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source: code/branches/presentationHS15/src/modules/hover/HoverOrigin.cc @ 11030

Last change on this file since 11030 was 11026, checked in by landauf, 9 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Manuel Meier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file HoverOrigin.cc
31    @brief The HoverOrigin is a StaticEntity which represents the level of the minigame. All platforms, enemies and items are attached to the HoverOrigin.
32*/
33
34#include "HoverOrigin.h"
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "Hover.h"
38
39namespace orxonox
40{
41    RegisterClass(HoverOrigin);
42
43    HoverOrigin::HoverOrigin(Context* context) : StaticEntity(context)
44    {
45        RegisterObject(HoverOrigin);
46        checkGametype();
47    }
48
49    void HoverOrigin::XMLPort(Element& xmlelement, XMLPort::Mode mode)
50    {
51        SUPER(HoverOrigin, XMLPort, xmlelement, mode);
52    }
53
54    void HoverOrigin::checkGametype()
55    {
56        if (getGametype() != NULL && this->getGametype()->isA(Class(Hover)))
57        {
58            Hover* hoverGametype = orxonox_cast<Hover*>(this->getGametype());
59            hoverGametype->setOrigin(this);
60        }
61    }
62}
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