1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Manuel Meier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file HoverFlag.cc |
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31 | @brief The Flags that are being set in the Hover Minigame They support two coordinates from 0-9 each |
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32 | */ |
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33 | |
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34 | #include "HoverFlag.h" |
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35 | #include "HoverShip.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | |
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39 | #include "graphics/Model.h" |
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40 | #include "objects/collisionshapes/BoxCollisionShape.h" |
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41 | #include "core/XMLPort.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | RegisterClass(HoverFlag); |
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46 | |
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47 | HoverFlag::HoverFlag(Context* context) : StaticEntity(context) |
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48 | { |
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49 | RegisterObject(HoverFlag); |
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50 | |
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51 | this->model_ = NULL; |
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52 | this->cs_ = NULL; |
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53 | this->collided_ = false; |
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54 | |
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55 | this->enableCollisionCallback(); |
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56 | this->setCollisionResponse(true); |
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57 | this->setCollisionType(Static); |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief |
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62 | Initializes the flag. |
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63 | @param xCoordinate |
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64 | X-Coordinate of the flage, 0-9, origin is bottom left |
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65 | @param yCoordinate |
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66 | Y-Coordinate of the flage, 0-9, origin is bottom left |
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67 | */ |
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68 | void HoverFlag::init(int xCoordinate, int yCoordinate, int cellSize) |
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69 | { |
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70 | model_ = new Model(this->getContext()); |
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71 | model_->setMeshSource("ss_flag_eu.mesh"); |
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72 | model_->setScale3D(Vector3(5, 5, 5)); |
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73 | model_->setPosition(Vector3(xCoordinate*cellSize*1.0f + cellSize/2,10.0f,yCoordinate*cellSize*1.0f + cellSize/2)); |
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74 | |
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75 | this->attach(model_); |
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76 | |
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77 | cs_ = new BoxCollisionShape(this->getContext()); |
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78 | cs_->setHalfExtents(Vector3(5, 5, 5)); |
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79 | cs_->setPosition(Vector3(xCoordinate*cellSize*1.0f + cellSize/2,0.0f,yCoordinate*cellSize*1.0f + cellSize/2)); |
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80 | |
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81 | this->attachCollisionShape(cs_); |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief |
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86 | Destructor. |
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87 | */ |
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88 | HoverFlag::~HoverFlag() |
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89 | { |
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90 | |
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91 | } |
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92 | |
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93 | /** |
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94 | @brief |
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95 | Checks if the Hovership collided with the flag |
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96 | */ |
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97 | bool HoverFlag::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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98 | { |
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99 | if(otherObject->isA(Class(HoverShip))) |
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100 | collided_ = true; |
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101 | return false; |
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102 | } |
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103 | } |
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