[10658] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10930] | 23 | * Manuel Meier |
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[10658] | 24 | * Co-authors: |
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[11036] | 25 | * Cyrill Burgener |
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[10658] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Hover.cc |
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[10930] | 31 | @brief Implementation of the Hover class. Sets up the whole Minigame |
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[10658] | 32 | */ |
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| 33 | |
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| 34 | #include "Hover.h" |
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[10708] | 35 | |
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| 36 | #include "HoverWall.h" |
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[10894] | 37 | #include "HoverFlag.h" |
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[11035] | 38 | #include "MazeGenerator.h" |
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[10658] | 39 | #include "core/CoreIncludes.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | RegisterUnloadableClass(Hover); |
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| 44 | |
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[10664] | 45 | Hover::Hover(Context* context) : Gametype(context) |
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[10658] | 46 | { |
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[10708] | 47 | |
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[10658] | 48 | RegisterObject(Hover); |
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[11035] | 49 | |
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| 50 | this->origin_ = NULL; |
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| 51 | this->flags_ = 1; |
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| 52 | this->firstTick_ = true; |
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| 53 | |
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[10895] | 54 | this->setHUDTemplate("HoverHUD"); |
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[10658] | 55 | } |
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| 56 | |
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| 57 | void Hover::tick(float dt) |
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| 58 | { |
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| 59 | SUPER(Hover, tick, dt); |
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[10751] | 60 | |
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[11040] | 61 | if(this->firstTick_ && this->origin_) |
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[11035] | 62 | { |
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| 63 | this->firstTick_ = false; |
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[10787] | 64 | |
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[11040] | 65 | int numCells = this->origin_->getNumCells(); |
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| 66 | int cellSize = this->origin_->getCellSize(); |
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| 67 | int cellHeight = this->origin_->getCellHeight(); |
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| 68 | |
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| 69 | MazeGenerator generator(numCells); |
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[11035] | 70 | generator.generateMaze(); |
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| 71 | generator.renderMaze(); |
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[10787] | 72 | |
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[11035] | 73 | int* levelcode = generator.getLevelcode(); |
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[10787] | 74 | |
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[10928] | 75 | //Outer Walls |
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[11040] | 76 | for(int i = 0; i<numCells; i++){ |
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| 77 | new HoverWall(origin_->getContext(), 0, i+1, cellSize, cellHeight, 1); |
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| 78 | new HoverWall(origin_->getContext(), numCells, i+1, cellSize, cellHeight, 1); |
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| 79 | new HoverWall(origin_->getContext(), i+1, 0, cellSize, cellHeight, 2); |
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| 80 | new HoverWall(origin_->getContext(), i+1, numCells, cellSize, cellHeight, 2); |
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[10928] | 81 | } |
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| 82 | |
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[10930] | 83 | //Generate inner Walls according to levelcode |
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[11040] | 84 | for(int y=0; y<numCells; y++){ |
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| 85 | for(int x=0; x<numCells; x++){ |
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| 86 | switch(levelcode[ y * numCells + x ]){ |
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| 87 | case 1: new HoverWall(origin_->getContext(), x+1, numCells-y, cellSize, cellHeight, 1); |
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[10787] | 88 | break; |
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[11040] | 89 | case 3: new HoverWall(origin_->getContext(), x+1, numCells-y, cellSize, cellHeight, 1); |
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| 90 | case 2: new HoverWall(origin_->getContext(), x+1, numCells-y, cellSize, cellHeight, 0); |
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[10787] | 91 | default: break; |
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| 92 | } |
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| 93 | } |
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| 94 | } |
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| 95 | |
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[10930] | 96 | //Generate 5 flags randomly |
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[10894] | 97 | for ( int i = 0; i < 5; i++ ) |
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[11040] | 98 | flagVector_.push_back(new HoverFlag(origin_->getContext(), rand()%numCells, rand()%numCells, cellSize)); |
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[10900] | 99 | |
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[11035] | 100 | flags_ = flagVector_.size(); |
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[10930] | 101 | |
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| 102 | }//firsttick end |
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| 103 | |
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| 104 | // Check if ship collided with one of the flags |
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[11035] | 105 | for ( unsigned int i = 0; i < flagVector_.size(); i++ ){ |
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| 106 | if(flagVector_[i]->getCollided()){ |
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| 107 | flagVector_[i]->destroyLater(); |
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| 108 | flagVector_.erase (flagVector_.begin()+i); |
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[10894] | 109 | } |
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| 110 | } |
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[11035] | 111 | flags_ = flagVector_.size(); |
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[10658] | 112 | } |
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| 113 | |
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[11035] | 114 | int Hover::getFlags() |
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[10900] | 115 | { |
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| 116 | // Call start for the parent class. |
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[11035] | 117 | return flags_; |
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[10900] | 118 | } |
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| 119 | |
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[10658] | 120 | void Hover::start() |
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| 121 | { |
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| 122 | // Call start for the parent class. |
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[10664] | 123 | Gametype::start(); |
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[10658] | 124 | } |
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| 125 | |
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| 126 | void Hover::end() |
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| 127 | { |
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| 128 | // DON'T CALL THIS! |
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| 129 | // Deathmatch::end(); |
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| 130 | // It will misteriously crash the game! |
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| 131 | // Instead startMainMenu, this won't crash. |
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| 132 | GSLevel::startMainMenu(); |
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| 133 | } |
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| 134 | } |
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