1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Master of Desaster: |
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23 | * Manuel Meier |
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24 | * Co-authors: |
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25 | * Cyrill Muskelprotz |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Hover.h |
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31 | @brief Gametype. For more information see .cc file |
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32 | @ingroup Hover |
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33 | */ |
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34 | |
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35 | #ifndef _Hover_H__ |
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36 | #define _Hover_H__ |
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37 | |
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38 | #include "HoverPrereqs.h" |
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39 | #include "HoverOrigin.h" |
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40 | |
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41 | #include "gametypes/Gametype.h" |
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42 | #include "core/EventIncludes.h" |
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43 | #include "core/command/Executor.h" |
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44 | #include "core/config/ConfigValueIncludes.h" |
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45 | |
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46 | #include "gamestates/GSLevel.h" |
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47 | #include "chat/ChatManager.h" |
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48 | #include <vector> |
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49 | |
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50 | // ! HACK |
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51 | #include "infos/PlayerInfo.h" |
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52 | |
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53 | #include "core/command/ConsoleCommand.h" |
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54 | |
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55 | #include "tools/Timer.h" |
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56 | |
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57 | |
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58 | |
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59 | namespace orxonox |
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60 | { |
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61 | |
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62 | enum eDirection |
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63 | { |
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64 | eDirection_Invalid = 0, |
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65 | eDirection_Up = 1, |
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66 | eDirection_Right = 2, |
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67 | eDirection_Down = 4, |
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68 | eDirection_Left = 8 |
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69 | }; |
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70 | |
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71 | class _HoverExport Hover : public Gametype |
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72 | { |
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73 | public: |
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74 | Hover(Context* context); |
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75 | |
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76 | virtual void start(); |
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77 | virtual void end(); |
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78 | |
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79 | virtual void tick(float dt); |
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80 | |
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81 | void setOrigin(HoverOrigin* origin) |
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82 | { this->origin_ = origin; } |
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83 | |
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84 | int getFlags(); |
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85 | WeakPtr<HoverOrigin> origin_; |
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86 | |
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87 | private: |
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88 | int CellIdx(); |
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89 | int RandomInt(); |
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90 | int RandomInt4(); |
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91 | int Flags_; |
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92 | |
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93 | bool IsDirValid( eDirection Dir ); |
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94 | eDirection GetDirection(); |
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95 | void GenerateMaze(); |
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96 | void RenderMaze(); |
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97 | void MazeOut(); |
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98 | void LevelOut(); |
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99 | std::vector<HoverFlag*> flagVector; |
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100 | |
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101 | |
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102 | }; |
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103 | } |
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104 | |
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105 | #endif /* _Hover_H__ */ |
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