_ = KeybindMode::OnPress;
81        this->inputConfiguredParam_ = -1;
82
83        if (bInitialized)
84            this->executor_ = executor;
85
86        this->names_.push_back(CommandName(group, name));
87    }
88
89    /**
90        @brief Destructor: Unregisters the command.
91    */
92    ConsoleCommand::~ConsoleCommand()
93    {
94    }
95
96    /**
97        @brief Registers the command with the same name, but without group, as shortcut.
98    */
99    ConsoleCommand& ConsoleCommand::addShortcut()
100    {
101        this->names_.push_back(CommandName("", this->baseName_));
102        return *this;
103    }
104
105    /**
106        @brief Registers the command with an alias as shortcut.
107    */
108    ConsoleCommand& ConsoleCommand::addShortcut(const std::string&  name)
109    {
110        this->names_.push_back(CommandName("", name));
111        return *this;
112    }
113
114    /**
115        @brief Registers the command in a different group but with the same name.
116    */
117    ConsoleCommand& ConsoleCommand::addGroup(const std::string& group)
118    {
119        this->names_.push_back(CommandName(group, this->baseName_));
120        return *this;
121    }
122
123    /**
124        @brief Registers an alias of the command in a different group with a different name.
125    */
126    ConsoleCommand& ConsoleCommand::addGroup(const std::string& group, const std::string&  name)
127    {
128        this->names_.push_back(CommandName(group, name));
129        return *this;
130    }
131
132    /**
133        @brief Returns true if the command can be executed right now.
134
135        This returns only true, if the following conditions are met:
136         - The command is active
137         - The command has an executor
138         - The executor has a functor
139         - The functor is static or has an object
140    */
141    bool ConsoleCommand::isActive() const
142    {
143        return (this->bActive_ && this->executor_ && this->executor_->getFunctor() && (this->executor_->getFunctor()->getType() == Functor::Type::Static || this->executor_->getFunctor()->getRawObjectPointer()));
144    }
145
146    /**
147        @brief Returns true if the current state of the game matches the required access level.
148    */
149    bool ConsoleCommand::hasAccess() const
150    {
151        switch (this->accessLevel_)
152        {
153            case AccessLevel::All:        return true;
154            case AccessLevel::Standalone: return GameMode::isStandalone();
155            case AccessLevel::Master:     return GameMode::isMaster();
156            case AccessLevel::Server:     return GameMode::isServer();
157            case AccessLevel::Client:     return GameMode::isClient();
158            case AccessLevel::Online:     return (GameMode::isServer() || GameMode::isClient());
159            case AccessLevel::Offline:    return GameMode::isStandalone();
160            case AccessLevel::None:       return false;
161            default:                      return false;
162        }
163    }
164
165    /**
166        @brief Returns true if the headers of the given functor match the declaration of this command.
167    */
168    bool ConsoleCommand::headersMatch(const FunctorPtr& functor)
169    {
170        // get the minimum of the number of parameters of both commands
171        unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), functor->getParamCount());
172
173        // if the reduced headers don't match -> return false
174        if (this->baseFunctor_->getHeaderIdentifier(minparams) != functor->getHeaderIdentifier(minparams))
175            return false;
176        // if the reduced headers match and the new functor has less or equal parameters -> return true
177        else if (functor->getParamCount() <= this->baseFunctor_->getParamCount())
178            return true;
179        // the headers match but the new functor has more arguments and there is no executor with default-values -> return false
180        else if (!this->executor_)
181            return false;
182        // the headers match but the new functor has more arguments, check if the executor has enough default-values
183        else
184        {
185            for (unsigned int i = this->baseFunctor_->getParamCount(); i < functor->getParamCount(); ++i)
186            {
187                if (!this->executor_->defaultValueSet(i))
188                {
189                    orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl;
190                    return false;
191                }
192            }
193
194            return true;
195        }
196    }
197
198    /**
199        @brief Returns true if the headers of the given executor match the declaration of this command.
