1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Cyrill Burgener |
---|
24 | * |
---|
25 | */ |
---|
26 | |
---|
27 | /** |
---|
28 | @file HoverShip.h |
---|
29 | @brief Declaration of the HoverShip class. |
---|
30 | */ |
---|
31 | |
---|
32 | #ifndef _HoverShip_H__ |
---|
33 | #define _HoverShip_H__ |
---|
34 | |
---|
35 | #include "HoverPrereqs.h" |
---|
36 | |
---|
37 | #include "worldentities/pawns/SpaceShip.h" |
---|
38 | |
---|
39 | namespace orxonox |
---|
40 | { |
---|
41 | class _HoverExport HoverShip : public SpaceShip |
---|
42 | { |
---|
43 | public: |
---|
44 | HoverShip(Context* context); |
---|
45 | |
---|
46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
47 | |
---|
48 | /// sets this ships jumpBoost |
---|
49 | inline void setJumpBoost(float jumpBoost) |
---|
50 | { this->jumpBoost_ = jumpBoost; } |
---|
51 | /// returns this ships jumpBoost |
---|
52 | inline float getJumpBoost() const |
---|
53 | { return this->jumpBoost_; } |
---|
54 | |
---|
55 | virtual void moveFrontBack(const Vector2& value); |
---|
56 | |
---|
57 | virtual void moveRightLeft(const Vector2& value); |
---|
58 | |
---|
59 | virtual void moveUpDown(const Vector2& value); |
---|
60 | |
---|
61 | virtual void rotateYaw(const Vector2& value); |
---|
62 | |
---|
63 | virtual void rotatePitch(const Vector2& value); |
---|
64 | |
---|
65 | virtual void rotateRoll(const Vector2& value); |
---|
66 | |
---|
67 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint); |
---|
68 | |
---|
69 | virtual void boost(bool bBoost); |
---|
70 | |
---|
71 | private: |
---|
72 | float jumpBoost_; |
---|
73 | bool isFloor_; |
---|
74 | }; |
---|
75 | } |
---|
76 | |
---|
77 | #endif /* _HoverShip_H__ */ |
---|