1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Cyrill Burgener |
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24 | * |
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25 | */ |
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26 | |
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27 | /** |
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28 | @file HoverShip.cc |
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29 | @brief Implementation of the HoverShip control |
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30 | */ |
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31 | |
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32 | #include "HoverShip.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | RegisterClass(HoverShip); |
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38 | |
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39 | HoverShip::HoverShip(Context* context) : SpaceShip(context) |
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40 | { |
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41 | RegisterObject(HoverShip); |
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42 | enableCollisionCallback(); |
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43 | isFloor_ = false; |
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44 | } |
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45 | |
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46 | void HoverShip::tick(float dt) |
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47 | { |
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48 | SUPER(HoverShip, tick, dt); |
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49 | } |
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50 | |
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51 | void HoverShip::moveFrontBack(const Vector2& value) |
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52 | { this->steering_.z -= value.x; } |
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53 | |
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54 | void HoverShip::moveRightLeft(const Vector2& value) |
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55 | { this->steering_.x += value.x; } |
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56 | |
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57 | void HoverShip::moveUpDown(const Vector2& value) |
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58 | { this->steering_.y += value.x; } |
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59 | |
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60 | void HoverShip::rotateYaw(const Vector2& value) |
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61 | { |
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62 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x); |
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63 | |
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64 | Pawn::rotateYaw(value); |
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65 | } |
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66 | |
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67 | void HoverShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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68 | { |
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69 | SUPER(HoverShip, XMLPort, xmlelement, mode); |
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70 | |
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71 | XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode); |
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72 | } |
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73 | |
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74 | /** |
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75 | @brief |
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76 | sets this ships jumpBoost |
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77 | @param jumpBoost |
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78 | */ |
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79 | void HoverShip::setJumpBoost(float jumpBoost) |
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80 | { |
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81 | this->jumpBoost_ = jumpBoost; |
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82 | } |
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83 | |
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84 | /** |
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85 | @brief |
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86 | returns this ships jumpBoost |
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87 | @returns jumpBoost |
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88 | */ |
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89 | float HoverShip::getJumpBoost() |
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90 | { |
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91 | return jumpBoost_; |
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92 | } |
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93 | |
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94 | /** |
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95 | @brief |
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96 | Removed, does nothing. |
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97 | @param value |
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98 | */ |
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99 | void HoverShip::rotatePitch(const Vector2& value) { } |
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100 | |
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101 | /** |
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102 | @brief |
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103 | Removed, does nothing. |
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104 | @param value |
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105 | */ |
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106 | void HoverShip::rotateRoll(const Vector2& value) { } |
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107 | |
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108 | /** |
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109 | @brief |
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110 | Checks if the ship is touching the floor. The ship can only jump if there is contact with someting beneath it. |
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111 | */ |
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112 | bool HoverShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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113 | { |
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114 | SpaceShip::collidesAgainst(otherObject, cs, contactPoint); |
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115 | //SUPER(HoverShip, collidesAgainst, otherObject, cs, contactPoint); |
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116 | |
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117 | if (contactPoint.m_normalWorldOnB.y() > 0.6 |
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118 | && this->getVelocity().y < 1) { |
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119 | this->isFloor_ = true; |
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120 | } else { |
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121 | this->isFloor_ = false; |
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122 | } |
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123 | |
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124 | return false; |
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125 | } |
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126 | |
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127 | /** |
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128 | @brief |
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129 | Makes the ship jump |
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130 | @param bBoost |
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131 | */ |
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132 | void HoverShip::boost(bool bBoost) { |
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133 | if (bBoost && this->isFloor_) |
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134 | { |
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135 | this->setVelocity( |
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136 | this->getVelocity().x, |
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137 | jumpBoost_, |
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138 | this->getVelocity().z |
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139 | ); |
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140 | this->isFloor_ = false; |
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141 | } |
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142 | } |
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143 | } |
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