200    */
201    bool ConsoleCommand::headersMatch(const ExecutorPtr& executor)
202    {
203        // get the minimum of the number of parameters of both commands
204        unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), executor->getParamCount());
205
206        // if the reduced headers don't match -> return false
207        if (this->baseFunctor_->getHeaderIdentifier(minparams) != executor->getFunctor()->getHeaderIdentifier(minparams))
208            return false;
209        // if the reduced headers match and the new functor has less or equal parameters -> return true
210        else if (executor->getParamCount() <= this->baseFunctor_->getParamCount())
211            return true;
212        // the headers match but the new functor has more arguments, check if the new executor has enough default-values
213        else
214        {
215            for (unsigned int i = this->baseFunctor_->getParamCount(); i < executor->getParamCount(); ++i)
216            {
217                if (!executor->defaultValueSet(i))
218                {
219                    orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl;
220                    return false;
221                }
222            }
223
224            return true;
225        }
226    }
227
228    /**
229        @brief Changes the executor.
230        @param executor The new executor
231        @param bForce If true, the executor is always assigned, even if the headers don't match
232        @return Returns true if the assignment was successful
233    */
234    bool ConsoleCommand::setFunction(const ExecutorPtr& executor, bool bForce)
235    {
236        // assign the executor if a) it's a null-pointer, b) its functor is a null-pointer, c) it's forced, d) the headers match
237        if (!executor || !executor->getFunctor() || bForce || this->headersMatch(executor))
238        {
239            // assign the executor and clear the object stack (because it's also a new function)
240            this->executor_ = executor;
241            this->objectStack_.clear();
242            return true;
243        }
244        else
245        {
246            orxout(internal_error, context::commands) << "Couldn't assign new executor to console command \"" << this->baseName_ << "\", headers don't match." << endl;
247            return false;
248        }
249    }
250
251    /**
252        @brief Changes the functor of the current executor.
253        @param functor The new functor
254        @param bForce If true, the functor is always assigned, even if the headers don't match
255        @return Returns true if the assignment was successful
256    */
257    bool ConsoleCommand::setFunction(const FunctorPtr& functor, bool bForce)
258    {
259        // assign the functor if a) it's a null-pointer, b) it's forced, c) the headers match
260        if (!functor || bForce || this->headersMatch(functor))
261        {
262            // assign the functor (create a new executor if necessary) and clear the object stack
263            if (this->executor_)
264                this->executor_->setFunctor(functor);
265            else if (functor)
266                this->executor_ = createExecutor(functor);
267            this->objectStack_.clear();
268
269            return true;
270        }
271        else
272        {
273            orxout(internal_error, context::commands) << "Couldn't assign new functor to console command \"" << this->baseName_ << "\", headers don't match." << endl;
274            return false;
275        }
276    }
277
278    /**
279        @brief Pushes a new executor to the command-stack.
280        @param executor The new executor
281        @param bForce If true, the executor is always assigned, even if the headers don't match
282    */
283    void ConsoleCommand::pushFunction(const ExecutorPtr& executor, bool bForce)
284    {
285        // prepare the old function to be put on the stack
286        Command command;
287        command.executor_ = this->executor_;
288        if (command.executor_)
289            command.functor_ = this->executor_->getFunctor();
290        command.objectStack_ = this->objectStack_;
291
292        // check if the new executor can be assigned and push the old function to the stack
293        if (this->setFunction(executor, bForce))
294            this->commandStack_.push(command);
295    }
296
297    /**
298        @brief Pushes a new functor to the command-stack.
299        @param functor The new functor
300        @param bForce If true, the functor is always assigned, even if the headers don't match
301    */
302    void ConsoleCommand::pushFunction(const FunctorPtr& functor, bool bForce)
303    {
304        // prepare the old function to be put on the stack
305        Command command;
306        command.executor_ = this->executor_;
307        if (command.executor_)
308            command.functor_ = this->executor_->getFunctor();
309        command.objectStack_ = this->objectStack_;
310
311        // check if the new functor can be assigned and push the old function to the stack
312        if (this->setFunction(functor, bForce))
313            this->commandStack_.push(command);
314    }
315
316    /**
317        @brief Pushes a copy of the current executor and functor on the stack.
