[10658] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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[10930] | 22 | * Master of Desaster: |
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| 23 | * Manuel Meier |
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[10658] | 24 | * Co-authors: |
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[11036] | 25 | * Cyrill Burgener |
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[10658] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[11035] | 30 | @file MazeGenerator.h |
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[10658] | 31 | @ingroup Hover |
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| 32 | */ |
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| 33 | |
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[11035] | 34 | #ifndef _MazeGenerator_H__ |
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| 35 | #define _MazeGenerator_H__ |
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[10658] | 36 | |
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[10664] | 37 | #include "HoverPrereqs.h" |
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[10658] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[10835] | 41 | enum eDirection |
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| 42 | { |
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| 43 | eDirection_Invalid = 0, |
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| 44 | eDirection_Up = 1, |
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| 45 | eDirection_Right = 2, |
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| 46 | eDirection_Down = 4, |
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| 47 | eDirection_Left = 8 |
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| 48 | }; |
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| 49 | |
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[11035] | 50 | class _HoverExport MazeGenerator |
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[10658] | 51 | { |
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[11035] | 52 | public: |
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[11040] | 53 | MazeGenerator(int numCells); |
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[11043] | 54 | ~MazeGenerator(); |
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[10658] | 55 | |
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[11035] | 56 | void generateMaze(); |
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| 57 | void renderMaze(); |
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| 58 | void mazeOut(); |
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| 59 | void levelOut(); |
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[10658] | 60 | |
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[11035] | 61 | int* getLevelcode() const |
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| 62 | { return this->levelcode_; } |
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[10658] | 63 | |
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[11035] | 64 | private: |
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| 65 | bool isDirValid( eDirection Dir ); |
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| 66 | eDirection getDirection(); |
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[10658] | 67 | |
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[11035] | 68 | int cellIdx(); |
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| 69 | int randomInt(); |
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| 70 | int randomInt4(); |
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[10751] | 71 | |
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[11040] | 72 | int numCells_; |
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[11035] | 73 | int* levelcode_; |
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| 74 | unsigned char* maze_; |
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[10835] | 75 | |
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[11035] | 76 | // current traversing position |
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| 77 | int ptX_; |
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| 78 | int ptY_; |
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[10835] | 79 | |
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[11035] | 80 | int headingX_[9]; |
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| 81 | int headingY_[9]; |
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| 82 | int mask_[9]; |
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[10658] | 83 | }; |
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| 84 | } |
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| 85 | |
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[11035] | 86 | #endif /* _MazeGenerator_H__ */ |
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