318    */
319    void ConsoleCommand::pushFunction()
320    {
321        if (this->executor_)
322            this->pushFunction(new Executor(*this->executor_.get()));
323        else
324            orxout(internal_error, context::commands) << "Couldn't push copy of executor in console command \"" << this->baseName_ << "\", no executor set." << endl;
325    }
326
327    /**
328        @brief Removes the current function from the stack and restores the old state.
329    */
330    void ConsoleCommand::popFunction()
331    {
332        Command command;
333
334        // check if there's a function on the stack
335        if (!this->commandStack_.empty())
336        {
337            // yes it is - assign it to command and remove it from the stack
338            command = this->commandStack_.top();
339            this->commandStack_.pop();
340        }
341
342        // restore the old executor (and also restore its functor in case this was changed in the meantime)
343        this->executor_ = command.executor_;
344        if (command.executor_)
345            this->executor_->setFunctor(command.functor_);
346        this->objectStack_ = command.objectStack_;
347    }
348
349    /**
350        @brief Sets the functor to NULL (which also deactivates the command).
351    */
352    void ConsoleCommand::resetFunction()
353    {
354        if (this->executor_)
355            this->executor_->setFunctor(0);
356        this->objectStack_.clear();
357    }
358
359    /**
360        @brief Returns the current executor which can be used to execute the command.
361    */
362    const ExecutorPtr& ConsoleCommand::getExecutor() const
363    {
364        return this->executor_;
365    }
366
367    /**
368        @brief Changes the current object that is used to execute member-functions.
369        @return Returns true if the object was successfully changed
370    */
371    bool ConsoleCommand::setObject(void* object)
372    {
373        // check if there's an executor
374        if (this->executor_)
375        {
376            // check if there's a functor
377            if (this->executor_->getFunctor())
378            {
379                // change the object
380                this->executor_->getFunctor()->setRawObjectPointer(object);
381                return true;
382            }
383            else if (object)
384                orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no functor set." << endl;
385        }
386        else if (object)
387            orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no executor set." << endl;
388
389        return false;
390    }
391
392    /**
393        @brief Push a new object to the object-stack.
394    */
395    void ConsoleCommand::pushObject(void* object)
396    {
397        void* oldobject = this->getObject();
398        if (this->setObject(object))
399            this->objectStack_.push_back(oldobject);
400    }
401
402    /**
403        @brief Removes the current object from the stack an restores the old object.
404    */
405    void ConsoleCommand::popObject()
406    {
407        void* newobject = 0;
408        if (!this->objectStack_.empty())
409        {
410            newobject = this->objectStack_.back();
411            this->objectStack_.pop_back();
412        }
413        this->setObject(newobject);
414    }
415
416    /**
417        @brief Returns the current object pointer that is used to execute member-functions.
418    */
419    void* ConsoleCommand::getObject() const
420    {
421        if (this->executor_ && this->executor_->getFunctor())
422            return this->executor_->getFunctor()->getRawObjectPointer();
423        else
424            return 0;
425    }
426
427    /**
428        @brief Changes the default values of the current executor.
429    */
430    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1)
431    {
432        if (this->executor_)
433            this->executor_->setDefaultValues(arg1);
434        else
435            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
436
437        return *this;
438    }
439
440    /**
441        @brief Changes the default values of the current executor.
442    */
443    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2)
444    {
445        if (this->executor_)
446            this->executor_->setDefaultValues(arg1, arg2);
447        else
448            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
449
450        return *this;
451    }
452
453    /**
454        @brief Changes the default values of the current executor.
455    */
456    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3)
457    {
458        if (this->executor_)
459            this->executor_->setDefaultValues(arg1, arg2, arg3);
460        else
461            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
462
463        return *this;
464    }
465
466    /**
467        @brief Changes the default values of the current executor.
468    */
469    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4)
470    {
471        if (this->executor_)
472            this->executor_->setDefaultValues(arg1, arg2, arg3, arg4);
473        else
474            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
475
476        return *this;
477    }
478
479    /**
480        @brief Changes the default values of the current executor.
481    */
482    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5)
483    {
484        if (this->executor_)
485            this->executor_->setDefaultValues(arg1, arg2, arg3, arg4, arg5);
486        else
487            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
488
489        return *this;
490    }
491
492    /**
493        @brief Changes the default value of the argument with given index of the current executor.
494        @param index The index of the argument (the first argument has index 0)
495        @param arg The new default value
496    */
497    ConsoleCommand& ConsoleCommand::defaultValue(unsigned int index, const MultiType& arg)
498    {
499        if (this->executor_)
500            this->executor_->setDefaultValue(index, arg);
501        else
502            orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl;
503
504        return *this;
505    }
506
507    /**
508        @brief Changes the argument completer for the given argument.
509        @param index The index of the argument (the first argument has index 0)
510        @param completer The new argument completer
511    */
512    ConsoleCommand& ConsoleCommand::argumentCompleter(unsigned int index, ArgumentCompleter* completer)
513    {
514        if (index < 5)
515            this->argumentCompleter_[index] = completer;
516        else
517            orxout(internal_warning, context::commands) << "Couldn't add autocompletion-function for index " << index << " in console command \"" << this->baseName_ << "\": index out of bound." << endl;
518
519        return *this;
520    }
521
522    /**
523        @brief Returns the argument completer for the argument with given index.
524    */
525    ArgumentCompleter* ConsoleCommand::getArgumentCompleter(unsigned int index) const
526    {
527        if (index < 5)
528            return this->argumentCompleter_[index];
529        else
530            return 0;
531    }
532
533    /**
534        @brief Sets the description of this command.
535    */
536    ConsoleCommand& ConsoleCommand::description(const std::string& description)
537    {
538        this->description_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::function");
539        AddLanguageEntry(this->description_, description);
540        return *this;
541    }
542
543    /**
544        @brief Returns the description of this command.
545    */
546    const std::string& ConsoleCommand::getDescription() const
547    {
548        return GetLocalisation_noerror(this->description_);
549    }
550
551    /**
552        @brief Sets the description for an argument with given index.
553    */
554    ConsoleCommand& ConsoleCommand::descriptionParam(unsigned int index, const std::string& description)
555    {
556        if (index < MAX_FUNCTOR_ARGUMENTS)
557        {
558            this->descriptionParam_[index] = std::string("ConsoleCommandDescription::" + this->baseName_ + "::param" + multi_cast<std::string>(index));
559            AddLanguageEntry(this->descriptionParam_[index], description);
560        }
561        return *this;
562    }
563
564    /**
565        @brief Returns the description for the argument with given index.
566    */
567    const std::string& ConsoleCommand::getDescriptionParam(unsigned int index) const
568    {
569        if (index < MAX_FUNCTOR_ARGUMENTS)
570            return GetLocalisation_noerror(this->descriptionParam_[index]);
571
572        return this->descriptionParam_[0];
573    }
574
575    /**
576        @brief Sets the description for the return-value.
577    */
578    ConsoleCommand& ConsoleCommand::descriptionReturnvalue(const std::string& description)
579    {
580        this->descriptionReturnvalue_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::returnvalue");
581        AddLanguageEntry(this->descriptionReturnvalue_, description);
582        return *this;
583    }
584
585    /**
586        @brief Returns the description for the return-value.
587    */
588    const std::string& ConsoleCommand::getDescriptionReturnvalue(int index) const
589    {
590        return GetLocalisation_noerror(this->descriptionReturnvalue_);
591    }
592
593    /**
594        @brief Changes the keybind mode.
595    */
596    ConsoleCommand& ConsoleCommand::changeKeybindMode(KeybindMode::Value mode)
597    {
598        if( KeyBinderManager::exists() )
599            KeyBinderManager::getInstance().getCurrent()->changeMode(this, mode);
600
601        this->keybindMode(mode);
602        return *this;
603    }
604}
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